Jurassic World: Dominion Dominates Fandom Wikis - The Loop
- Void Shift will not resist allied crowd control nor will it be deactivated by them.
- Malzahar receives Void Shift upon respawning.
- Void Shift will not mitigate true damage but the buff will still be consumed.
- It does not deactivate against the Nexus Obelisk.
- Shields will take priority over Void Shift, but the buff will still be consumed (does not reduce damage inflicted). Void Shift triggers even if the shield negated the damage entirely.
- Spell shields take priority over Void Shift. If the triggering hostile ability does not contain a crowd control effect, both Void Shift and the spell shield break simultaneously.
- Void Shift will specifically not deactivate if Malzahar eats aura. or is within a hostile passive
- No additional notes.
- Malzahar loses all stacks upon death.
- Zz'Rot Swarm stacks are gained per cast and not per ability activation. For example, if is cast and the ability cancels under certain circumstances, a Zz'Rot Swarm stack will still be granted despite the ability's failure to complete.
- Applies persistent damage for the tether and persistent area damage to enemies within the Null Zone.
- The tether will not break if the target enters a zombie state.
- Removing the suppression will also remove the reveal.
- Nether Grasp and Null Zone count as two different abilities for effects such as .
- Malzahar places himself onto the ground and interrupts displacements affecting him upon starting the channel.
- The following table refers for interactions while Malzahar is channeling:
|Attacking||Disabled if attacking Nether Grasp target. Otherwise interrupts after 0.5 seconds of channeling.|
|Movement||Interrupts only after 0.5 seconds of channeling.|
|Interrupted by||All item-actives not specified above interrupt|
|Spells||Usable||Barrier Clarity Cleanse Exhaust Ghost Heal Ignite Smite|
|Interrupted by||Flash Teleport Recall|