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{{C-top}} ==技能使用== * {{ai|Decompose|Trundle}} allows {{ci|Trundle}} to jungle effectively as well as keep a sustained presence in lane. ** {{ai|Decompose}} has a range of 1000 and allows {{ci|Trundle}} to heal from enemy [[minion]] waves as they die even if you can't last-hit them. ** The heal from {{ai|Decompose}} also helps in a team fight. As enemies around {{ci|Trundle}} die, he is healed. Although the heal per enemy is not that much, it does stack up nicely. * {{ai|Rabid Bite|Trundle}} resets the attack timer. Learn to bite right after you attack for a double hit. Remember that it also has a slight range and can be used to lunge towards an enemy if they are outside of his autoattack range. * {{ai|Rabid Bite|Trundle}} is good for lowering the [[physical damage]] of enemies; try to focus it on enemy [[physical damage]] dealers. When facing multiple melee enemies you may want to bite each one every 8 seconds to keep the AD debuff active. ** It can also be used to pop the opposing tank's {{ii|Banshee's Veil}} before using your {{ai|Agony|Trundle}}. ** Early game, {{ci|Trundle}} can easily outdamage DPS champions in terms of [[attack damage]] with his {{ai|Rabid Bite|Trundle}}. Sadly, as the enemy debuff on his {{ai|Rabid Bite|Trundle}} has no scaling, as your enemies get stronger by gaining levels and building [[items]], the debuff will become more and more negligible. * {{ci|Trundle}} excels at fighting within his {{ai|Contaminate|Trundle}} zone. Try to draw enemies onto it. ** If you are having trouble escaping or chasing champions, {{ai|Contaminate|Trundle}} gives you bonus [[movement speed]] so you can drop it out in front to help chase fleeing enemies or speed your escape. ** Since {{ai|Contaminate|Trundle}} has a wide radius and fairly short cooldown, you can use the [[movement speed]] it grants to move quickly from pack to pack in the jungle by dropping it in the proper location. ** Spamming {{ai|Contaminate|Trundle}} will allow you to reach your destination much faster but know that {{ci|Trundle}} has a very limited [[mana]] pool and spamming will surely deplete it. ** {{ai|Contaminate|Trundle}} should always be used when attacking a tower for the [[attack speed]] increase. Place it so that most of the contaminated area is behind you so that you can run away from any champ (reduced CC also) or tower shot. * {{cai|Pillar of Filth|Trundle}} is his signature strength and has many various uses. **{{ai|Pillar of Filth|Trundle}} may not be big enough to block off a lane or a passage in the jungle, but if used effectively, a {{ci|Trundle}} can make other champions have to walk around it in order to get to you, giving {{ci|Trundle}} time to escape or to chase. **A good tactic to keep people on {{ai|Contaminate|Trundle}} is to plant a {{ai|Pillar of Filth|Trundle}} on the escaping champion which will then push them backwards if placed correctly, allowing {{ci|Trundle}} to get in range to attack. **{{ai|Pillar of Filth|Trundle}} can move any player if placed close to him. However, it cannot cancel any player spell that needs to stay still like {{ai|Nether Grasp|Malzahar}}, {{ai|Infinite Duress|Warwick}}, {{ai|Death Lotus|Katarina}} or even {{si|Recall}}(the position displacement does not cancel it, but the slow can potentially cancel an enemy champion's recall). **{{ai|Pillar of Filth|Trundle}} has a large sight radius and is very effective to check the brush and slow any potential sneaky gankers. **{{ai|Pillar of Filth|Trundle}} can be used defensively or offensively near towers. Defensively, underneath your own tower, place the pillar slightly away from your tower when it is being attacked. The enemy will