Template:Spell data 治疗术
Heal is a 'non-targeted' Summoner spell. This spell instantly restores a portion of health for your champion and all nearby allied units.
This spell is a plain healing skill that can be used to save your life. It is commonly used to get an early first blood where people underestimate the amount of health that heal replenishes. It is also a skill used for 'baiting', where you make your champion appear weaker than it actually is, to lure them out of position or to get them to tower dive you.
- Heal applies a 35 second debuff that reduces all subsequent Summoner Heal spells, aside from your own, by 50%. This debuff does not affect Lifesteal, Spell Vamp, Health Regen or Champion Heal spells but only other allies' Summoner Heals.
- increases the amount healed with each stack - up to a total of 455,4 with 4 stacks. However, the effect applies to only.
- will also increase the amount healed by 20%, but only for its owner.
- The cooldown can be further reduced with the use of .
- Heals minions and pets aswell.
Table of health restoration
|Mastery health gain||Total health gain w/ mastery||
Pre-patch V126.96.36.199 self healing amount
|Pre-patch V188.8.131.52 allied healing amount||Pre-patch V184.108.40.206 self healing amount w/ mastery|