英雄联盟维基
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Template:Spell data 治疗术

Heal is a 'non-targeted' Summoner spell. This spell instantly restores a portion of health for your champion and all nearby allied units.

Strategy[ | ]

This spell is a plain healing skill that can be used to save your life. It is commonly used to get an early first blood where people underestimate the amount of health that heal replenishes. It is also a skill used for 'baiting', where you make your champion appear weaker than it actually is, to lure them out of position or to get them to tower dive you.

Notes[ | ]

  • Heal applies a 35 second debuff that reduces all subsequent Summoner Heal spells, aside from your own, by 50%. This debuff does not affect Lifesteal, Spell Vamp, Health Regen or Champion Heal spells but only other allies' Summoner Heals.
  • Vladimir's Vladimir's Tides of Blood Tides of Blood increases the amount healed with each stack - up to a total of 455,4 with 4 stacks. However, the effect applies to Vladimir Vladimir only.
  • Spirit Visage Spirit Visage will also increase the amount healed by 20%, but only for its owner.
  • The cooldown can be further reduced with the use of Eleisa's Miracle Eleisa's Miracle.
  • Heals minions and pets aswell.

Trivia[ | ]

Table of health restoration[ | ]

Level

Healing amount

Mastery health gain Total health gain w/ mastery

Pre-patch V1.0.0.152 self healing amount

Pre-patch V1.0.0.152 allied healing amount Pre-patch V1.0.0.152 self healing amount w/ mastery
1 90 5 95 100 50 110
2 105 10 115 125 62.5 137.5
3 120 15 135 150 75 165
4 135 20 155 175 87.5 192.5
5 150 25 175 200 100 220
6 165 30 195 225 112.5 247.5
7 180 35 215 250 125 275
8 195 40 235 275 137.5 280.5
9 210 45 255 300 150 330
10 225 50 275 325 162.5 357.5
11 240 55 295 350 175 385
12 255 60 315 375 187.5 412.5
13 270 65 335 400 200 440
14 285 70 355 425 212.5 467.5
15 300 75 375 450 225 495
16 315 80 395 475 237.5 522.5
17 330 85 415 500 250 550
18 345 90 435 525 262.5 577.5


Patch history[ | ]

V1.0.0.152:
  • Health restored per level reduced to 15 from 25
  • Amount allies are healed for increased to 100% from 50%
  • Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
  • Cooldown increased to 300 seconds from 270

V1.0.0.139:

  • Heal amount reduced to 100 from 145.
    • Base heal reduced to 75.

V1.0.0.136:

  • Base heal amount reduced to 120 from 140.
  • Recently Healed debuff duration increased to 35 seconds from 25.

V1.0.0.134:

V1.0.0.131:

  • Improved Heal reduced to 10% extra healing from 15%.

V1.0.0.129:

  • Heal Heal amount per level increased to 25 from 20.
  • Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%.

V1.0.0.97:

  • Heal Heal now removes stealth when used.

V1.0.0.61:

  • Mender's Faith (mastery) changed to 30 second cooldown reduction on Heal Heal, from +10 × level health bonus.

V1.0.0.52:

  • A debuff is now placed on champions healed by Summoner Heal Heal for 25 seconds. Subsequent Summoner Heals will have their effect diminished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner.
  • Mender's Faith (mastery) now provides 10 × level bonus health on Summoner Heal Heal from 75 flat bonus health and 10 seconds cooldown reduction.

V0.9.25.21:

  • Cast range updated.

V0.9.22.7:

  • Reduced area of effect healing to 50% of total from 60%.

June 26, 2009 Patch:

  • Mender's Faith (mastery): Increases the amount healed by Heal Heal by 75, and reduces the cooldown by 10 seconds.

June 12, 2009 Patch:

  • Now scales with level, Heal now = 150 + 25 × Level, and heals surrounding allies for 66% (heals less early, and more late).

Alpha Week 4:

  • Heal Heal cooldown increased to 5 minutes from 4.5 minutes.
  • Mender's Faith (mastery) increased Heal Heal amount by 75 intead of 100.
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