Nexus Blitz (Project SLIME) is an experimental mode that ran from July 31st to September 11th, 2018. It started being playable for alpha testing on live servers on patch V8.16.[1][2]
On June 23rd, 2020 (public beta patch V10.14), Nexus Blitz was brought back on public testing servers with new visuals of the Ionian Spirit Blossom Forests known as the Temple of Lily and Lotus. The game mode was available from July 22nd, 2020 (11:59 PM PDT) till August 24th, 2020 (11:59 PM PDT).[3]
Description[]
Games on Nexus Blitz generally last 15 minutes and the last event at 18 minutes makes games usually end within the following minutes.
- Players: 5v5
- Map: Temple of Lily and Lotus
Champion Select[]
- In the lobby, players can choose the role of Lane, Jungle, or Fill.
- Each player can ban one champion.
- The first event is revealed upon entering champion select.
Summoner spells[]
- Laners can select two of the following summoner spells: Cleanse, Exhaust, Flash, Ghost, Heal, Ignite, or Barrier.
- Smite is mandatory for junglers.
Nexus Blitz Aura[]
On this game mode, all champions gain:
- 40% summoner spell cooldown reduction.
- 4 mana regeneration per 5 seconds.
- Passively gain experience over time.
- 5.5 − 14 (based on level) bonus magic resistance.
Starter items[]
- Only one starter item can be bought. This includes Doran's items, support items, and jungle items.
- The sustain aspect of Doran's items is significantly increased, and a new Doran's item is available: .
- is also available, though its upgrade isn't.
- Summoner's Rift support items are unavailable in this game mode.
- Summoner's Rift jungle items are unavailable in this game mode and instead only jungle item is available for champions with Smite, , which can be upgraded with an enchant. Upgrading to an enchant ( ) grants Chilling Smite along with the normal bonuses.
- The Monster Hunter gold penalty is removed in this game mode.
Exclusive items[]
Starter items[]
Advanced items[]
Finished items[]
Jungle[]
- Most jungle camps initially spawn at 1:05 and have a respawn time of 150 seconds (2 minutes 30 seconds).
- Jungle camps taken with more than one champion grant 150% experience and gold split between the champions taking it (compared to 100% experience and gold if taken alone).
Big Camps[]
- camps are located between both lanes and in both parts of the jungle.
- 200 locally and 60 globally to all champions on the slayer's team. is located at the top of the map, horizontally center. It initially spawns at 1:50 and has a respawn time of 200 seconds (3 minutes 20 seconds). It grants
- Killing a
- cooldown reduction cap to 50% for the duration of the buff. grants its usual effects but additionally increases the
or a gives its buff to the last hitter and leaves an additional buff (similar to ) for another champion to take.
- minions and does not grant attack damage or ability power. It spawns at 10 minutes, and respawns after 3 minutes 30 seconds. is stronger, but on-death grants and for 2 minutes to the team who takes it. only strengthens
Smaller Camps[]
- camps consist of one greater and two normal wolves. The former will explode once killed creating splash damage for the nearby wolves.
- camps consist of one Crimson Raptor and five smaller ones.
- camps consist of one ancient krug and one normal krug.
- can be found in the upper part of the arena in both parts of the jungle.
- There is a camp between the two lanes and the two camps. It spawns at 2:30 and respawns 2 minutes after being killed. When killed, its shrine appears right above the terrain and bush in the middle of the area between the two lanes for 1 minute 30 seconds.
Others[]
- Each team has a friendly Jungle Guardian that guards their upper part of the jungle, preventing invades. Players can kill the opponent Jungle Guardian, leaving the jungle unguarded until a new Guardian respawns. They have 80 attack damage, 0.49 attack speed, 3775 health, 70 armor, 70 magic resistance, and 320 movement speed.
- While enemies are in the jungle quadrant, the guardian will seek them out. It gains a continuously stacking buff that grants it 0.25% bonus attack damage, 0.25% increased size, 0.3 attack range and 0.8 bonus movement speed per stack. This bonus is reset when the enemy has left the jungle again.
- Jungle Guardians take extra damage from single target spells.
- There are neutral catapults in the jungle, two on each side. They are not the Catapult of Champions, which is one of the random event rewards.
- The cannons appear at the beginning of the game, and are accessible to both teams.
- There are two on each side, with one at the top part of the jungle, near the Jungle Guardian, and another below the bottom lane.
- A turret can be seen placed near the base gate of each team. This tower is untargetable but can still be disabled by .
On Fire! Buff[]
Getting 4 kills without dying, purchasing
or being randomly chosen as the Juggernaut in the Bardle Royale: Juggernaut event lights you .Effects:
- Burns nearby enemies, cooldowns tick twice as fast, and grants 50 mana regeneration per 5 seconds or 50 energy regeneration per 5 seconds.
- Increases the damage taken (including from turrets) by 25% for melee champions and 35% for ranged champions.
- Reduces incoming shields and File:Heal power.png healing by 25%.
- Several of these changes are reflected in the in-game buff tooltip.
Notes:
- On Fire! persists through resurrection.
- On Fire! has no maximum duration, but is lost upon death (not when the buff is obtained via ) and grants 800 to your killer and 200 to each other champion on the killer's team.
Events[]
- A random event happens every 3:00 to 3:30 minutes, with an average of 2-3 per game.
- The first event of the game is announced in champion select.
- The next event is revealed 30 seconds before it starts.
- Winning an event grants the victors a random reward.
- Many events have additional bonuses on top of the reward granted to the winner (like gold for doing a thing).
- Winning any event grants a one-time Empowered Recall, instant heal at the fountain, and a one-time boost to Homeguards.
