英雄信息 | 背景故事 | 游戏技巧 | 皮肤与轶事 |
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技能使用[]
- If the target is running (without any speed buff) perpendicularly to the line of , lay the spell about 100 to 150 distance before the target.
- Use in conjunction with your team's gankers to help in the kill effort.
- burst damage at level 6 is one of the highest in the game, at potentially the greatest range as well.
has strong lane control in the hands of a skilled player, using well-aimed to harass and farm at the same time.
- An essential combo for
- can also be used to trigger , the upside being its very short cast time and thus making it even more difficult for foes to react in time.
is to use on a target, then immediately follow it up with an directed right on top of the foe, making the stun nearly guaranteed. Combined with 's range bonus, can easily punish an enemy in a bad position.
- Make use of the 12 second period remains active; it can be prudent to save your remaining shots to pick off fleeing targets.
- The vision granted by an can help against a juking opponent, or to open a fight on brush you suspect/know has enemies within.
- Unless cooldown reduction and you anticipate needing the movement speed soon, deactivate immediately after done casting the first row of active abilities, not waiting for cooldowns. Otherwise it would buy the target some time to run and you cannot even hit them with Xerath's auto attack. has built up sufficient
- Do not use
- However the speedboost can be used to juke. Enter a brush and then activate , then juke the opposing champion by running out the way you came.
for the movement speed boost when attempting to escape because of the channel time to activate and deactivate.
- has relatively low cooldowns on his main sources of damage, and , so use them whenever possible in a 2v2, or 2v1 situation. When you expect a teamfight, keep all of your abilities off of cooldown.
- is a good farmer with his long range ability to hit all the minions in a wave at once when is activated and is used while locked. After injuring the wave and waiting for a few seconds he can clear the whole wave with once again.
- When activating
- What this means is you can "queue" up your damaging spells during the delay in . After the delay, all spells "queued" will be cast.
, there is a delay until you can cast spells. However, you can still acquire a target during that delay, and the range increase will apply. So if you activate and immediately target an enemy with , will cast as soon as the delay for is over even if they have left the normal range. This may or may not be a bug. In Xerath's champion tips, it says to use the delay in to line up enemies.
- A smart damaging combo would be to start off with and proc the stun with with only one cast, then activate for the extra range in case they manage to slip out of range. Hit them with the the last two casts of your ultimate and + the extra magic penetration to finish them off.
- Another smart combo is to get them in range and pop , while it is activating queue up and , hit them with two shots from (they will be stunned hopefully and not moving) and another (it should be off cooldown at least at higher levels and with any CDR) and your last . It's important to note that while there is a cast time for both and the cast times can overlap, meaning you can cast them in sequence without having to wait for the previous spell to finish.
- If your target has a quick escape ability, it may be hard to land all of your before they run away. Instead, stun them with and one then , and use your last two casts of after they've blinked away. Feel free to use any time during this combo.
Build usage[]
Ascended Form grants him armor as he builds ability power and
Locus of Power gives him percentage magic penetration.
doesn't have as many of the itemization problems that other tanky mages have because his abilities have two important stats. - Itemizing for cooldown reduction and ability power is most viable, as already has built in magic penetration from
Locus of Power.
- To further the percentage magic penetration of
Locus of Power, it is recommended for a to be eventually built.
- Choosing which boots to buy depends on what needs. is great if you like to use your spells more often or if you miss your spells a fair bit. are great if you land your spells frequently and want to do more burst.
- magic resistance with and Arcane Knowledge Arcane Knowledge , while is activated. That's 67.6% Magic penetration. makes buying magic resistance poorly effective against .
- Tied highest possible combined instant (as opposed to stacking debuffs like magic resistance ignoring, from one lone champion targeting a high MR champion, can be achieved with level 5 active, , , , , Arcane Knowledge Arcane Knowledge, and all 21 Insight runes (21.21 flat Mpen) for a total of 81.21 flat + 67.6% Magic penetration (the other highest possible being with which applies -40% MR, and this same build). )
is good at ignoring - Additional FLAT Magic penetration from masteries or items is not as effective with .
- You should also consider that the more flat magic penetration that you have the less effective your percentile-based magic penetration will be. Regardless, by adding flat magic penetration, you are guaranteed to always do more damage when you land a spell, both with and without .
- The above will not be true as of Season 3, where percentage armor/magic penetration/reduction will be applied first, then flat.
- You should also consider that the more flat magic penetration that you have the less effective your percentile-based magic penetration will be. Regardless, by adding flat magic penetration, you are guaranteed to always do more damage when you land a spell, both with and without .
- Buying a is a great investment as it will proc when you land and allow you to land either or more easily. also helps keep enemies in range of your .
- If you enjoy spamming your skills, a masteries/runes can get you to 40% cooldown reduction, which means your Q can be fired off every 3 seconds, for essentially no mana cost. can go a long way. It's a cheap way to use your spells more often early game, and it can be later upgraded into . , , and
- Because ability power ratios, as well as base magic damage, on his abilities and gains armor from
Ascended Form, is a highly recommended item.
has rather high
官方推荐出装[]
对抗此英雄[]
- spells have a very long range because of his , take care when moving to attack him.
- Avoid getting hit by his or if you were debuffed to avoid his stun.
- will have high armor due to his . Therefore, buying a can help reduce the effectiveness of the armor .
- has an indicator of where it will land, try to avoid Xerath's poke damage.
- Dodging even one of will devastate his effectiveness in 1v1's and team fights because he will deal significantly less damage to you.
- Buying magic resist. can disorder 's combo and also gives some
Champion spotlight[]
英雄一览
"Transmogulate!" 本文是英文页面 Xerath/Strategy 的翻译,最后翻译时间:2012-11-30 ,点击这里可以查看翻译后英文页面的改动。 |