Template:Spell data 治疗术
Heal is a 'non-targeted' Summoner spell. This spell instantly restores a portion of health for your champion and all nearby allied units.
Strategy[]
This spell is a plain healing skill that can be used to save your life. It is commonly used to get an early first blood where people underestimate the amount of health that heal replenishes. It is also a skill used for 'baiting', where you make your champion appear weaker than it actually is, to lure them out of position or to get them to tower dive you.
Notes[]
- Heal applies a 35 second debuff that reduces all subsequent Summoner Heal spells, aside from your own, by 50%. This debuff does not affect Lifesteal, Spell Vamp, Health Regen or Champion Heal spells but only other allies' Summoner Heals.
- increases the amount healed with each stack - up to a total of 455,4 with 4 stacks. However, the effect applies to only.
- will also increase the amount healed by 20%, but only for its owner.
- The cooldown can be further reduced with the use of .
- Heals minions and pets aswell.
Trivia[]
Table of health restoration[]
Level |
Healing amount |
Mastery health gain | Total health gain w/ mastery |
Pre-patch V1.0.0.152 self healing amount |
Pre-patch V1.0.0.152 allied healing amount | Pre-patch V1.0.0.152 self healing amount w/ mastery |
---|---|---|---|---|---|---|
1 | 90 | 5 | 95 | 100 | 50 | 110 |
2 | 105 | 10 | 115 | 125 | 62.5 | 137.5 |
3 | 120 | 15 | 135 | 150 | 75 | 165 |
4 | 135 | 20 | 155 | 175 | 87.5 | 192.5 |
5 | 150 | 25 | 175 | 200 | 100 | 220 |
6 | 165 | 30 | 195 | 225 | 112.5 | 247.5 |
7 | 180 | 35 | 215 | 250 | 125 | 275 |
8 | 195 | 40 | 235 | 275 | 137.5 | 280.5 |
9 | 210 | 45 | 255 | 300 | 150 | 330 |
10 | 225 | 50 | 275 | 325 | 162.5 | 357.5 |
11 | 240 | 55 | 295 | 350 | 175 | 385 |
12 | 255 | 60 | 315 | 375 | 187.5 | 412.5 |
13 | 270 | 65 | 335 | 400 | 200 | 440 |
14 | 285 | 70 | 355 | 425 | 212.5 | 467.5 |
15 | 300 | 75 | 375 | 450 | 225 | 495 |
16 | 315 | 80 | 395 | 475 | 237.5 | 522.5 |
17 | 330 | 85 | 415 | 500 | 250 | 550 |
18 | 345 | 90 | 435 | 525 | 262.5 | 577.5 |
Patch history[]
V1.0.0.152:
- Health restored per level reduced to 15 from 25
- Amount allies are healed for increased to 100% from 50%
- Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
- Cooldown increased to 300 seconds from 270
- Heal amount reduced to 100 from 145.
- Base heal reduced to 75.
- Base heal amount reduced to 120 from 140.
- Recently Healed debuff duration increased to 35 seconds from 25.
- Heal will now restore health to the caster even if they are untargetable when the summoner spell is cast ( , , ).
- Improved Heal reduced to 10% extra healing from 15%.
- Heal amount per level increased to 25 from 20.
- Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%.
- Heal now removes stealth when used.
- Mender's Faith (mastery) changed to 30 second cooldown reduction on Heal, from +10 × level health bonus.
- A debuff is now placed on champions healed by Summoner Heal for 25 seconds. Subsequent Summoner Heals will have their effect diminished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner.
- Mender's Faith (mastery) now provides 10 × level bonus health on Summoner Heal from 75 flat bonus health and 10 seconds cooldown reduction.
- Cast range updated.
- Reduced area of effect healing to 50% of total from 60%.
- Mender's Faith (mastery): Increases the amount healed by Heal by 75, and reduces the cooldown by 10 seconds.
- Now scales with level, Heal now = 150 + 25 × Level, and heals surrounding allies for 66% (heals less early, and more late).