Reward name | Informal Name(s) | ||
---|---|---|---|
Click the giant cannon next to your fountain to launch yourself across the map! At your base, launch your champion anywhere on the map after a small delay. On impact deals some damage, applies ability effects, and pushes away nearby enemies. |
N/A | ||
Gives your turrets and cannon minions Blitzcrank's Rocket Grab. Allied turrets, siege minions and super minions have the ability to emote and nearby enemies. |
N/A | ||
The | arrives to aid your team, pushing through top lane! Fluffy helps you siege enemy turrets, breathes fire on baddies, and periodically heals nearby allies. Long live the King!N/A | ||
The whole team can pile into this vehicle, with the first player to click acting as driver. Take a leisurely cruise around the map until you hit something and the sled explodes, damaging and knocking up nearby enemies. All aboard for a wild sled ride from your base to almost anywhere on the map. If you've entered the Battle Sled while someone else is driving it, you can press [B] to exit the Battle Sled. |
N/A | ||
Your team gets a temporary, one-time Guardian Angel. Each member of the team gains a one-time effect, lasting 90 seconds. |
Blessing of | ||
Your team gains Statikk Shiv. Zap! Your team gets chain on their auto attacks to mow down waves (and champions) with ease. |
N/A | ||
Your team gets big, friendly shields. Each member of the team gains a hefty shield until it is broken. |
Blessing of | ||
Your team gets mega out-of-combat movement speed. | N/A | ||
Your team gets mega regen. For 3 minutes, restores health and mana when out-of-combat. |
Blessing of | ||
You can now execute enemies under a specific health threshold for a few minutes by the force of a big dragon. For 2 minutes, damaging an enemy champion below 20% health blasts them with Dragonfire, dealing 100% of their maximum health true damage. |
N/A |
Bardle Royale[]
Classic[]
- A circle of flame closes in on a part of the map, the circle spawn position slightly favors the behind team.
- Champions are continually dealt true damage outside the boundary, respawning puts your champion in a stasis effect at the base until the event ends.
- Killing the enemy team will take victory.
- If there are no players on the winning team, the opponent team is rewarded instead.
Bardle Royale: Juggernaut[]
- This event is the same as Classic Bardle Royale but additionally, one random champion in each team gains a high amount of health and the On Fire! buff at the start of the event.
Bardle Royale: Paranoia[]
- This event is the same as Classic Bardle Royale but additionally, all champions have their sight radius greatly reduced and their allied vision is lost.
- Players can see the battlefield while dead but upon respawning, their sight is lost again until the event ends.
- Every champion also gets additional flat penetrations.
- Pings are temporarily disabled.
URF Deathmatch[]
- Everyone gains the Ultra Rapid Fire) and get multiple rounds to brawl with the opposing team. Players will inhabit near the middle of the map as a battleground to fight to the death. (that is normally exclusive to
- Both teams fight in a best of three round match. Each round starts with everyone placed in stasis that lasts over a countdown, and all cooldowns are reset. Anything placed in the area is destroyed at the end of a round.
- Champions out-of-combat start burning and gain Grievous Wounds, with the damage ramping up over 20 seconds.
Loot Goblin[]
- Relevant Stats
- 100 armor & 100 magic resist
- Gains an additional 25 armor and 25 magic resist if this is the third or fourth event.
- 200 base movement speed
- Gains 10 bonus movement speed, increased to 100 bonus movement speed in combat.
Teemo[]
- Kill Loot for his bounty!
- A Loot Teemo spawns randomly in the middle of the map.
- Hitting the Loot Teemo grants 25% of the damage done to the Loot Teemo as gold .
- The team that last-hits the Loot Teemo wins the event.
Veigar[]
- Kill Loot for his bounty!
- This event is the same as Loot Teemo but additionally, Loot Veigar uses and while running.
Push the Cart[]
- Control the cart and detonate the nearest enemy structure!
- Escort the Cart so that it can move to the enemy base.
- Carts that spawn from the 2nd event onward move faster.
- Once close enough to a turret, it will instantly destroy it, after which it will disappear.
- If the event goes too long, the cart gets impatient and decides the next person to touch it wins.
- This event can go into overtime.
Push the Cart: Attack/Defend[]
- A time-capped variant of Push the Cart with two Carts instead of one.
- Each team can only push one of the carts. The other cart can only be stopped by standing near it, but it's impossible to push it into the opposite direction.
- The objective is still to shove it into an enemy building. The first team being able to do that, destroys the building and wins the event.
- After 75 seconds, the sudden death phase begins. The carts will then both move faster and players of one team cannot stop the enemies cart anymore by standing near their cart.
Prize Fight[]
- Three rounds matching 2v2, 2v2, then 1v1. Matchups are balanced based on gold earned.
King of the Hill[]
- A control point appears in a random location on the map, the spawn position slightly favors the behind team.
- Standing uncontested in the area will generate the team's capture progress. Enemy progress must be drained before adding your own.
Scuttle Racing[]
- Two , one in each team start racing in a line up or down the middle of the map.
- A Scuttler will stop when their health bar reaches zero health, after which they revive and continue racing.
- The first Scuttler to reach the finish line takes victory.
- One Scuttler gets a slight head start to ensure a victory.
- The Rift Scuttler camp will be placed in Stasis during the event.
- The Scuttle Racer is considered a champion.
- bonus health on the enemy team. damage is based off the champion with the most
Protect the []
- Two Beginner bots will march through top lane.
- Soraka Bot will use
- She has , , , , , and . She is able to use the active effects of and . Despite these benefits, she has no cooldown reduction, health regeneration, or bonus movement speed.
on nearby friendly champions and herself, as well as near enemy champions.
- Killing the enemy Soraka bot takes victory.
DPS Check[]
- A practice dummy will spawn either in the middle of the map or to the side of the team that is behind.
- The event lasts 75 seconds, dealing more damage to the dummy within the round takes victory.
Sudden Death: Nexus Blitz[]
This final event occurs at 18 minutes. Each team is recalled back to base as their Nexus will start walking towards the enemy's base.
is granted to both teams, and death timers are set to 15 seconds.- The Nexus Minion can cast abilities.
- The Nexus Minion is ghosted until it reaches the middle of the map.
- The Nexus Minion has 420 attack damage, 200 armor, and 150 magic resistance.
- Nexus minions will wait for each other near the middle of the map instead of pathing into the enemy base.
- The Nexus Minion gains a massive shield for each enemy champion killed.
- will attempt to march down the lane as if the Nexus was still stationary.
- The game will automatically end when thirty minutes elapse.
Minions[]
- 28 . grant
- 39 . grant
- 110 .
- have 40 attack damage and 0 magic resistance.
grant - have 1150 base health, 350 attack damage and 13 magic resistance.
Gold Sharing[]
- All minion (regardless of last hit) and monster kills share about 30% of the total gold value to every champion on the team.
- Last hitters (or nearby allies in the case of jungle camps) still get the full gold and experience value.
