Image
Yone
技能[]
- Notes
- The pattern in which Yone alternates between his two swords are: Steel, Azakana, Steel, Azakana, Steel, Azakana, etc.
- There is no attack time out between alternating swords.
- It will persist through
death.
- Only will reset his next attack to restart the cycle.
- It will persist through
- There is no attack time out between alternating swords.
- 50% of Template:Nies and damage will be converted to magic damage if applied by the Azakana Sword.
- This will also occur if applied by Azakana Sword. Phantom Hit after having last attacked with the
- This will also occur if applied by Azakana Sword.* after having last attacked with the
- The mixed damage is dealt in two simultaneous instances of damage, but will pretend to be a single instance for most effects (such as
- Even if the target dies from the physical damage dealt, the magic damage will still be applied to it.
stacks).
- Yone requires at least
40% critical strike chance in order to reach 100% critical strike chance from Way of the Hunter's multiplier.
- Way of the Hunter will multiply Yone's
critical strike chance after Wrath is calculated.
- Notes
- Mortal Steel is not affected by .
- Mortal Steel applies
basic damage for the first (closest) enemy hit and
area damage for secondary enemies:
- Mortal Steel will apply on-hit effects to the first target hit, but will not do so to the secondary ones.
- Mortal Steel will not apply spell effects to the first target hit, but will do so to the secondary ones.
Spell vamp will only grant File:Heal power.png healing from the damage dealt to secondary targets, and healing is reduced to 33% effectiveness, accordingly.
Life steal will heal based on the damage dealt to the first target hit.
- After a successful crit roll against one of the targets, Mortal Steel's thrust is guaranteed to
critically strike all further targets aswell.*
- This is unlike the behaviour of .
- The whirlwind and dash roll their critical strike against each target individually.
Blinking during Mortal Steel's cast with two stacks of Gathering Storm (after the cast time) will end the dash prematurely but enemies in range of Yone at the new location are affected. The whirlwind's trajectory cannot be changed once it has already been unleashed.
- Only the whirlwind can be
intercepted.
- Each parry has different interactions with this ability, whether it's the first target of Mortal Steel or the secondary one. In either case Yone still gains a stack of Gathering Storm and his whirlwind
knock up cannot be negated by parries:
Spell shield does not prevent Yone from receiving a stack.
- Mortal Steel is disabled while
grounded or
rooted if Yone has two stacks of Gathering Storm.
- While at two stacks, a range indicator will be shown for the effective range of the whirlwind.
- The
dash can cross terrain.
- Mortal Steel will cast from wherever Yone is at the end of the cast time.
- Yone will always cast Mortal Steel in his facing direction, and he will turn to face the target direction at the start of the cast time. While at two stacks, Yone will always cast it in the target direction.
- Notes
- Despite Spirit Cleave generally hitting targets'
edge range, it cannot hit targets whose center is behind him.
- This behaviour is common with missiles, however some cone spells such as this one also do it.
Spell shield does not prevent Yone from receiving and/or increasing the
shield.
- Spirit Cleave will cast from wherever Yone is at the end of the cast time.
- Yone will always cast Spirit Cleave in his facing direction, and he will turn to face the target direction at the start of the cast time.
- The mixed damage is applied in two instances, and the physical damage will be dealt first within the same game tick.
- If the physical damage finishes off the unit, the magic damage will not be dealt against it.*
- Notes
- The marks store
physical damage,
magic damage, and
true damage.
- Soul Unbound stays on cooldown for the first 15 seconds of the game.
Recall and
Teleport are disabled during Soul Unbound.
- Only Yone's initial dash can be
interrupted. Yone will still gain Spirit Form.
- Yone's orange resource bar during Soul Unbound is indicative of the amount of time Yone has to recast the ability before it is automatically recast. The amount starts at 500 and rapidly decays down to 0. It counts down from the start of the cast, not after the 0.5-second delay.
- With 0.5 seconds remaining before the recast occurs automatically or when the bar reaches 99, a distinct sound will cue and the corners of the player's screen will briefly turn a faint dark. This is visible to Yone's perspective only.
- Yone's "body" is just a glorified champion summoned unit. It has no visible health bar and remains idle until despawned by the ability. , despite being implemented as a
- Soul Unbound's recast, even when cast automatically, counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Soul Unbound's recast does not interrupt Yone's last movement or attack order.
- Soul Unbound's recast is notable for being an ability that
removes
crowd control but cannot be activated while unable to cast abilities or mobility spells due to the same crowd control.
- Yone is not immune to * during the recast's cast time.
- Soul Unbound does not
cleanse the following
crowd control effects (ones not listed below are removed):
- Some examples of effects that can delay Soul Unbound's automatic recast:
- Attack windup
- Cast time
Channels
Lockouts
Dashes
Immobilizes,
Silence,
Ground, and
Stasis
- Yone instantly appears at his body's location the moment this effect ends.
- Soul Unbound's recast is disabled (cannot be manually nor automatically cast) while Yone is in the
- The recast may still be buffered to cast during other certain effects (such as *
- will specifically end if Yone recasts Soul Unbound while he's trapped.
) despite being disabled, thus being able to escape those two abilities.
or is trapped in . The recast will be deferred until he has escaped.
- The recast may still be buffered to cast during other certain effects (such as *
- If Yone uses at two Gathering Storm stacks to delay Soul Unbound's automatic recast, he will be able to basic attack once in a short time period before the automatic recast triggers.
- If Yone
dies with Spirit Form, he will immediately initiate the recast and dash back to his
body while dead. Once he arrives, his death animation will play.
- If he dies during the recast, the dash back is not interrupted.
- Yone will lose the
displacement immunity if he
cleanses himself from the
suppression from or or the
suspension from .*
- The marks do not store damage from items, runes and summoner spells.
- The mark also automatically detonates without Yone having to recast when the marked champion dies or enters
resurrection.
- The detonation damage cannot be dodged by becoming
untargetable.
- The marks will not store damage dealt to
shields.
- If the mark's damage is higher than the target's current health, the mark indicator will have a slightly different appearance.
- The following table refers for interactions while Yone is dashing back to his body:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | N/A |
Disabled | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Interrupted by | N/A | |
Interrupted by | N/A |
- Notes
- Marked enemies that are not within the area will not be affected by the second portion of the ability.
- If Fate Sealed's maximum range is inside terrain, enemies will not be
pulled through walls.
- Fate Sealed can hit targets whose center is behind Yone, if their
radius overlaps with the rectangle hitbox in front of him.
- Enemies are
pulled with 3000 speed.
- Fate Sealed will cast from wherever Yone is at the end of the cast time.
- Fate Sealed will not
stun enemies that are
displacement immune.
- Yone can blink up to 1200 units + enemy size, if the last enemy champion's radius intersects with the maximum range slightly.
- The mixed damage is applied in two instances, and the magic damage will be dealt first within the same game tick.
- If the magic damage finishes off the unit, the physical damage will not be dealt against it.*
- Yone will
reveal himself during the cast time if there is an enemy champion nearby.
Spell shield can block either the initial
stun or the damage, pull, and
knock up. Both can only be blocked separately.*
- The mark cannot be prevented.
- The
knock up starts once the pull ends.
- Yone is
locked out of performing actions for 0.45 seconds after the cast time. All abilities that have been buffered during this time will cast shortly before the lock out ends.
- The following table refers for interactions while Yone is locked-out and in cast time:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disabled | ![]() ![]() ![]() ![]() | |
Interrupted by | N/A | |
Interrupted by | ![]() |
參考資料[]
英雄一览