英雄联盟维基
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For the Riot Games Co-Founder, see Brandon 'Ryze' Beck
Ryze OriginalCentered.jpg
Ryze OriginalSquare.png
瑞兹
符文法师
定位:
Mage icon.png 法师 Fighter icon.png 战士
属性:
Mana resource.png 法力值 | Ranged role.png 远程 | Rune shard Adaptive Force.png 魔法伤害
售价:
BE icon.png 450 | RP icon.png 260
上线时间:
2009-02-21 [1]
上次改动:
V11.11
Kog'Maw ArcanistSkin.jpg
Ryze
Select icon nav.svgLeague of Legends icon nav.png

Ryze is a champion in League of Legends.[2]

技能[]

[编辑]
奥术专精
Ryze Arcane Mastery.png

瑞兹获得5%AP最大法力值。他的技能会基于他的额外法力值造成额外伤害。

Info
Notes
  • Arcane Mastery stacks recursively with Seraph's Embrace Seraph's Embrace and multiplicatively with other sources of % ability power. Examples on how they calculate below:
    • Case 1: With Rabadon's Deathcap Rabadon's Deathcap, a total of (35% AP) bonus ability power and ((6.75% AP)% mana)) bonus mana is gained.
    • Case 2: With Seraph's Embrace Seraph's Embrace a total of ((5 + 0.25% AP)% mana) / (1 - 0.0025% mana) bonus ability power and ((0.25% mana + 5% AP)% mana) / (1 - 0.0025% mana) bonus mana is gained.
    • Case 3: With Rabadon's Deathcap Rabadon's Deathcap + Seraph's Embrace Seraph's Embrace a total of ((6.75 + 0.3375% AP)% mana) / (1 - 0.003375% mana) bonus ability power and ((0.3375% mana + 6.75% AP)% mana) / (1 - 0.003375% mana) bonus mana is gained.

[编辑]
超负荷
消耗: 40 / 38 / 36 / 34 / 32 Mana
冷却: 6
目标范围: Range center.png 1000
宽度: Range model.png 110
速度: 1700
施放时间: 0.25
Ryze Overload 5.png

被动:【W符能禁锢】和【E法术涌动】会重置【Q超负荷】的冷却时间,并提供一层符文充能,持续4秒,瑞兹最多可拥有2层符文充能。

Overload.png

主动:消耗所有激活的符文充能,释放一次符能爆裂,对命中的第一个敌人造成75/100/125/150/175(+0.45AP)(+3%额外法力值)的魔法伤害。基于曲径折跃等级额外造成10/40/70/100%伤害。

Ryze Overload 4.png

如果消耗了2层符文充能,瑞兹就会获得“”超负荷“效果”,使他的移动速度提升28/32/36/40/44%,加速和护盾持续2秒。

Info
Notes
  • Applies Disintegrate.png spell damage to the primary target and Katarina Death Lotus.png area damage to secondary targets affected by Flux Flux.
  • Overload is always cast from the original casting position.

[编辑]
符文禁锢
消耗: 40 / 55 / 70 / 85 / 100 Mana
冷却: 13 / 12 / 11 / 10 / 9
目标范围: Range model.png 550
施放时间: 0.25
Ryze Rune Prison.png

瑞兹造成(80/110/140/170/200 + 60% AP + 4%额外法力值)魔法伤害和持续1.5秒的35%减速。如果目标带有涌动,则它会将其消耗,使这个技能造成禁锢而非减速。

Info
Notes
  • No additional details.

[编辑]
法术涌动
消耗: 40 / 55 / 70 / 85 / 100 Mana
冷却: 3.25 / 3 / 2.75 / 2.5 / 2.25
目标范围: Range model.png 550
效果半径: 350
施放时间: 0.25
Ryze Spell Flux.png

瑞兹发射一颗法球,造成(60/80/100/120/140 + 30%AP + 2%额外法力值)魔法伤害并施加持续4秒的涌动给目标和附近的敌人们。已被涌动影响的敌人们将使其进一步扩散。

Info
Notes
  • Spell Flux's second cast on a target will apply a new Flux debuff as well as triggering the previous one (effectively refreshing the duration).
  • bounce range Range model.png to-edge or Range center.png to-center?
    • Game data notes additional range checks of 400 (bounce range) and 500 (Q damage bounce range) against 'large' enemies.
  • Spell Flux can be buffered 0.5 seconds before it comes off cooldown.

[编辑]
曲境折跃
消耗: 100 Mana
冷却: 210 / 195 / 180 / 165 / 150
目标范围: 1000 / 3000
效果半径: 475
施放时间: none
Ryze Realm Warp.png

被动:超负荷对带有涌动的目标的伤害加成提升至40/70/100%。

主动:瑞兹开启一个前往另一个位置的传送门。在2秒后,传送门附近的所有友军都会被传送到该位置。

 如果瑞兹被定身或限制,那么传送门就会被取消。

Info
Notes
  • Realm Warp will try to predict whether an ally is trying to run out of it or not and will not teleport allies that are very near the edge and move click outside of it.
  • Blinked units retain the same relative positions to one another upon arrival.
  • Ryze will not teleport if he exits the area, but the teleport will still occur for other allies so long as he isn't Silence icon.png interrupted.
  • Allies will teleport regardless of being affected by Stun icon.png crowd control or not.
  • Allied Stasis icon.png stasis effects will not interrupt Realm Warp's channel - excluding Zhonya's Hourglass Zhonya's Hourglass and Stopwatch Stopwatch - like the passive of Guardian Angel Guardian Angel or an allied Bard's Bard's Tempered Fate Tempered Fate.
  • Realm Warp will not silence allies while they are Channeling icon.png channeling, in order to not interrupt them.
    • Allies whose channel is interruptable can thus cast other spells during the period, provided they are not movement spells (since they remain rooted).
  • Whether Realm Warp's teleports champions Channeling icon.png channeling certain abilities is handled mostly case-by-case:
  • Realm Warp will also not teleport Unstoppable icon.png displacement immune allies, and Cc-immune icon.png CC-immune allies performing a Dash.png dash.
  • Realm Warp will still teleport allies in a Yorick Omen of Death.png zombie state.
  • Realm Warp will not teleport allies affected by another ally's Realm Warp first.
  • If no Champion icon.png champions but one or more Minion icon.png minions are teleported, Realm Warp will not teleport the minion closest to its center, and furthermore shuffles the positions of the other teleported minions.*
    • If a champion is present, the innermost minion is teleported on top the outermost champion's new position, and the remaining minions are teleported to their proper intended positions.*
Type Channel
Attacking Allowed
Abilities Allowed
Movement Allowed
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by Stopwatch Stopwatch Zhonya's Hourglass Zhonya's Hourglass
Consumables Usable
Spells Usable Barrier Clarity Cleanse Exhaust Ghost Heal Ignite Smite Flash Teleport Recall Hexflash Mark Dash
Disabled N/A
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon.png Resurrection
  • Grounded icon.png Grounding effects
  • Stun icon.png Immobilizing effects
  • Silence icon.png Silencing effects

  • 參考資料[]

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