- Gold from champion kills and assists is not globally shared.
Cannon[]
- 主條目:Catapult
- The map features two catapults on each side of jungle at the beginning of the game. One near the jungle guardian, another below the bottom lane. These are accessible for both sides of the game, and the landing location is fixed for each catapult.
Structures[]
- Turrets grant 25 to the last-hitter and 50 globally.
- Turrets have 60 armor and magic resistance.
- Turrets gain 70 bonus attack damage after 7 minutes.
- Turrets have 15% armor penetration.
- The outer turret has 3300 health.
- The inhibitor turret has 4300 health.
- Inhibitor turrets have 50% damage reduction until both outer towers have been destroyed.
- Inhibitors respawn after 3 minutes.
- The Nexus can shoot nearby enemies and has 420 attack damage, 1.6 attack speed, 10000 health, 1 armor, 0 magic resistance, and 160 movement speed. It is considered a large monster.
- The Nexus Obelisk deals 420 raw damage every 0.5 seconds.
Mode-Specific Changes[]
Some game elements are modified in this game mode. This table extracts the data from Module:ChampionData/data and Template:nb_changes/data.
Champion | Damage dealt | Damage received | Other effects
|
---|---|---|---|
+5% | -10% | ||
+5% | |||
-5% | +5% | ||
-5% | +5% | ||
+5% | -5% | ||
| |||
-8% | +8% | ||
-5% | |||
-3% | |||
-5% | +3% | ||
+5% | -10% | ||
-3% | |||
-5% | |||
+5% | -5% | ||
-5% | |||
-5% | |||
-5% | +5% | ||
-5% | |||
-5% | |||
+5% | -5% | ||
-5% | +5% | ||
| |||
-10% | +8% | ||
+5% | -5% | ||
-5% | |||
-5% | |||
-5% | |||
-10% | +5% | ||
-5% | +5% | ||
| |||
| |||
+8% | -8% | ||
+5% | -5% | ||
+5% | -10% | ||
-3% |
| ||
-5% | |||
-5% | +5% |
| |
-5% | +5% | ||
-10% |
| ||
+5% | -5% | ||
-3% | |||
-5% |
| ||
-5% | +5% | ||
+5% | -8% | ||
-3% | |||
-5% | |||
-5% |
| ||
-3% | |||
-5% | |||
-5% | +3% | ||
-5% |
Template:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tableiTemplate:Map changes/tablei
Template:Do for every rune
Other changes[]
-
- Transforms are easier to obtain in Nexus Blitz.
Trivia[]
- The development code name SLIME stood for "Split Lane Interactive Multiplayer Experience".[4]
- The theme song of Prize fight is a repeated chorus version of theme.
- The theme song of URF Deathmatch is a repeated segment of Welcome to Planet URF.
- If the player equip the Poro on Fire icon, the champion will be followed by a Poro on fire while playing the game mode. It is similar to the two poro following each champion in Legend of the Poro King.
- Loot Teemo event will feature a slightly bigger than normal as the event monster.
- The Teemo has a dropping present VFX, similar to a VFX. However, the real skin does not have this.
- In the first iteration, the game mode used a Teemo instead.
- The catapult of champions buff was later reused in Ultra Rapid Fire in 2019.
- By the end of the first and second run Nexus Blitz was around 3% of hours. The second run was looking better until missions were turned off and then it went down to the same spot as the first run.[5]
- The icon for the in-game Nexus Siege. tooltip is reused from the item from
- The Walking Nexus unit's and Jungle Guardian's animations were reused from the .
- The Cart in the Push the Cart events is , as shown when it destroys a turret.
- In Teamfight Tactics Set 4, the Jungle Guardian features as a PvE Round monster in Round 5–7.
Dev: Return of Nexus Blitz[]
By HBBONG, RIOT REINBOOM[6]
Nexus Blitz is coming back as the featured game mode during the summer event.
As announced in our latest Riot Pls, Nexus Blitz is coming back as a temporary game mode for our upcoming summer event! We've made quite a few changes to the mode since last time, ranging from a totally new look, minor gameplay updates, and some balance tweaks.
It's been a little while since the last run of Nexus Blitz, and with all the updates, we wanted to get it into your hands early so we can collect some feedback. If you decide to test Nexus Blitz during its extended PBE run, here are a few things to keep in mind:
This iteration of Nexus Blitz is still a work-in-progress, and our team is hard at work on final tuning and polish passes. Expect there to be some bugs and art that isn't fully complete. We'll also be monitoring performance and potential impact to server loads to ensure a good experience once it's live. With that, let's jump into the upcoming changes to Nexus Blitz!
- As a Refresher...
Nexus Blitz was the first (and only) “experimental mode” we released, which was an approach where we invited players to test a game mode very early in development to help us determine if we should continue working on it. The first alpha of Nexus Blitz went out with work-in-progress art and gameplay that we then updated for its second run, based on your feedback. After seeing how players engaged with both runs of Nexus Blitz, we decided not to make it a permanent mode and instead bring it back occasionally as a part of future events.
We know this run of Nexus Blitz is long overdue, and we're excited to finally bring back the rowdy, chaotic, fast-paced fun.
- The Updates
Nexus Blitz's most noticeable change is its map—from here on out, it'll permanently be set in an Ionian forest. We're still working on finalizing its name, but you can check out some of the concepts below!
We've also made some changes to the in-game events and the rewards you earn from winning them. You can expect the return of some old favorites (Battle Sled directly into the enemy team, anyone?) with improved gameplay clarity, plus some brand new events and rewards.
Here's the complete list:
- Events
- Bardle Royale (Classic): Fight for survival in the flaming circle of death while it closes in on a part of the map. The last surviving team wins.
- Bardle Royale (Paranoia): Fight for survival in the flaming circle BUT everyone is nearsighted, like you're all being Nocturne ulted. The last surviving team wins.
- Bardle Royale (Juggernaut): Fight for survival in the flaming circle AND one random champion on each team gains a high amount of health and the On Fire! buff at the start of the event. (As a reminder, the On Fire! buff gives you bonus attack speed, adaptive power, and mana/energy regen, but makes you more vulnerable to damage). The last surviving team wins.
- URF Deathmatch: Every player goes into URF mode surrounded by a bunch of cheering minions! Defeat the enemy team in a best-of-three to win.
