Spell vamp is a magic stat that works as a counterpart of life steal. However, instead of regenerating health based on basic attacks, the regeneration of health is based on damage done by champion abilities. It works off of activated item effects, summoner spells, and abilities, regardless of the type of damage done. Spell vamp is calculated from the damage dealt to the enemy after reductions such as magic resistance, armor or effects like Unbreakable Will Unbreakable Will. See also : list of effects that apply or don't apply spell vamp.

Increasing spell vamp编辑


  • Hextech Revolver item.png Hextech Revolver: Unique passive: +12% spell vamp, +40 ability power. 1200 gold
  • Hextech Gunblade item.png Hextech Gunblade: Unique passive:+20% spell vamp, +40 attack damage, +15% life steal, +70 ability power. Unique active: Deals 300 magic damage and slows the target champion by 50% for 3 seconds. 60 second cooldown. 3625 gold.
  • Lord Van Damm's Pillager item.png Lord Van Damm's Pillager: Unique passive: +10% spell vamp. +350 health, +40 attack damage. Unique passive:+10% cooldown reduction. Unique passive: +25 armor penetration. 2962 gold.
  • Spirit Visage item.png Spirit Visage: Unique passive: Increases healing and regeneration on yourself by 15% (includes spell vamp). +30 magic resistance, +250 health. Unique passive: Reduces ability cooldowns by 10%. 1550 gold.
  • Item.png Will of the Ancients: Unique aura: Grants nearby allied champions +30 ability power and +20% spell vamp.+50 ability power. 2500 gold.

Champion abilities编辑



  • Quintessences of Transmutation grant 1.12% / 1.56% / 2% spell vamp.


  • All items that provide spell vamp have that stat as unique passive. Accordingly, same item stacking won't make spell vamp stack.
  • Spell vamp applies to all types of damage: magic, physical and true.
    • There's a common misconception it only applies to magic damage, which is not true.
  • Spell vamp applies to everything that isn't classified as an auto-attack. This is most abilities, but also includes items (e.g. Hextech Gunblade item.png Hextech Gunblade) and summoner spells (e.g. Smite.png Smite).
  • Area of effect (AoE) spells only apply 33% of the listed spell vamp.
    • Some abilities as Fox-Fire.png Fox-Fire are classified as multiple single-target projectiles, and will apply 100% of your spell vamp. Whether an ability is classified as such is case-by-case. For example, HextechMicro-Rockets.png Hextech Micro-Rockets is classified as AoE despite being similar to Fox-Fire.png Fox-Fire.
    • Abilities with both single-target and multi-target effects, such as MaceofSpades.png Mace of Spades and LayWaste.png Lay Waste, will apply spell vamp depending on which effect occurs. In that, full spell vamp against a single target; or 33% against multiple targets.
    • Single target abilities that apply splash damage will apply full spell vamp to the original target, and 33% to the splash damage. For example, Conflagration.png Conflagration with Blaze.png Blaze and DesperatePower.png Desperate Power.
  • Damage over time abilities (DoT) apply full spell vamp. (e.g. Brand 布兰德Blaze.png Blaze and Malzahar 玛尔扎哈MaleficVisions.png Malefic Visions).
  • Does not work with the reflected damage of Item.png Thornmail. It does, however, work with the reflected damage of MoltenShield.png Molten Shield and DefensiveBallCurl.png Defensive Ball Curl.
  • Healing reduction effects like Ignite.png Ignite, Executioner's Calling item.png Executioner's Calling, and Tristana 崔丝塔娜ExplosiveShot.png Explosive Shot reduce the health restored by spell vamp. See healing reduction for more information.


The amount of health restored with Spell Vamp follows the following formula:

Health restored = total spell damage × spell vamp × vamp coefficient


  • Total spell damage is the the mitigated spell damage done to every target affected, and
  • Vamp coefficient is 1 for single target spells and 1/3 for multi-target spells.


Assuming targets with 0 pertinent resistance (armor for physical damage or magic resistance for magic damage):

  • 25% spell vamp on a single-target spell that does 100 damage will return 100 × 0.25 × 1 = 25 health.
  • 25% spell vamp on an AoE spell that does 100 AoE damage to each of 4 targets will return 4 × 100 × 0.25 × (1 / 3) = 33.3 health.


The greatest spellvamp currently possible is 200% on Akali Akali.

This requires:

Total AD: 592 AD (note that the first 10AD equates to 8%)
Conversion: (592 - 10) / 6 = 97.04%
Total: 105.04%
Total: 69%
  • Spirit Visage item.png Spirit Visage Improves the subtotal of 174.04% to 174.04 * 1.15 = 200.15%

See also编辑

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