have to brave the slow, a {{ai|Rabid Bite|Trundle}}, and possible tower shot (if they retaliate), just to hit your tower. Offensively, underneath an enemy tower, place the pillar next to their tower when attacking it and they will have trouble chasing you away without being slowed. **Dropping {{cai|Pillar of Filth|Trundle}} to separate the enemy team offers some of the best counter initiation as well as initiation in the game. If you find an enemy out of position, a well placed {{ai|Pillar of Filth|Trundle}} can block off his or her escape, if somehow that enemy doesn't have [[Flash]], as well as keeping enemy reinforcements from entering the battle. Understanding when to use {{ai|Pillar of Filth|Trundle}} for either purpose is important, as once it's gone, it's gone forever. {{ai|Pillar of Filth|Trundle}} can also save a teammate from focus by preventing enemies from crossing the terrain or once an enemy has initiated on a teammate, {{ai|Pillar of Filth|Trundle}} can block reinforcements from entering battle for a while, giving your team a little 5 on 1 quiet time with the initiator alone. Combining this tactic with {{cai|Agony|Trundle}} can quickly dispatch an enemy, making the team fight effectively a 5 v 4. * Because enemies usually haven't built much [[armor]] or [[magic resistance]] early in the game, {{ci|Trundle}}'s {{ai|Agony|Trundle}} does not offer him much survivability. It's main use early is for the [[magic damage]], the additional [[health]], and for lowering the enemy's resistances to make {{ci|Trundle}} hurt a little more (and {{ci|Trundle}}'s teammates if they attack the correct enemy). * Use {{ai|Agony|Trundle}} to soften a powerful enemy tank for your own survivability or to create a target for your team to focus fire. Sometimes, it may be better to {{ai|Agony|Trundle}} a squishy target as once they die, {{ci|Trundle}} will be healed by {{ai|Decompose|Trundle}}. *When a early team fight breaks out, use {{ai|Agony|Trundle}} on the squishiest targets, like whomever is doing more damage between the ranged [[attack damage]] carry or [[ability power]] carry. As the game progresses, {{ai|Agony|Trundle}} should probably be saved for the second or third tankiest person on the team to take them down a little quicker and it offers you a good amount of [[armor]] and [[magic resist]] against those carries from earlier. {{ai|Agony|Trundle}} would probably be wasted if used early on the tank because although {{ci|Trundle}} will be pretty tanky, no one would focus the tank until everyone else is dead. * {{ci|Trundle}}'s ultimate {{ai|Agony|Trundle}} enables him to effectively become a tanky DPS even without building many tank items. This combined with inherent CC reduction makes for a DPS champion that is difficult to disable. ==物品使用== * Although {{ci|Trundle}} has an exceptional early game, he does not scale well. Beginning around mid and into late game, {{ci|Trundle}} becomes very [[item]] dependent to increase his survivabilty and damage. Building good and cost effective [[items]] are important for him. * {{ii|Ninja Tabi}} might be a better [[item]] choice for {{ci|Trundle}} than {{ii|Mercury's Treads}} depending on the [[item]] build. Because {{ci|Trundle}} has a high amount of [[crowd control]] reduction from {{ai|Contaminate}} alone and the worst [[armor]] scaling of any champion in the game (even with pretty high base [[armor]], he is among the champions with the lowest [[armor]] at level 18), {{ci|Trundle}} could benefit more from {{ii|Ninja Tabi}}'s [[armor]] and [[damage reduction]] than {{ii|Mercury's Treads}}'s [[magic resistance]] and [[tenacity]]. * An early {{ii|Wriggle's Lantern}} helps {{ci|Trundle}} whether in lane or the jungle. The [[minion]] damage proc helps his farming, the [[life steal]] gives him even more sustain with {{ai|Decompose}}, and the [[armor]] strengthens his anti-AD role with {{ai|Rabid Bite}} as well as alleviating his [[armor]] scaling problem. * {{ii|Trinity Force}} is crucial to {{ci|Trundle}} as it enhances every aspect of gameplay that makes {{ci|Trundle}} good. **A {{ii|Zeal}} gives him a [[movement speed]] buff in addition to his {{ai|Contaminate}}, the {{ii|Phage}} gives him a [[movement speed]] slow that synergizes with his {{ai|Pillar of Filth}} and helps keep enemies on his {{ai|Contaminate}}, and the damage from {{ii|Sheen}}, and later on {{ii|Trinity Force}}, stacks with his {{ai|Rabid Bite}}. {{ai|Rabid Bite|Trundle}} works especially well with {{ii|Sheen}} and {{ii|Trinity Force}} as it will both activate and consume the proc to deal increased damage. This can allow {{ci|Trundle}} to last hit [[minions]] more effectively and take down targets easily. * {{ii|The Bloodthirster}}, as on many champions, is a good item to increase [[physical damage]] and {{ci|Trundle}} is no exception but should only be considered if {{ci|Trundle}} is doing well or already pretty tanky. Otherwise, {{ii|Hexdrinker}} into {{ii|Maw of Malmortius}} or {{ii|Youmuu's Ghostblade}} are probably better options. * As {{ci|Trundle}} deals mainly [[physical damage]], [[armor penetration]] or [[armor reduction]] is good to increase his damage along with {{ai|Agony}}. Items such as {{ii|Last Whisper}}, {{ii|The Black Cleaver}}, and {{ii|Youmuu's Ghostblade}} can help increase his damage. **{{ii|Youmuu's Ghostblade}} is good for {{ci|Trundle}} as it gives a lot of stats that will help him perform well. [[Cooldown reduction]] is good because {{ci|Trundle}} is only as good as his buffs and debuffs last and helps him keep them up. [[Attack damage]], [[critical strike]], and [[armor penetration]] help him do more [[physical damage]] and furthermore, [[armor penetration]] helps even more combined with {{ai|Agony}}. The active will increase his [[attack speed]] and damage per second. **{{ii|The Black Cleaver}} may be good when {{ci|Trundle}} can stick to his enemies once he has gotten the three stacks on a target or when his build contains a good amount of [[attack speed]]. It should probably be saved for when {{ci|Trundle}} is doing well or as a late game [[item]]. {{ii|Last Whisper}} is good after building some survivability but other [[items]] might be better because of the lack of stats that {{ii|Last Whisper}} provides. * {{ci|Trundle}} scales fairly well with [[cooldown reduction]]. **{{ii|Frozen Heart}} is a great [[cooldown reduction]] [[item]] that helps {{ci|Trundle}}'s [[armor]] scaling problem. **Consider purchasing a {{ii|Zeke's Herald}} as a tanky DPS. Although it's mainly an [[item]] for [[cooldown reduction]] on {{ci|Trundle}}, the other stats are also useful, [[health]] for survivability and a helpful [[life steal]] and [[attack speed]] [[aura]]. {{ii|Spirit Visage}} works well in conjunction with {{ai|Decompose}}, giving {{ci|Trundle}} better sustain along with more survivability and [[cooldown reduction]]. Although {{ii|Shurelya's Reverie}} doesn't offer a lot of stats that {{ci|Trundle}} desires, it is a good choice because {{ii|Philosopher's Stone}} is one of its components. An early {{ii|Philosopher's Stone}} can help {{ci|Trundle}}'s early [[mana]] issues while the [[health regeneration]] stacks with his {{ai|Decompose}}'s healing for great sustain. **{{ii|Nashor's Tooth}} and {{ii|Stinger}} are great for the ridiculous amount of [[cooldown reduction]] and [[attack speed]] they each give. The other stats of {{ii|Nashor's Tooth}} are not wasted on {{ci|Trundle}} as his {{ai|Agony}} has