- Loot Teemo: A wandering Loot Teemo spawns randomly on the map. Hitting the Loot Teemo grants players gold. The team that last-hits Teemo wins the event.
- Loot Veigar: A wandering Loot Veigar spawns randomly on the map, using Dark Matter and Event Horizon while running away. Hitting the Loot Veigar grants players gold. The team that last-hits Veigar wins the event.
- Push the Cart (Classic): Escort the cart by standing near it to move it toward the nearest enemy structure to destroy it.
- Push the Cart (Attack / Defend): Race your opponents for who can blow up an enemy structure the fastest, except now both teams have a cart they can navigate!
- [NEW] Protect the Soraka: Two Soraka bots enter lane, but only one can leave (... cause one team is gonna destroy the other one). Beware of all the healing and bananas!
- [NEW] DPS Check: It's like practice mode, but you need to out practice your opponent's practice on the same Teemo dummy.
- Rewards
- Catapult of Champions: A cannon that launches your champion anywhere on the map appears in your base for the rest of the game. Upon landing, deal damage and push away nearby enemies.
- Blessing of Blitzcrank: Allied turrets, siege minions, and super minions have the ability to Rocket Grab nearby enemies for the rest of the game.
- Poro King: The Poro King spawns to aid your team in pushing forward and sieging enemy turrets, breathing fire on enemies and healing nearby allies periodically.
- Battle Sled: Players can jump aboard a sled from their base to nearly anywhere on the map. First person in the sled is in charge of where you go...
- Guardian Angels: Each member of the team gains a one-time Guardian Angel effect, lasting 90 seconds.
- Statikk Shock: Each player gains chain lightning zaps on their basic attacks for three minutes to help mow down waves and champions.
- B.F. Shields: Each member of the team gains a hefty shield until it is broken.
- Mega Cloud Drake: Team gets mega out-of-combat movement speed and CDR on their ultimate for three minutes.
- Mega Ocean Drake: Restores health and mana/energy when dealing damage for three minutes.
- [NEW] Elder Dragon: You can now execute enemies under a specific health threshold for a few minutes by the force of a BIG DRAGON.
Similar to our other game modes (like ARAM and URF), we'll be making Nexus Blitz-specific balance changes throughout the event, so expect an initial list of balance adjustments closer to the live date in the patch notes.
See you in the forest!Media[]
Patch History[]
- Game mode no longer available on August 24th, 2020 (11:59 PM PDT).
- V10.16
- Reduces incoming damage by 5%.
- Increases incoming damage by 3%.
- Reduces incoming damage by 3%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 5%.
- Outgoing damage modifier changed -8% from -10%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Incoming damage modifier changed -3% from -5%.
- Reduces incoming damage by 5%.
- Removed: No longer reduces outgoing healing by 5%.
- Incoming damage modifier changed -8% from -5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Events and Rewards
- Bug Fix: Toggle spells will be toggled off while a player is spectating in Prize Fight or when getting into the Battle Sled.
- Bug Fix: will no longer be able to cast and in after getting into the .
- Prize Fight
- URF Deathmatch
- Bug Fix: will no longer keep extra stars after surviving the last round.
- New Effect: Hexflash will now be refreshed to Flash for each round.
- Grievous Wounds debuff now applies immediately when the burn starts instead of three minutes elapse.
- Bardle Royale
- Push the Cart Attack/Defend
- New Effect: The event will no longer end immediately in sudden death phase. Instead, the carts gain increased movement speed and cannot be blocked by defenders.
- Sudden death phase now begins at 75 seconds.
- DPS Check
- Dummy now spawns in a wider variety of positions.
- Loot Goblin
- Loot Teemo and Veigar
- Stats
- Magic resist increased to 100 from 70.
- New Effect: Gains 25 additional armor and magic resist if they are the 3rd or 4th event.
- Stats
- Loot Teemo and Veigar
- Regen values reduced by 25%.
- Minimum damage to minions reduced to 35% of target's maximum health from 50%.
- Jungle
- Jungle items now grant mana regen in the entire jungle, including the area and the jungle in between lanes.
- New Effect: Jungle monsters deal less damage to low health players and their attack damage has been increased by 20%.
- Jungle Guardian
- Bug Fix: Jungle Guardian will no longer occasionally spawn twice after being killed.
- New Effect: Stat stacking buff will stop stacking after 40 seconds in combat.
- Stats
- Base attack damage reduced to 80 from 90.
- Attack damage growth increased to 6 from 5.
- Map
- New Effect: Champions who dash into the wall underneath the neutral cannons will now automatically be fired from the cannon. Other units that find their way into that space will be bumped out.
- Wards
- Wards placed around the top lane center bush will reveal a little more clearly.
- V10.15 - July 24th Hotfix
- Increases incoming damage by 5%.
- Outgoing damage modifier changed to -3% from -5%.
- Outgoing damage modifier changed to +3% from +5%.
- Outgoing damage modifier changed to -10% from -5%.
- Reduces incoming damage by 5%.
- Increases incoming damage by 5%.
- Outgoing damage modifier changed -5% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Increases damage dealt by 5%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Outgoing damage modifier changed to -3% from -5%.
- Reduces damage dealt by 5%.
- Incoming damage modifier changed -3% from -5%.
- Reduces incoming damage by 5%.
- Outgoing damage modifier changed -3% from -5%.
- Reduces incoming damage by 5%.
- Incoming damage modifier changed +3% from +5%.
- Bug Fix: No longer ends up rooted and untargetable while to an ally Protect the .
- Increases damage dealt by 5%.
- Events and Rewards
- Removed: The first event no longer gives gold to both teams.
- DPS Check
- Event duration reduced to 75 seconds from 90.
- Sudden Death
- Bug Fix: Nexus is no longer body blocked by allies.
- Bug Fix: Fixed a bug where the game wouldn't end when the Nexus takes lethal damage.
- V10.15
- Nexus Blitz return to live servers from July 22nd, 2020 (11:59 PM PDT) to August 24th, 2020 (11:59 PM PDT).
- Nexus Blitz returns with the Spirit Blossom event, now permanently set in the Temple of Lily and Lotus, a long-forgotten temple of the Canghapi vastaya.
- New champion balancing: now uses the same system as in URF or ARAM, instead of individual stat balancing.
- New items: and .
- Removed items: and .
