英雄联盟维基
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Yone
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Yone是游戏英雄联盟中的一位英雄[1]

技能[]

[编辑]
狩人之道
Way of the Hunter

永恩使用双剑,每第二下普攻会将50%的伤害转化为魔法伤害,永恩暴击率提升至150%,但暴击伤害降低10%。溢出的每1%暴击几率会被转化为0.4额外攻击力。

Info
Notes
  • The pattern in which Yone alternates between his two swords are: Steel, Azakana, Steel, Azakana, Steel, Azakana, etc.
    • There is no attack time out between alternating swords.
      • It will persist through Death death.
        • Only Soul Unbound Soul Unbound will reset his next attack to restart the cycle.
  • 50% of Sheen item Template:Nies and Demolish Demolish damage will be converted to magic damage if applied by the Azakana Sword.
    • This will also occur if applied by Guinsoo's Rageblade's Guinsoo's Rageblade's Phantom Hit after having last attacked with the Azakana Sword.
    • This will also occur if applied by Mortal Steel Mortal Steel after having last attacked with the Azakana Sword.*
  • The mixed damage is dealt in two simultaneous instances of damage, but will pretend to be a single instance for most effects (such as Conqueror's Conqueror's stacks).
    • Even if the target dies from the physical damage dealt, the magic damage will still be applied to it.
  • Yone requires at least Critical strike chance icon 40% critical strike chance in order to reach 100% critical strike chance from Way of the Hunter's multiplier.
  • Way of the Hunter will multiply Yone's Critical strike chance icon critical strike chance after Guinsoo's Rageblade's Guinsoo's Rageblade's Wrath is calculated.

[编辑]
错玉切
固定冷却: 4 − 1.33(基于bonus attack speed)
目标范围: Range model 475 / 450 / Range model 950
效果半径: 100
宽度: Range model 160 /
速度: 1500
施放时间: 0.4 − 0.133(基于bonus attack speed)
Mortal Steel

向前出剑,呈直线造成20/40/60/80/100(+1总AD)物理伤害。

在命中时,错玉切获得一层旋风烈斩效果,持续6秒。

Mortal Steel 2

在积攒2层旋风烈斩效果后,错玉切会使永恩向前冲刺并带着一阵能够击飞敌人的旋风。

错玉切被视为普通攻击,可以暴击,可以施加攻击特效,但可以被定身技能打断。

Info
Notes
  • Mortal Steel is not affected by Way of the Hunter Way of the Hunter.
  • Mortal Steel applies Basic Attack basic damage for the first (closest) enemy hit and Death Lotus area damage for secondary enemies:
    • Mortal Steel will apply on-hit effects to the first target hit, but will not do so to the secondary ones.
    • Mortal Steel will not apply spell effects to the first target hit, but will do so to the secondary ones.
    • Spell vamp icon Spell vamp will only grant File:Heal power.png healing from the damage dealt to secondary targets, and healing is reduced to 33% effectiveness, accordingly.
    • Life steal icon Life steal will heal based on the damage dealt to the first target hit.
  • After a successful crit roll against one of the targets, Mortal Steel's thrust is guaranteed to Critical strike icon critically strike all further targets aswell.*
    • This is unlike the behaviour of Yasuo's Yasuo's Steel Tempest Steel Tempest.
    • The whirlwind and dash roll their critical strike against each target individually.
  • Flash Blinking during Mortal Steel's cast with two stacks of Gathering Storm (after the cast time) will end the dash prematurely but enemies in range of Yone at the new location are affected. The whirlwind's trajectory cannot be changed once it has already been unleashed.
  • Only the whirlwind can be Projectile intercepted.
  • Each parry has different interactions with this ability, whether it's the first target of Mortal Steel or the secondary one. In either case Yone still gains a stack of Gathering Storm and his whirlwind Airborne icon knock up cannot be negated by parries:
    • Counter Strike Dodge and Spirit's Refuge Block: first target does not take damage, secondary target does take damage.
    • Blind icon Blind: both first target and secondary target take damage.
  • Spell Shield Spell shield does not prevent Yone from receiving a stack.
  • Mortal Steel is disabled while Grounded icon grounded or Root icon rooted if Yone has two stacks of Gathering Storm.
  • While at two stacks, a range indicator will be shown for the effective range of the whirlwind.
  • The Dash dash can cross terrain.
  • Mortal Steel will cast from wherever Yone is at the end of the cast time.
    • Yone will always cast Mortal Steel in his facing direction, and he will turn to face the target direction at the start of the cast time. While at two stacks, Yone will always cast it in the target direction.

