Patch History[]
;V8.1
- Bug Fix: Fixed interactions between the Flash lockout on and and the Hextech Flashtraption and runes, which could cause them to lose access to Flash and Hexflash.
- Bug Fix: can no longer extend his leap range from brush via Hextech Flashtraption.
- V7.24
- Bug Fix: In combat cooldown is now affected by summoner spell cooldown reduction.
- V7.23
- Bug Fix: Taking the rune no longer prevents you from buffering inputs when casting your normal Flash.
- V7.22 Added
- Inspiration Slot 1 rune.
- Passive: While Flash is on cooldown, it is replaced by Hexflash.
- First Cast: You begin channeling, increasing Hexflash's range over the next 2.5 seconds. After at least 1 second, you can reactive the ability. Releasing the button earlier than 1 second or entering combat with a champion will put Hexflash on cooldown for 10 seconds.
- Second Cast: You blink to the target location within range.
- Uses Quick Casting by default, which requires the First Cast to be held and the Second Cast occurs on release.
- Cooldown: 20 seconds.
- Range: 200 − 425(基于channel time)