- 1 Lore
- 2 Gameplay
- 3 物品列表 [编辑]
- 4 Development
- 5 External Links
- 6 Associated Champions
“What do you think would have happened if the League hadn’t stopped Demacia and Noxus in Kalamanda? I can sum it up in four words: the sixth Rune War.” –-
The League of Legends, in its 21 years of existence, never had its mandate of keeping the peace between Valoran's city-states put to a serious test. All of the political disagreements that the city-states could muster had been resolved securely on the Fields of Justice. Never before was the League forced to intervene in any dispute.
That is, until Kalamanda.
The conflict between Demacia and Noxus in Kalamanda, a village nestled within the Great Barrier’s Odyn Valley, would provoke the League’s first show of force. It all began when a treasure trove of natural resources was discovered there. The city-states flocked in, each hoping to secure the lion’s share of that treasure for itself. Enormous profits were turned from mining the vast crystal deposits, and with the added strikes of enchantable gold and rare gems, the city-states thrived from their newfound riches.
This time of prosperity was short-lived, as the temptation to seize full control of the mines proved too difficult for the city-states to resist. In a period of months, Kalamanda was transformed from a sleepy mountain village to a stage for open war between two ancient and powerful foes. Demacia and Noxus came to blows for control of the village, triggered by the assassination of Noxus’ longtime leader, General Boram Darkwill.
The battle raged on despite severe warnings, and the League was forced to resort to a terrifying show of power. A temporal stasis field was summoned over the entire village, trapping inhabitants and combatants alike. Time magic on such a scale had not been seen since the Rune Wars. None of Valoran’s city-states had the slightest inkling that the League preserved such secrets, let alone possessed the will to use them.
While removing the trapped people from the village, the League found that the use of such powerful magic had rendered Kalamanda completely uninhabitable. After the stasis field was removed, Kalamanda was transformed into the newest Field of Justice, the “Crystal Scar”. It stands as a chilling reminder of the destructive consequences of magic to Runeterra, and the lengths to which the League will go in order to enforce the peace in Valoran.
- 13 July, 20 CLE (Common League Era) – Mayor Anson Ridley reports discovery of precious mineral deposits and two nexuses within the village of Kalamanda. The League and all major city-states send representatives for research and mining purposes.
- 25 January, 21 CLE – An earthquake causes the collapse of Demacia’s #1 Loadstone Mining Consortium. The trapped Demacian miners are rescued a month later and the body of a Noxian soldier surrounded by arcano-charges is discovered nearby, suggesting Noxian sabotage.
- 24 February, 21 CLE – Before the investigation surrounding Noxian sabotage is complete, the Kalamanda Village Council grants an exclusive mining contract to Demacia, making Kalamanda a province of Demacia. Noxus refuses to vacate the village, claiming that they were falsely accused.
- 1 July, 21 CLE – The leader of the Noxian High Command, General Boram Darkwill, is assassinated while on the road to Kalamanda. Open warfare erupts throughout the village between Demacian and Noxian military forces. The League’s Council of Equity demands that all hostilities stop within 24 hours or “face dire and lasting consequences”.
- 29 July, 21 CLE – The League summons a temporal field over the village, freezing everyone and everything inside it in time. All fighting instantly ceases. Valoran is in shock, as no one believed the League possessed such might, let alone the will to use it.
- 3 August, 21 CLE – The League releases the temporal field that had engulfed the village and claims it permanently as League territory. The village is transformed into the League’s newest Field of Justice, “Crystal Scar”.
Ancient creature awakens
For ages, A race commonly known as the Brackern has slept below the grounds near Kalamanda. The brackern were unusual beings blessed with the earth's primal magic, embodied in the form of crystals. Their kind knew of an arcane ritual to bind their life's essence to a crystal, communing with the magic embedded in it.
A vicious battle was fought near the Odyn Valley and unleashes a chaotic magic that poisoned the crystals. To avoid extinction, The brackerns only course was to hibernate underground until the wars stopped. The strongest, most intelligent brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken. He lashes out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. For now, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.
Unlike other maps, the Crystal Scar features a new capture-and-hold style gameplay to the League of Legends experience. This new gameplay style is called Dominion. Here two teams of five players battle it out over control of five capture points in an effort to destroy the opposing team’s Nexus. Gameplay is designed to be fluid, with both teams constantly seizing the advantage from one another.
Capture points represent important strategic locations across the map. Controlling these points and defending them against the opposition is the central focus of Dominion. These locations are:
- The Windmill
- Located in the northern part of Kalamanda.
- The Drill
- Located in Kalamanda’s northeastern section.
- The Boneyard
- Located in the southeastern section
- The Quarry
- Located in the southwestern section
- The Refinery
- Located in the northwestern section
In the crystal scar there are several fixed position buffs, these are placed in strategic locations on the map and come in three different forms:
The Greater Relic grants a shield and bonus damage to only one team member at a time. It is located in the center of the map, in the middle of the seal.
The Speed Shrines are three persistant areas on the map that grant a significant, yet short duration, movement speed bonus to any champion that passes through them. They are located in a triangle around the seal.
The Health Relics are persistant areas on the map that grant a replenishment of health and mana for the champion that walks over it. Presumably they are located in a square around the seal.
Due to the different pace of the game, Dominion offers new items available only on the Crystal Scar as well as prohibits other items to maintain balance. Each champion is also provided with a set of recommended items specially for Dominion mode. And due to the fact this map doesn't include jungle monsters at all, jungle items are made unavailable because the are not necessary.
Reasons for replacement: Many Summoners rift items are removed and replaced with other items to maintain balance. For instance, the Prospector items replace the removed Doran items with double the stats and a passive that adds health, but is unique to prevent stacking. They are a variation of the original item, but remains beneficial to the faster paced game style that is Crystal Scar's Dominion.
- Many of the replacing items are also used on other maps to maintain balance as well.
|Original items||Dominion items||Twisted Treeline item||Proving Grounds item|
- did not get a replacement item and can be purchased from the shop on this field of justice.
- is an item exclusive to this map
- Proving Grounds map too. was an item exlusive to this map, but has since been made available on the
- League of Legends at this time. is a removed item from
- League of Legends: Dominion
- League of Legends: Dominion - Gameplay Behind The Scenes
- League of Legends: Dominion - Art and Sound Behind The Scenes
- Designing Dominance: The Buffs of League of Legends: Dominion
- Designing Dominance: The Minions of League of Legends: Dominion
- Designing Dominance: Quests in League of Legends: Dominion
- Designing Dominance: The Arsenal of League of Legends: Dominion
- League of Legends: Dominion Game Mode Spotlight
|Broke the inter city-state brawl|
|Led the Demacian army in Kalamanda|
|Broke the inter city-state brawl|
|Site of emergence|
|Led the Noxian army in Kalamanda|
|Believed to have assassinated General Boram Darkwill|
|Developed the temporal stasis field|