[编辑]
凛神斩
固定冷却: 16 − 6(基于bonus attack speed)
效果半径: Range model 600
角度: Range model 80°
施放时间: 0.5 − 0.19(基于bonus attack speed)
Spirit Cleave

永恩向扇形范围顺劈,造成5/10/15/20/25(+目标最大生命值6/6.5/7/7.5/8%)物理伤害和5/10/15/20/25(+目标最大生命值6/6.5/7/7.5/8%)魔法伤害(对小兵和野怪最低造成40-410伤害)。如果成功命中了敌人,永恩会获得一层40-75(+0.6额外AD)的护盾,持续1.5秒。如果命中了1名敌方英雄,则护盾值提高100%,并且每额外命中一名敌方英雄护盾值提高25%

Info
Notes
  • Despite Spirit Cleave generally hitting targets' Range model edge range, it cannot hit targets whose center is behind him.
    • This behaviour is common with missiles, however some cone spells such as this one also do it.
  • Spell Shield Spell shield does not prevent Yone from receiving and/or increasing the Hybrid resistances icon shield.
  • Spirit Cleave will cast from wherever Yone is at the end of the cast time.
    • Yone will always cast Spirit Cleave in his facing direction, and he will turn to face the target direction at the start of the cast time.
  • The mixed damage is applied in two instances, and the physical damage will be dealt first within the same game tick.
    • If the physical damage finishes off the unit, the magic damage will not be dealt against it.*

[编辑]
破障之锋
冷却: 22 / 19 / 16 / 13 / 10
目标范围: 300
效果半径: Global
速度: 1200
施放时间: None
Soul Unbound

永恩脱离自己的身体,向目标方向突进,

Soul Unbound 3

进入灵体状态,持续5秒灵体状态期间,永恩获得10-30%的加速效果(基于持续时间),并且对英雄造成伤害时会对其施加印记。

Soul Unbound 2

灵体状态结束后,永恩会回归自己的身体,被施加印记的敌人会受到真实伤害,伤害值等于永恩在灵体状态期间对其造成伤害的25/27.5/30/32.5/35%。

可以通过再次施放该技能来提前结束。

"Spirit unmoored!"