effectively a 120% [[ability power]] ratio over its entire duration and the [[mana regeneration]] will effectively end his [[mana]] problems. {{ii|Nashor's Tooth}} paired with {{ii|Youmuu's Ghostblade}} will reach the 40% [[cooldown reduction]] cap and {{ii|Stinger}} and {{ii|The Brutalizer}} can be a significant early game increase in DPS for {{ci|Trundle}}. Be that as it may, {{ii|Nashor's Tooth}} is still a situational [[item]]. * If you find [[crowd control]] to be a problem, [[Tenacity]] items combined with {{ai|Contaminate}} greatly decreases CC effectiveness on {{ci|Trundle}}. In fact, with the {{mi|Juggernaut}} mastery, the length of all disables will be reduced to 35%. Keep in mind that a max rank {{ai|Contaminate}}, 40% reduction, and the [[Juggernaut]] mastery, 10% reduction, is 46% [[crowd control]] reduction. * To supplement this role, {{ii|Force of Nature}} will enhance survivability to help {{ci|Trundle}} shrug off damage caused by CC. * With his ultimate {{ai|Agony}}, {{ci|Trundle}} does not need many [[armor]] or [[magic resist]] items beyond a {{ii|Guardian Angel}} and/or {{ii|Aegis of the Legion}} unless {{ci|Trundle}} is filling a more tank and less dps role. Building [[health]] is viable. **A {{ii|Frozen Mallet}} is a good option for [[health]]. A {{ii|Phage}} or {{ii|Frozen Mallet}} is useful for {{ci|Trundle}} as it keeps the enemy on the [[AoE]] of {{ai|Contaminate}}. Building {{ci|Trundle}} as a tank with {{ii|Trinity Force}}, {{ii|Frozen Mallet}} and {{ii|Atma's Impaler}} will give him a pretty nice amount of damage and general tankiness. Getting an {{ii|Atma's Impaler}} is great for {{ci|Trundle}} due to his high base [[health]]. **{{ii|Randuin's Omen}} can serve as {{ci|Trundle}}'s primary [[armor]] [[item]]. The [[movement speed]] slow keeps anyone that chooses to fight {{ci|Trundle}} on his {{ai|Contaminate}} [[area of effect]] and helps {{ci|Trundle}} avoid being kited, the [[attack speed]] slow and {{ai|Rabid Bite}} helps them do less damage, and the active, especially when paired with {{ai|Agony}} for a longer duration, can be devastating for enemies in a team fight. It also gives [[health]] and [[cooldown reduction]]. With an early {{ii|Heart of Gold}}, it can practically pay for itself. ==Jungling== * <span style="line-height:21px;">It should be noted however that </span>{{ci|Trundle}}<span style="line-height:21px;"> is very much reliant on specific jungling masteries and runes in order to support that style of play. Jungle should only be taken if conditions are favorable. </span> * Starting items: {{ii|Cloth Armor}}, {{ii|Health Potion}} x5 OR {{ii|Vampiric Scepter}} * Skill progression: {{ai|Rabid Bite|Trundle}} → {{ai|Contaminate|Trundle}} → {{ai|Pillar of Filth|Trundle}} * Recommended Runes: Armor Penetration Marks, Armor Seals, Personal Preference Glyphs, Attack Damage Quintessences * Jungling order: Wolves → Blue Golem (Smite) → Wraiths → Wolves → Red Lizard (Smite) → Golems → Gank* * {{ci|Trundle}}'s strengths in the jungle are his sustain with {{ai|Decompose}} and his ability to invade the enemy jungle as he can duel most AD champions favorably with his {{ai|Rabid Bite}} and he easily escape with {{ai|Contaminate}} and {{ai|Pillar of Filth}}. * {{ci|Trundle}}<span style="line-height:21px;"> is pretty </span>[[mana]]<span style="line-height:21px;"> dependent and will need either {{bi|Crest of the Ancient Golem}} or </span>{{ii|Mana Potion}}<span style="line-height:21px;">s for a second jungle clear.