- New events: Protect the Soraka and DPS Check.
- New reward: .
- New event win bonus: One-time Empowered Recall and empowered Homeguards.
- There are no Nexus turrets anymore, instead the Nexus itself can attack enemies.
- The map now features one jungle guardian for each team. The jungle guardian looks similar to the , deals high damage and prevents the enemy team from invading the upper part of the team's jungle.
- The map now also features two catapults on each side of jungle at the beginning of the game. One near the jungle guardian, another below the bottom lane. These are accessible for both sides of the game, and the landing location is fixed for each catapult.
- Increases damage dealt by 5%.
- Reduces incoming damage by 10%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 10%.
- Reduces damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 10%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 10%.
- Increases incoming damage by 5%.
- On-large-kill stacks increased to 24 from 12.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 10%.
- Reduces damage dealt by 5%.
- Damage against bonus health on the enemy team. , loot , loot , and practice dummy is now based off the champion with the most
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces incoming damage by 5%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces healing done by 5%.
- Cooldown increased by 50%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces incoming damage by 5%.
- Removed from public beta play-testing.
- V8.24 - December 13th Hotfix
- Stats
- Base attack damage increased 70 from 65.
- Attack speed growth increased to 4% from 3.2%.
- Health growth increased to 95 from 85.
- Base health increased to 700 from 630.
- Armor growth increased to 4 from 3.5.
- Base armor increased to 32 from 28.
- Stats
- Stats
- Base health reduced to 490 from 519.
- Health growth reduced to 70 from 80.
- Armor growth reduced to 2.5 from 3.
- Stats
- Stats
- Base health increased to 600 from 540.
- Health growth increased to 100 from 87.
- Stats
- Stats
- Base health reduced to 537 from 580.
- Base mana reduced to 418 from 500.
- Base mana regeneration reduced to 8 from 11.
- Stats
- Stats
- Base attack damage increased to 65 from 60.
- Attack damage growth increased to 4 from 3.
- Attack speed growth increased to 3% from 2.3%.
- Base mana increased to 400 from 350.
- Base mana regeneration increased to 10 from 7.4.
- Stats
- Stats
- Base health increased to 700 from 600.
- Attack damage growth increased to 4 from 3.
- Attack speed growth increased to 3% from 2.1%.
- Armor growth increased to 4 from 3.5.
- Stats
- Stats
- Base attack damage increased to 63 from 59.
- Base armor increased to 35 from 32.
- Stats
- Stats
- Attack damage growth reduced to 4 from 5.
- Armor growth reduced to 3.5 from 3.8.
- Base health reduced to 550 from 585.
- Health growth reduced to 90 from 95.
- Stats
- Stats
- Base health increased to 620 from 585.
- Base attack damage increased to 55 from 50.
- Attack speed growth increased to 4% from 3.4%.
- Base armor increased to 33 from 27.
- Stats
- Stats
- Health growth reduced to 90 from 105.
- Base attack damage reduced to 48 from 51.
- Base armor reduced to 20 from 26.9.
- Stats
- Stats
- Base attack damage increased to 60 from 55.
- Base health increased to 620 from 528.
- Base armor increased to 28 from 22.
- Stats
- Stats
- Attack speed growth increased to 3.5% from 3%.
- Base health increased to 600 from 570.
- Base armor increased to 36 from 33.
- Stats
- Stats
- Health growth reduced to 70 from 75.
- Armor growth reduced to 2.5 from 3.
- Stats
- Stats
- Base health reduced to 530 from 565.
- Base attack damage reduced to 57 from 63.5.
- Base armor reduced to 34 from 39.
- Armor growth reduced to 3 from 3.5.
- Stats
- Stats
- Base health increased to 650 from 590.
- Health growth increased to 100 from 90.
- Base armor increased to 36 from 32.
- Armor growth increased to 4 from 3.5.
- Attack speed growth increased to 3% from 2.25%.
- Stats
- Stats
- Base health increased to 650 from 565.
- Health growth increased to 105 from 95.
- Base armor increased to 40 from 33.
- Stats
- Stats
- Base attack damage increased to 70 from 65.
- Base armor increased to 40 from 38.
- Armor growth increased to 4 from 3.75.
- Stats
- Stats
- Base health reduced to 465 from 482.
- Base armor reduced to 24 from 28.
- Armor growth reduced to 2.5 from 3.
- Mana growth reduced to 35 from 45.
- Stats
- Stats
- Health growth reduced to 80 from 94.
- Armor growth reduced to 3 from 3.75.
- Stats
- Stats
- Base health increased to 600 from 560.
- Health growth increased to 100 from 92.
- Base armor increased to 25 from 20.8.
- Stats
- Base damage reduced to 15 − 55 (based on level) from 20 − 60 (based on level).
- Cooldown reduced to 20 − 15 (based on level) seconds from 25 − 20 (based on level).
- Cooldown reduced to 25 seconds from 40.
- Initial cooldown reduced to 120 seconds from 180.
- Cooldown reduced to 100 − 80 (based on level) seconds from 150 − 100 (based on level).
- Health increased to 100 from 80.
- Passive health regeneration increased to 15 health per 5 seconds from 12.
- Attack damage increased to 65 from 60.
- URF Deathmatch out-of-combat burn ramps up over 20 seconds instead of 30.
- Bug Fix: Teams can no longer win Bardle Royale events by hopping in the Battle Sled and doing donuts in their fountain until the other team burns to death.
- Bug Fix: Tanks with tons of regen can no longer outheal the burn from URF Deathmatch and Prize Fight, making those events take an eternity to complete.
- Bug Fix: , , and can no longer leave the URF Deathmatch and Prize Fight rings.
- Bug Fix: Riders in the Battle Sled now properly get mission credit for enemy champion knockups.
- Bug Fix: health bar no longer bugs out if he dies during URF Deathmatch with gray health available.
- Bug Fix: no longer sometimes get stuck above the first rock in the Scuttle Race event.
- Bug Fix: Turret targeting lasers no longer sometimes get stuck on champions.
- Bug Fix: Champions can no longer get more than 80% cooldown reduction in URF Deathmatch.
- Bug Fix: Killing an inhibitor during Sudden Death no longer lets you kill the enemy's actual nexus instead of their walking nexus.