Info
Notes
  • The marks store Attack damage physical damage, Magic damage magic damage, and Hybrid penetration true damage.
  • Soul Unbound stays on cooldown for the first 15 seconds of the game.
  • Recall Recall and Teleport Teleport are disabled during Soul Unbound.
  • Only Yone's initial dash can be Silence icon interrupted. Yone will still gain Spirit Form.
  • Yone's orange resource bar during Soul Unbound is indicative of the amount of time Yone has to recast the ability before it is automatically recast. The amount starts at 500 and rapidly decays down to 0. It counts down from the start of the cast, not after the 0.5-second delay.
    • With 0.5 seconds remaining before the recast occurs automatically or when the bar reaches 99, a distinct sound will cue and the corners of the player's screen will briefly turn a faint dark. This is visible to Yone's perspective only.
  • Yone's "body" is just a glorified Return Pad Return Pad, despite being implemented as a champion summoned unit. It has no visible health bar and remains idle until despawned by the ability.
    • The Command Hallucinate body cannot be teleported by an allied Realm Warp Realm Warp.
  • Soul Unbound's recast, even when cast automatically, counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • Soul Unbound's recast does not interrupt Yone's last movement or attack order.
  • Soul Unbound's recast is notable for being an ability that Remove Scurvy removes Stun icon crowd control but cannot be activated while unable to cast abilities or mobility spells due to the same crowd control.
  • Yone is not immune to Aqua Prison Aqua Prison during the recast's cast time.*
  • Soul Unbound does not Remove Scurvy cleanse the following Stun icon crowd control effects (ones not listed below are removed):
  • Some examples of effects that can delay Soul Unbound's automatic recast:
  • Soul Unbound's recast is disabled (cannot be manually nor automatically cast) while Yone is in the Realm of Death Realm of Death or is trapped in The Hextech Ultimatum The Hextech Ultimatum. The recast will be deferred until he has escaped.
    • The recast may still be buffered to cast during other certain effects (such as Fate Sealed Fate Sealed) despite being disabled, thus being able to escape those two abilities.*
  • If Yone uses Mortal Steel Mortal Steel at two Gathering Storm stacks to delay Soul Unbound's automatic recast, he will be able to basic attack once in a short time period before the automatic recast triggers.
  • If Yone Death dies with Spirit Form, he will immediately initiate the recast and dash back to his Command Hallucinate body while dead. Once he arrives, his death animation will play.
    • If he dies during the recast, the dash back is not interrupted.
  • Yone will lose the Unstoppable icon displacement immunity if he Remove Scurvy cleanses himself from the Suppression icon suppression from Devour Devour or Fear Beyond Death Fear Beyond Death or the Stun iconAirborne icon suspension from Aqua Prison Aqua Prison.*
  • The marks do not store damage from items, runes and summoner spells.
  • The mark also automatically detonates without Yone having to recast when the marked champion dies or enters Revival icon resurrection.
  • The detonation damage cannot be dodged by becoming Playful untargetable.
  • The marks will not store damage dealt to Hybrid resistances icon shields.
  • If the mark's damage is higher than the target's current health, the mark indicator will have a slightly different appearance.
  • The following table refers for interactions while Yone is dashing back to his body:
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by N/A
Interrupted by N/A

[编辑]
封尘绝念斩
冷却: 120 / 100 / 80
目标范围: Range model 1000
施放时间: 0.75
Fate Sealed

永恩向前突进,对沿途敌人造成(100/200/300 + 40%AD)物理伤害和(100/200/300 + 40%AD)魔法伤害并击飞,之后闪烁至最后一个命中的敌人后面。如果没有命中英雄,则会闪烁至最远距离。

"Nothing personal."

Info
Notes
  • Marked enemies that are not within the area will not be affected by the second portion of the ability.
  • If Fate Sealed's maximum range is inside terrain, enemies will not be Airborne icon pulled through walls.
  • Fate Sealed can hit targets whose center is behind Yone, if their Range model radius overlaps with the rectangle hitbox in front of him.
  • Enemies are Airborne icon pulled with 3000 speed.
  • Fate Sealed will cast from wherever Yone is at the end of the cast time.
  • Fate Sealed will not Stun icon stun enemies that are Unstoppable icon displacement immune.
  • Yone can blink up to 1200 units + enemy size, if the last enemy champion's radius intersects with the maximum range slightly.
  • The mixed damage is applied in two instances, and the magic damage will be dealt first within the same game tick.
    • If the magic damage finishes off the unit, the physical damage will not be dealt against it.*
  • Yone will Sight icon reveal himself during the cast time if there is an enemy champion nearby.
  • Spell Shield Spell shield can block either the initial Stun icon stun or the damage, pull, and Airborne icon knock up. Both can only be blocked separately.*
    • The mark cannot be prevented.
  • The Airborne icon knock up starts once the pull ends.
  • Yone is Lockout icon locked out of performing actions for 0.45 seconds after the cast time. All abilities that have been buffered during this time will cast shortly before the lock out ends.
    • The following table refers for interactions while Yone is locked-out and in cast time:
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon Resurrection
  • 參考資料[]

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