</span> * {{ci|Trundle}}<span style="line-height:21px;"> can gank at level 2 (really just showing his face to make them waste {{si|Flash}}) but he needs all of his abilities (</span>{{ai|Contaminate}}<span style="line-height:21px;"> and </span>{{ai|Pillar of Filth}}<span style="line-height:21px;"> are critical so level 3 at the earliest) in order to gank effectively so he is pretty much stuck in his jungle route, no shortcuts should be taken.</span> * {{ci|Trundle}} is able to solo {{ci|Dragon}} as early as level 6 with a {{ii|Vampiric Scepter}} and a few {{ii|Health Potion}}s. Care must be taken, as {{ai|Contaminate|Trundle}} is favorable to help kill {{ci|Dragon}} but may also alert enemies to your presence. Some [[mana regeneration]] like {{ii|Mana Potion}}s or {{bi|Crest of the Ancient Golem}} and [[damage over time]] from {{bi|Blessing of the Lizard Elder}} is also advisable. {{ai|Agony}} can help speed up the process but might be wasted if taking {{ci|Dragon}} is not accomplished. ==官方推荐出装== {| |{{ri|Classic|Doran's Shield|Mercury's Treads|Phage|Frozen Mallet|Last Whisper|Guardian Angel}} |{{ri|Dominion|Ruby Crystal|Mercury's Treads|Phage|Trinity Force|Sunfire Cape|Randuin's Omen}} |} ==Runes and Masteries== *{{ci|Trundle}} can use either defensive [[masteries]] (9/21/0) or offensive [[masteries]] (21/9/0), depending on player's personal preference. *General Runes: [[Attack Damage]]/[[Armor Penetration]] Marks and Quintessences, [[Armor]] Seals, [[Magic Resist]] Glyphs *Jungling Runes: 6 [[Armor Penetration]] Marks (9.96 [[Armor Penetration]]), 3 [[Attack Damage]] Marks (2.85 [[Attack Damage]]), 9 [[Armor]] Seals (12.69 [[Armor]]), 9 Choice Glyphs, 3 [[Attack Damage]] Quintessences (6.75 [[Attack Damage]]) ==对抗此英雄== *Avoid battling {{ci|Trundle}} near minions. If a minion is killed, {{ci|Trundle}} will regain health due to his {{ai|Decompose|Trundle}}. This can sometimes turn a battle to his favor. Be aware that he has exceptional [[health regeneration]] along with his {{ai|Decompose}} to easily sustain himself and recover from most harass in a laning situation. *{{ci|Trundle}} excels at fighting inside his {{ai|Contaminate|Trundle}} AoE. Moving away from the spell's AoE can help you 1v1 him. *{{ai|Pillar of Filth|Trundle}} can block your way of escape and slow your [[movement speed]]. Therefore, it is best to avoid the spell's AoE or use {{si|Flash}} to quickly go over it. *Sources of easily repeated slows, such as {{ai|Frost Shot|Ashe}} or {{ii|Frozen Mallet}}, largely ignore the CC reduction aspect of {{ai|Contaminate|Trundle}}, as the ability reduces the duration of their slows, not the effectiveness. **Knockbacks/knock-ups are not affected by {{ai|Contaminate|Trundle}}. Having them available is the next best way to kite {{ci|Trundle}}. *Avoid a head-on fight with {{ci|Trundle}} early-game in most cases. His early-game damage is high, and his {{ai|Rabid Bite}} can reduce your own ability to retaliate. Try to focus on ranged harass and wearing him down as {{ci|Trundle}} has fewer options to retaliate than he would against melee attackers. *If {{ci|Trundle}} uses his {{ai|Agony|Trundle}} on you, it is best to avoid him and wait until the debuff is over because {{ai|Agony|Trundle}} can melt even the toughest tank, or allow {{ci|Trundle}} to dive into your team and survive strictly attacking your squishy damage-dealers with the rest of his team helping him even with your best attempts to focus him down. As it is a large part of {{ci|Trundle}}'s durability which is necessary for him functioning in teamfights, using escapes to avoid letting him take advantage of {{ai|Agony|Trundle}}'s bonuses can leave him much more vulnerable while it is cooling down. ==Champion spotlight== [[File:Trundle Champion Spotlight|600px]] {{C-bot}} {{翻译状态|title=Trundle/Strategy|date=2012-11-30|oldid=1448950}} [[Category:Champion strategies]]
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