- V8.24
- Nexus Blitz return to live servers from December 6th, 2018 to January 21, 2019 (11:59 p.m. PT).
- Map
- Map art has been updated to be prettier and more polished using SR assets.
- Added a ton of announcer VO to tell you what's going on.
- Map has been adjusted to increase jungle variance, reduce snowball, and enforce a longer laning phase.
- Jungle
- Added a new middle jungle with a gromp beween the lanes.
- There is no longer a river, and will be swapped for . The river may come back if we make Nexus Blitz permanent.
- Red buff has been moved down towards top lane.
- Blue buff has been moved into the middle jungle to encourage fights around bot lane.
- Jungle experience and gold has been decreased over game time to account for the 4th camp.
- Jungle camp damage/health/resist scaling has been reduced. This should make it easier to jungle alone as the game progresses. Jungling together is still important early and still gives bonus gold/XP for the entire game.
- no longer takes bonus damage from single target spells or when CC'd
- still explode because it is the biologically correct thing for wolves to do.
- Lane
- Minions now spawn slightly more often.
- Minions are worth slightly less gold and experience.
- Bug Fix: Fixed a bug where minion global gold wasn't granted to people who were dead.
- Global gold from minions and monsters has been slightly reduced (should help with snowball).
- Minion late game MS has been reduced.
- Inhibitor turrets have 50% damage reduction until both outer towers have been destroyed.
- Added a second nexus turret and decreased Nexus turret health.
- Events
- Time between events has been slightly normalized.
- The first event of the game is now announced in champion select.
- The next event will be now revealed 30 seconds before it starts (instead of on event start).
- Certain events have received updated score meters to better represent what is going on.
- New Event - Arena: Series of speedy 2v2s and 1v1s in the center of the map. Matchups are balanced around how much gold you have.
- New Event - URF Deathmatch: Everyone has URF powers and everyone has 3 lives. Brawl until only one team remains.
- Removed Event: Snowball Fight.
- Sudden Death
- Death timers are set to 15 seconds during Sudden Death.
- Nexus minions will now wait for each other near the middle of the map instead of pathing into the enemy base.
- Added new models for the Nexus male/female.
- Push the Cart
- Added a Attack/Defend variant.
- Push the Cart now has overtime.
- Standing in the cart circle is now guaranteed to stop it pushing.
- Bardle Royale
- Circle center should no longer spawn directly behind enemy towers.
- Event rewards
- New Reward - All aboard for a wild sled ride from your base to almost anywhere on the map. :
- New Reward - Your team gets chain lightning zaps on their auto attacks to mow down waves (and champions) with ease. :
- New Reward -
- New Reward -
- regeneration increased.
- missile speed reduced.
- Removed Rewards: , , and .
- Systems
- New Effect: On Fire! buff now reduces incoming shields and healing by 15%.
- On Fire! buff now gives less mana and energy regeneration.
- Death timers are slightly longer early and slightly shorter late.
- New 10-bans system in champion select.
- MMR's for Nexus Blitz queue are now seeded from your normal Summoner's Rift MMR. This should result in games feeling more even right out the gate.
- Items
- Champions
- Stats
- Base health increased to 630 from 550.
- Base attack damage increased to 65 from 62.
- Attack damage growth increased to 4 from 3.3.
- Base armor increased to 28 from 23.
- Stats
- Bug Fix: Fixed a bug where bard got too many chimes.
- Ivern can damage jungle monsters.
-
- Transforms are now easier to obtain in Nexus Blitz.
-
- Stats
- Base health increased to 620 from 560.
- Attack damage growth increased to 4 from 3.5.
- Attack speed growth increased to 4% from 3.5%.
- Stats
- Stats
- Base health increased to 620 from 560.
- Base armor reduced to 31 from 36.
- Base magic resistance increased to 32 from 27.
- Stats
- New Effect: Now deals bonus damage to the and Walking Nexus.
- New Effect: Now gains a stack whenever her team wins an event.
- Runes
- Damage per Soul reduced to 2 from 5.
- Cooldown reduced to 40 seconds from 60.
- Bonus 2.5% maximum health reduced to 80 monsters or minions from 120.
- Flat health per stack increased to 5 from 3.
- Removed from public alpha play-testing.
- V8.17
- Removed: .
- Week 3
- V8.17
- Stats
- Health growth increased to 90 from 74.
- Base attack damage increased to 51 from 46.
- Base armor increased to 32 from 28.
- Stats
- Stats
- Health growth increased to 110 from 95.
- Attack speed growth increased to 3.5% from 2.5%.
- Base armor increased to 52 from 47.
- Stats
- Stats
- Base health increased to 630 from 584.
- Attack damage growth increased to 4 from 3.4.
- Attack speed growth increased to 3% from 2.1%.
- Stats
- Stats
- Health growth reduced to 85 from 92.
- Base armor reduced to 30 from 33.
- Armor growth reduced to 3 from 3.5.
- Stats
- Stats
- Health growth reduced to 75 from 80.
- Base armor reduced to 18 from 22.
- Armor growth reduced to 3 from 3.4.
- Stats
- Stats
- Health growth reduced to 78 from 92.
- Armor growth reduced to 3 from 3.3.
- Stats
- Stats
- Health growth reduced 75 from 88.
- Armor growth reduced to 3 from 3.5.
- Stats
- Stats
- Health growth reduced to 75 from 85.
- Armor growth reduced to 3 from 4.
- Stats
- On-kill stacks reduced to 6 from 9.
- On-large-kill stacks reduced to 12 from 18.
- Stats
- Attack damage growth reduced to 3 from 4.
- Armor growth reduced to 3 from 3.5.
- Stats
- Stats
- Attack damage growth reduced to 2.5 from 3.2.
- Armor growth reduced to 3 from 3.4.
- Stats
- Week 2
- V8.17 - August 22nd Hotfix
- Events
- New: Paranoia Royale event.
- New: Loot Veigar event.
- New: Blessing of Caitlyn reward.
- New: Snowball Fight.
- Snowball cooldown increased to 8 seconds from 3.
- Snowball speed increased to 1900 from 1400.
- Snowball range reduced to 1500 from 2000.
- Snowball slow increased to 60% from 30%.
- Throwing the snowball now has a 0.25 second cast time.
- New: Enemies hit are now revealed for 3 seconds.
