Blade of the Ruined King can become gold efficient if the passive grants a minimum of 29 on-hit damage (This can be achieved if target's current health is 290 or higher for melee, or 483.33333333333 or higher for ranged).
The passive damage is not factored into critical strikes, as it is an on-hit effect.
Spirit Visage increases the heal from the bonus damage twice, for 69% (1.3 × 1.3), instead of 30%. This only occurs if the heal comes from life steal.
The movement speed buff stacks additively with other percentage movement speed buffs.
使用策略[]
This item is often built as a form of "anti-tank" item used to counter health-stacking champions (or champions that scale well in health) such as Shen, Dr. Mundo, Volibear, Zac, and Taric.
Blade of the Ruined King can be seen as a soft defensive item, as its active offers high utility. Depending on the situation, it can be used to lock down a target, evade skillshots, or most importantly, improve kiting. * Champions who are highly dependent on basic attacks (Master Yi, Jax, Tristana, etc.) often build this item due to the attack speed, lifesteal, and the passive that helps boost their autoattacks.
Champions with an attack speed steroid like Master Yi, Quinn, Xin Zhao, Nocturne or champions with on-hit effect abilities like Shyvana, Warwick, Renekton, Yasuo, Yone can synergize well with Blade of the Ruined King, making better use of the passive.
Champions that autoattack and deal true damage also benefit from the passive on Blade of the Ruined King, as the best counter to true damage is to build health
However, being able to constantly autoattack is still the foremost criteria. Prime examples are Olaf, Irelia or Master Yi.
AD Casters can also consider picking this item up as a side item for extra damage and sustain vs HP targets, but only if they have abilities that directly synergize with auto attacks via applying on-hit effects (e.g. Renekton'sRuthless Predator, Jax'sEmpower and Wukong'sCrushing Blow). *** Even then, a majority of users of this item also often combine it with the likes of a Spellblade-proc'ing item such as Trinity Force.
Thornmail and Frozen Heart are strong counters to Blade of the Ruined King, as both provide armor and an attack speed slow; in the former's case, it provides a Grievous Wounds effect that counters BotRK's lifesteal. The latter's case has more armor and also has its attack speed slow in the form of an aura.
However, when combined with lethality or any other form of defense-stat bypass, the HP-based damage will punch through easily in most cases against a variety of targets.
旧版图标[]
Blade of the Ruined King
Might of the Ruined King
Trivia[]
Old Active VFX
Old Slow VFX
Blade of the Ruined King is named after Kalista's uncle, the king of The Argent Throne of south-western Valoran who transformed the Blessed Isles into the undead-dwelling Shadow Isles after his 'grief overcame his reason' and lead him to attempt and fail to resurrect his wife.
With the start of the preseason of Season 3 Madred's Bloodrazor was removed and was replaced by Blade of the Ruined King.
Pentakill's second volume, Grasp of the Undying, named its tenth track after this item.
Stats: 40 attack damage, 30% attack speed, 12% life steal.
Unique Passive - Mist's Edge: Deal ( 10% / 6%) of the target's current healthbonus physical damage on-hit, capped at 60 bonus damage against minions and monsters.
Unique Passive - Siphon: Attacking a champion 3 times deals 40 − 120 (based on level) magic damage on-hit and steals 25% of their movement speed for 2 seconds (20 second cooldown).
Stats: 40 attack damage, 25% attack speed, 12% life steal.
Unique Passive: Basic attacks deal ( 12% / 8%) of the target's current healthbonus physical damage on-hit, with a minimum of 15 damage against all targets, and a maximum of 60 damage against minions and monsters.
Unique Active: Instantly deal 100 magic damage and slow the target by 25% for 3 seconds, while also increasing your own movement speed by 25% for the same duration ( 550 range) (90 second cooldown).
New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.17
Bug Fix: No longer causes The Black Cleaver to apply two stacks per basic attack.
Bug Fix: Fixed an interaction where energized attacks prevented some movement speed boosts, including Blade of the Ruined King's active and Warwick'sBlood Hunt.
V7.12
Bug Fix: On-hit effect no longer applies a stack of The Black Cleaver.
V7.11
Life steal reduced to 12% from 15%.
V7.9
Combine cost increased to 900 from 800 .
Total cost increased to 3400 from 3300 .
V7.5
Combine cost reduced to 800 from 900 .
Total cost reduced to 3300 from 3400 .
Attack damage increased to 40 from 25.
Attack speed reduced to 25% from 40%.
Life steal increased to 15% from 10%.
Active damage changed to 100 from 10% of target's maximum health.
Active damage type changed to magic from physical.
Removed: Active healing for 10% of target's maximum health.
On-hit minimum damage increased to 15 from 10.
V6.23
Passive damage increased to 8% of target's current health from 6%.
V6.12
Combine cost increased to 900 from 750 .
Total cost unchanged.
V5.22
Combine cost reduced to 750 from 1000
Total cost increased to 3400 from 3200
Passive's damage dealt reduced to 6% of current health from 8%.
New Unique Passive: Deals 5% of the target's current health in bonus physical damage (max 90 damage vs. monsters and minions) on-hit.
New Unique Active: Deals 15% of target champion's maximum health as physical damage (min. 100), heals for the same amount, and steals 30% of the target's movement speed for 4 seconds (60 second cooldown).
Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions).
Unique Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds.