Mana regeneration (also known as MP5) is a stat similar to health regeneration which determines the amount of mana a champion regenerates over a five-second period. This happens in half-second intervals.
Each champion that uses mana starts with a certain base rate of mana regeneration, which increases by a small amount at each level-up.
Mana regeneration can be further increased by a variety of items, abilities, runes and neutral buffs. It stacks additively, and each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based.
Gold Value
- Flat mana regeneration has a gold value of 60 per point.
- Percentage base mana regeneration has a gold value of 5 per point.
Reducing Mana Cost[]
Champion abilities[]
Refunding Mana Spent[]
Champion abilities[]
- *
- , and
Items[]
Restoring Mana[]
Mana Restoration is similar to Mana Regeneration, in the sense that they both increase current mana. The main difference is that Mana Restoration isn't a tracked stat. Any effect that gives mana over a period of time but doesn't increase the stat labelled Mana Regeneration is considered Mana Restoration instead. The following will restore mana when triggering an effect:
Champion abilities[]
- *
Items[]
Runes[]
- *
Summoner spells[]
Neutral buffs[]
General[]
- Leveling up will restore mana equal to the individual champion's mana growth coefficient.
[]
- On Summoner's Rift and Crystal Scar, standing on the summoning platform restores mana each second.
- Picking a Health Relic on the Howling Abyss.
- Picking a Health Relic on the Crystal Scar.
Increasing Mana Regeneration[]
Items[]
Consumables[]
Champion abilities[]
Neutral buffs[]
[]
- Crystal Scar grants 2% bonus mana regeneration for every 1% of missing mana.
- Howling Abyss grants bonus mana regeneration equal to 0.75% of your maximum mana.
List of champions' mana regeneration[]
- Manaless champions are not considered in this list.
Champion Level | Top 5 champions | Bottom 5 champions | ||
---|---|---|---|---|
Level 1 | 1. 1. |
13 mp5 | 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. |
6 mp5 |
2. 2. 2. 2. 2. 2. 2. 2. |
11.5 mp5 | 2. | 6.25 mp5 | |
3. | 11.34 mp5 | 3. | 6.3 mp5 | |
4. 4. |
11 mp5 | 4. 4. 4. |
6.5 mp5 | |
5. | 10.67 mp5 | 5. | 6.6 mp5 | |
Level 18 | 1. 1. |
27.65 mp5 | 1. | 11.95 mp5 |
2. 2. 2. 2. |
25 mp5 | 2. | 12.55 mp5 | |
3. | 24.94 mp5 | 3. | 13.1 mp5 | |
4. | 24 mp5 | 4. | 13.3 mp5 | |
5. | 23.7 mp5 | 5. | 13.65 mp5 |
Trivia[]
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Last updated: January 19, 2017 - V7.1
- What may be the highest mana regeneration attainable on Summoner's Rift is 3620 mana per 5 seconds, with a level 18 thanks to his passive , which allows him to have the biggest mana pool in the game. All the following calculations are based on mana regeneration per 5 seconds.
- Base stats: +23 mana regeneration, +1250 mana
- Runes:
- 9 × Scaling Marks of Mana (+9 × 21.06 mana)
- 9 × Scaling Seals of Mana (+9 × 21.06 mana)
- 9 × Scaling Glyphs of Mana (+9 × 25.56 mana)
- 3 × Scaling Quintessences of Mana (+3 × 75.06 mana)
- Masteries:
- 5 points in (+15 AP)
- 5 points in 1.5% of missing mana every 5 seconds) (+
- Items:
- 6 (+6 × (1000 mana + 80 AP))
- Buffs:
- (+ 5% maximum mana) mana regeneration) (+25 flat
- 18% missing mana mana regeneration)
- mana bar. must totally empty his
(+ - (+15 flat mana regeneration, +50 AP)
- (+40 AP)
- (+36% AP)
- (+20% AP)
- Relevant mathematics:
- mana before = 1250 + 834.3 + 6000 = 8084.3
- Items = = 480
- Mast. & Buffs = + + = 105
AP before passive = 480 + 105 = 585
- AP multiplier = 1 + + = 1.56
- Applying the formula (see ability details)
Resultant mana = (b + 0.0005abx) / (1 - 0.000015bx)
- mana = (8084.3 + 0.0005 × 585 × 8084.3 × 1.56) / (1 - 0.000015 × 8084.3 × 1.56) = 14519.941457823 mana
- 14519.941457823 × ( + + ) + + + = 3620.385657166635 mana regeneration per 5 seconds
- That's 724.07713143333 mana regeneration per second.
mana regeneration =
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"Transmogulate!" 本文是英文页面 Mana regeneration 的翻译,最后翻译时间:2020-10-28 ,点击这里可以查看翻译后英文页面的改动。 |