- New: You are now accompanied by a Pengu while the event is active. Your Pengu grants you 2% bonus movement speed and gets 5% larger and more sparkly for every successful snowball, lasting until you lose or your first death after the event ends.
- Push the Cart
- Carts that spawn from the 2nd event onward now move faster.
- Pushing the cart now grants gold.
- King of the Hill and Bardle Royale (all variants)
- Circle spawn positions have been tuned to less strongly favor the behind team.
- Sudden Death
- Nexus Minion attack damage increased to 420 from 300.
- Nexus Minion is now immune to displacement effects (excepting those associated with temporary terrain).
- Nexus Minion now ignores ignores unit collision.
- Bug Fix: Added some safety nets to reduce cases where only one Nexus spawns in Sudden Death.
- On Fire! buff
- Now increases damage taken from turrets.
- Now persists through revival effects.
- New: camp below bot lane. Its shrine appears in the brush between the two lanes.
- The lane around the inhibitor towers has been narrowed.
- Opened up the areas between and .
- Additional environment has been added to the and the fountain.
- Jungle turret made more visible.
- Added visuals for fountain turrets so the death laser makes more sense.
- Cooldown reduced to 80 / 67.5 / 55 / 42.5 / 30 seconds from 160 / 135 / 110 / 85 / 60.
- Bug Fix: Now correctly interacts with the Catapult of Champions landing impact.
- New Map-Exclusive Item: .
- Triggered attack bonus health increased to 15 from 10.
- Ranged champions triggered attack bonus health increased to 9 from 6.
- Cooldown reduced to 30 seconds from 45.
- Ultimate cooldown refund reduced to 6% from 10%.
- Turrets
- Resistances increased to 60 from 50.
- Outer turret health increased to 3300 from 3040.
- Inhibitor turret health increased to 4300 from 4240.
- Nexus turret health reduced to 5400 from 5440.
- Death timer maximum threshold reduced to 18 minutes from 20.
- Bug Fix: Fixed a bunch of disappearing circle bugs for events.
- Bug Fix: Queue select text no longer overlaps in some regions, making it rough to actually select the queue.
- Bug Fix: Fixed Mirrored Scoreboard issues.
- Week 1
- V8.16 - August 22nd Hotfix
- Stats
- Base health increased to 650 from 588.
- Base attack damage increased to 70 from 68.
- Attack damage growth increased to 4 from 3.1.
- Base armor increased to 35 from 30.
- Stats
- Stats
- Base health reduced to 500 from 572.
- Health growth increased to 95 from 84.
- Base attack damage increased to 65 from 61.
- Base armor increased to 42 from 37.
- Stats
- Stats
- Base health increased to 600 from 570.
- Base armor increased to 38 from 33.
- Attack speed growth increased to 3% from 2%.
- Stats
- Stats
- Base health increased to 590 from 545.
- Health growth increased to 95 from 85.
- Base armor increased to 33 from 28.
- Base attack damage increased to 66 from 61.
- Stats
- Stats
- Base health increased to 600 from 552.
- Health growth increased to 100 from 92.
- Mana growth increased to 30 from 21.
- Base mana regeneration increased to 12 from 8.
- Stats
- Stats
- Base health increased to 610 from 570.
- Base armor increased to 27 from 21.5.
- Base mana regeneration increased to 9 from 6.
- Stats
- Stats
- Base health increased to 600 from 640.
- Health growth increased to 95 from 85.
- Stats
- Stats
- Health growth reduced to 75 from 88.
- Attack damage growth reduced to 2 from 3.1.
- Stats
- Stats
- Base health reduced to 570 from 613.
- Health growth reduced to 80 from 84.
- Armor growth reduced to 3.3 from 3.8.
- Stats
- Stats
- Health growth reduced to 75 from 87.
- Armor growth reduced to 3 from 3.5.
- Stats
- Stats
- Health growth reduced to 85 from 91.
- Attack damage growth reduced to 4 from 4.7.
- Stats
- Stats
- Health growth reduced to 80 from 88.
- Stats
- Stats
- Health growth reduced to 90 from 95.
- Armor growth reduced to 3.5 from 4.
- Stats
- V8.16 - August 20th Hotfix
- Global aura now grants 5.5 − 14 (based on level) bonus magic resistance.
- New: Scuttle Racing event.
- New: Wrath of the Hunter / Blessing of Kha'Zix reward.
- V8.16 - August 17th Hotfix
- On Fire! buff
- Bonus mana regeneration per 5 seconds reduced to 50 from 100.
- Ranged-Only: Increase to damage taken increased to 35% from 25%.
- Bonus cooldown reduction time increased to level 8 from level 6.
- Rank-up time increased to every 4.5 minutes from 4.
- On-kill stacks increased to 9 from 6.
- On-large-kill stacks increased to 18 from 12.
- Stats
- Base health increased to 610 from 559.
- Base attack damage increased to 65 from 61.
- Attack damage growth increased to 4 from 3.11.
- Attack speed growth increased to 2.5% from 1.5%.
- Stats
- Stats
- Base health increased to 600 from 534.
- Base mana increased to 300 from 231.
- Attack damage growth increased to 4.5 from 3.6.
- Stats
- Stats
- Base health increased to 600 from 561.
- Base attack damage increased to 65 from 60.
- Attack damage growth increased to 3.5 from 2.9.
- Stats
- Stats
- Attack speed growth increased to 4% from 2.9%.
- Attack damage growth increased to 4.5 from 3.7.
- Health growth increased to 110 from 98.
- Stats
- Stats
- Health growth increased to 100 from 85.
- Attack speed growth increased to 3.5% from 2.3%.
- Attack damage growth increased to 4 from 3.
- Stats
- Stats
- Health growth reduced to 60 from 77.
- Armor growth reduced to 3 from 3.3.
- Stats
- Stats
- Health growth reduced to 75 from 90.
- Armor growth reduced to 3 from 3.4.
- Stats
- V8.16
- Enabled for playtesting on August 14th.
- Removed: Jungle camps are no longer marked.
- On-champion-kill stacks increased to 2 from 1.
- New Effect: Now always grant a stack when killing the , or .
- Event rewards
- Rewards are now recorded on the scoreboard.
- Rewards have cool emotes that play when you win them.
- Events
- Bardle Royale and King of the Hill
- Adjusted circle positions to be less likely to spawn under an enemy tower.
