Health regeneration (also known as HP5) is a stat similar to mana regeneration which determines the amount of health a champion regenerates over a five-second period. This happens in half-second intervals. Health regeneration is considered to be a form of healing for the purposes of healing increases or decreases, and for the sake of the "Healing Done" stat at the end of game screen.
Each champion starts with a certain base rate of health regeneration, which increases by a small amount at each level-up.
Health regeneration can be further increased by a variety of items, abilities, runes and neutral buffs. Health regeneration stacks additively, and each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based.
Gold Value
- Flat health regeneration has a gold value of 36 per point.
- Percentage base health regeneration has a gold value of 3 per point.
- Health restored by potion has a gold value of 0.233 per point.
Restoring Health[]
- Health can also be restored through others means than health regeneration: healing, life steal, and spell vamp.
Increasing health regeneration[]
Items[]
Consumables[]
Champion abilities[]
- and
Runes[]
Neutral buffs[]
Decreasing health regeneration[]
- Health regeneration can be reduced through healing reduction. See healing reduction.
Notes[]
Type | File:Heal power.png Heal and Shield Power | Grievous Wounds | ||
---|---|---|---|---|
Health regeneration | ||||
Life steal | ||||
Spell vamp | ||||
Drain effects | ||||
Self heals | ||||
Self shields | ||||
Incoming heals | ||||
Incoming shields | ||||
Outgoing heals | ||||
Outgoing shields | ||||
List of champions' health regeneration[]
Champion Level | Top 5 champions | Bottom 5 champions | ||
---|---|---|---|---|
Level 1 | 1. 1. |
10 hp5 | 1. 1. 1. |
2.5 hp5 |
2. 2. |
9.5 hp5 | 2. | 3 hp5 | |
3. 3. 3. 3. 3. 3. 3. 3. 3. |
9 hp5 | 3. 3. 3. 3. 3. |
3.25 hp5 | |
4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. |
8.5 hp5 | 4. 4. 4. 4. 4. 4. 4. |
3.5 hp5 | |
5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. |
8 hp5 | 5. 5. 5. 5. 5. 5. 5. 5. 5. |
3.75 hp5 | |
Level 18 | 1. | 27 hp5 | 1. | 7.06 hp5 |
2. | 26.15 hp5 | 2. | 11 hp5 | |
3. 3. |
25.75 hp5 | 3. | 11.85 hp5 | |
4. 4. |
25.5 hp5 | 4. | 12.25 hp5 | |
5. 5. 5. 5. 5. |
24.3 hp5 | 5. | 12.3 hp5 |
Trivia[]
Last updated: July 29, 2020, patch V10.15
Without using 19329 health per 5 seconds, with , thanks to his passive , and his ultimate , which both scale with maximum health.
, , , , or with which potentially allow for infinite amounts of health, what may be the highest health regeneration attainable isNote that File:Heal power.png Heal and Shield Power do not affect health regeneration, and that and are not considered as health regeneration effects.
and- Base stats: 2095.52 health and 20.75 health regeneration
- Runes:
- Items:
- 3 ×
- 1 ×
- 1 ×
- 1 ×
- 1 × (consumed)
- Other Buffs:
- 0.01% of his maximum health is at
- (consumed)
- (with the maximum amount of ability power, with a )
- Tooth and Nail /
- An additional potion ( ) cannot be consumed because inventory is full.
- :
- (health):
- Base = 20.75
- Items = 25% max health + 700% base HP5 + + =
- Buffs = 66.1653% max health HP5 + 33 flat HP5 + + + + + + =
- Health Regen Multiplier = 1 +
- 20.75 × (1 + 7) + 33 + (16091.1388 × 0.911653)) × 1.3 = 19329.09544856732 health regeneration
- Or 3866 health per second.
Health Regeneration = (
= 1.3
- 20.75 × (1 + 7) + 33 + (16091.1388 × 0.911653)) × 1.3 = 19329.09544856732 health regeneration
(health regeneration):
- In the same situation, 0.01% maximum health so he has currently about 1.6 health.
- It would take him 4.16 seconds to recover all his missing health.
is at
Champion statistics | |
---|---|
Offensive | |
Defensive | |
Magical |
"Transmogulate!" 本文是英文页面 Health regeneration 的翻译,最后翻译时间:2020-10-28 ,点击这里可以查看翻译后英文页面的改动。 |