- Added a number of new possible center points for the circle (including new points in the enemy jungle).
- Bug Fix: Fixed a bug where the circle could spawn at the zero point of the map.
- Added new fancy particles to King of the Hill.
- Sudden Death
- Nexus armor reduced to 200 from 250.
- Nexus magic resistance reduced to 150 from 200.
- Bardle Royale and King of the Hill
- Champion Select
- Players are alerted as to what role they are at start of champion select.
- August 7th
- Turret gold changed to (25 for last-hit and 50 globally) from (100 locally and 50 globally).
- 200 locally and 60 globally) from (240 locally and 70 globally). and gold reduced to (
- Turrets now have 15% armor penetration.
- Events
- Loot Teemo
- Health reduced by 15%.
- Push the Cart
- Can now spawn in bottom lane.
- Fixed numerous bugs that would cause the cart to move in odd ways.
- Sudden Death
- Nexus armor reduced to 250 from 270.
- Nexus magic resistance reduced to 200 from 220.
- Bardle Royale
- Circle burn no longer goes through shields and invulnerability effects.
- Loot Teemo
- Bug Fix: Fixed a bug where killing jungle monsters would sometimes give 100+ souls.
- August 6th
- Map-Specific Balancing
- Stats
- Attack speed growth increased to 3% from 1.5%.
- Base mana increased to 500 from 438.
- Stats
- Stats
- Base health increased to 580 from 537.
- Base mana increased to 500 from 418.
- Base mana regeneration increased to 11 from 8.
- Stats
- Stats
- Base attack damage increased to 63 from 60.
- Attack damage growth increased to 3 from 2.5.
- Attack speed growth increased to 1.5% from 2.5%.
- Base mana regeneration increased to 12 from 8.1.
- Stats
- Can now attack jungle monsters.
- Stats
- Attack damage growth increased to 4.5 from 3.2.
- Health growth increased to 95 from 85.
- Stats
- On-kill stacks reduced to 6 from 7.5.
- On-large-kill stacks reduced to 12 from 15.
- Stats
- Attack damage growth increased to 4.5 from 3.35.
- Health growth increased to 100 from 85.
- Stats
- Bonus health reduced to 10% bonus health from 15%.
- August 3rd
- Jungle
- and are now granted to the last-hitter and the closest champion that isn't the last-hitter, from the two closest champions.
- Bug Fix: Fixed a bug where wasn't restoring mana.
- Bug Fix: Fixed a bug where wasn't showing correct bonus health gained.
- Spawn time increased to 10:00 from 8:00.
- Respawn time reduced to 4 minutes from 5.
- Towers
- Events
- Bardle Royale
- Adjusted circle positions to be significantly less likely to center on an enemy tower.
- Bardle Royale and Bardle Royale: Juggernaut can no longer both appear in the same game.
- Juggernaut health buffed by 500 - 1000 based on level.
- King of the Hill
- Hill burn damage per second increased to 2.5% maximum health from 2%.
- Adjusted hill positions to be significantly less likely to appear under an enemy tower.
- Push the Cart
- Bug Fix: Fixed a bug where the cart would freak out in the middle of the map and not push in the right direction.
- Snowball Fight
- Added a buff to track how many snowballs you've hit.
- Added SFX and VFX to snowballs.
- Sudden Death
- Nexus minions scale harder and deal more damage.
- Nexus minions are now tagged as monsters.
- Bardle Royale
- Global aura mana regeneration changed to (4 mana per 5 seconds) from (40% bonus level 1 regeneration).
- August 2nd
- Map-Specific Balancing
- Stats
- Base attack damage increased to 67 from 62.
- Attack speed growth increased to 4.5% from 3.5%.
- Stats
- On-kill stacks increased to 7.5 from 3.
- On-large-kill stacks increased to 15 from 6.
- On-champion-hit stacks reduced to 1 from 2.
- On-unit-kill stacks increased to 2 from 1.
- Champion death Soul Essences reduced to 4 from 6.
- Large minion death Soul Essences reduced to 3 from 4.
- New Map-Exclusive Item: .
- Jungle
- Reduced health of jungle monsters by 5%.
- 60% maximum health from 30%. explosion damage increased to
- Camp respawn time increased to 60 seconds from 55.
- and spawn time reduced to 1:45 from 1:50.
- Bug Fix: Fixed a bug where was granting the Monster Hunter gold penalty on minions.
- Events
- Increased Loot Teemo's health.
- Sudden Death Nexus armor and magic resistance reduced by ~10%.
- Bug Fix: Fixed a major bug where minions weren't aggroing on each other correctly.
- Added particles and correct range indicators for the Fountain Laser.
- August 1st
- Bug Fix: Fixed recipe to build out of the right items.
- Bug Fix: Fixed a bug that was causing the Bilgewater ARAM items to be disabled.
- Bug Fix: Attempting a fix to the event spawn rate bug. Events are sometimes failing to activate, creating long periods of time (even whole games) without events.
- V8.15 - Introduced on the PBE (July 31st, 2018)
- Map-Specific Balancing
- Cooldown reduced to 10 seconds from 20.
- Switchover to late-game drops reduced to 6 minutes from 15.
- Early game loot curve steepness reduced to first 4 drops from 8.
- Time available reduced to 6 minutes from 10.
- Time available reduced to 4 minutes from 8.
- Time available reduced to 3 minutes from 4.
- Time between biscuits reduced to 1.5 minutes from 3.
- Triggered attack bonus health increased to 10 from 5.
- Ranged champions triggered attack bonus health increased to 6 from 3.
- Time available reduced to 6 minutes from 10.
- Percent maximum health increased to 0.3% of maximum health from 0.2%.
- Cooldown reduced to 15 seconds from 20.
- Rank-up time reduced to every 4 minutes from 10.
- Bonus cooldown reduction time reduced to level 6 from level 10.
- New Map-Exclusive Items: , , , , , , , , , , , , , , , .
Matchmade PVP |
|
---|---|
Custom |
|
Co-op vs. AI | |
Training |
|
Rotating Game Modes |
|
Draft types | |
Retired / Cancelled |
|
"Transmogulate!" 本文是英文页面 Nexus Blitz 的翻译,最后翻译时间:2020-10-23 ,点击这里可以查看翻译后英文页面的改动。 |