本條目需要更新。請更新本條目以反映近況和新增內容。
|
A critical strike deals extra damage during an attack. This could represent an attack that hits harder, a lucky strike or damaging a weak area on an opponent.
Most champions have different attack animations for critical strike.
Players can increase the chance and the damage of critical strikes with items, abilities, and runes.
It only applies to basic attacks or certain spells like
that act like a basic attack or , which is something unique.Critical strike is valuable for all champions who primarily deal damage with automatic attacks, rather than through abilities. Some champions, such as , have an affinity for critical hits and benefit more from items that improve them.
It's important to note that you cannot score a critical strike against a building such as a tower or inhibitor.
Chance[]
Critical strike chance is the chance of a champion's basic attack dealing a critical strike. Critical strike chance stacks additively. Runes, items and abilities can increase critical strike chance.
The maximum critical strike chance you can reach at level 1 without items is 20.25%, excluding Ashe's and Tryndamere's passive.
Critical strike chance has a hard cap at 100%, at which point all of your basic attacks will be critical strikes.
Increasing critical strike chance[]
Items[]
- +18% critical strike chance, +45 armor. Unique passive: You gain attack damage equal to 1.5% of your maximum health. 2355 gold :
- +12% critical strike chance. Unique passive: Gain +5 gold per 10 seconds. 750 gold :
- +8% critical strike chance. 400 gold :
- +20% critical strike chance, +20% attack speed, +35 tenacity. 1450 gold :
- +18% critical strike chance. 830 gold :
- On use, grants 8% critical strike chance and +12–22% attack speed (based on champion level) for 4 minutes. 250 gold :
- +15% critical strike chance, +18% life steal. Unique passive: On hit, target suffers 4 magic damage per second for 8 seconds (maximum 1 stack). Unique active: Target enemy champion suffers −50% healing effectiveness for 8 seconds. 20 second cooldown. 1350 gold :
- +25% critical strike chance, +80 attack damage. Unique passive: +50% critical strike damage. 3830 gold :
- +30% critical strike chance, +55% attack speed, +12% movement speed. 2845 gold :
- +15% critical strike chance, +30 ability power, +30 attack damage, +30% attack speed, +250 health, +250 mana, +12% movement speed. Unique passive: On hit, 25% chance for target to be slowed by 35% (+25% for ranged attacks) for 2.5 seconds. Unique passive: On cast, for 10 seconds, your next standard attack deals extra damage equal to 150% of your base attack damage. Cooldown 2 seconds. 4070 gold :
- +18% critical strike change, +20 attack daamge. Unique Passive: Your basic attacks inflict Grievous Wounds on enemy champions, causing 50% reduced healing and regeneration for 1.5 seconds. 1955 gold :
- +15% critical strike chance, +30 attack damage. Unique passive: +20 armor penetration, +15% cooldown reduction. Unique active: Gain +50% attack speed and +20% movement speed for 4 seconds. Attacking enemies with melee attacks increases the duration by 2 seconds to a maximum of 8 seconds. 60 second cooldown. 2687 gold :
- +10% critical strike chance, +20% attack speed, +6% movement speed. 1195 gold :
Champion abilities[]
- increases her critical strike chance by Error: Parameter '3' is not accepted. every 3 seconds while out of combat, removed after the next attack.
- grants him 100% critical strike chance against targets below 15% of their maximum health.
- Lethality Lethality and runes will still apply. grants him 100% critical strike chance on his next attack, but for modified critical damage: 40% / 60% / 80% / 100% / 120%. Bonus critical damage from ,
- passively increases his critical strike chance by 0.35% per point of Fury he currently has.
Runes[]
- Malice runes increase critical strike chance.
Damage[]
Critical strike damage affects the amount of bonus damage that a champion's critical strike deals. All champions begin with +100% bonus damage on a critical strike, thus doing 200% damage. This statistic stacks additively.
Critical strike damage applies only to a champion's physical damage portion of an auto-attack. Critical strike damage will not affect any on-hit damage, including physical damage from effects such as and Siphoning Strike). However, all forms of additional damage will stack with critical strike damage (unless critical strike is disabled for the modified attack, see on-hit effects).
The maximum critical strike damage bonus obtainable with runes, (45.51%), and masteries, (10%), is 55.51%. The only item that adds Critical Strike damage is the attack damage.
. The maximum damage dealt by a Critical Strike is found by adding up all these sources, 200% + 55.51% + 50% is 305.51% of the champion'sIncreasing critical strike damage[]
Items[]
- Unique Passive: +50% critical strike damage. +80 attack damage, +25% critical strike chance. 3830 gold :
Masteries[]
Runes[]
- Furor runes increase critical strike damage.
Skills affected by Critical Chance[]
Certain skills are capable of Critical Strikes and/or are affected by Critical Chance, however these skills may bound to certain limitations. E.g. attack damage, and the bonus damage part of the skill is not accounted.
will gain critical damage bonus only based on herBelow is the list of skills that are capable and affected by critical strikes and chances.
- : The entire damage including its bonus damage component can critically strike.
- , is procced by critical strikes
- : The entire damage including its bonus damage component can critically strike.
- : Only bonus damage aside from base damage can critically strike.
- : Only bonus damage aside from base damage can critically strike.
- : The entire damage including its bonus damage component can critically strike.
- : Only base attack damage component gain critical damage bonus and applied as magic damage.
- : Damage bonus increases damage after critical modifier.
- : The entire damage including its bonus damage component can critically strike.
- : Only applicable to first hit.
- : Damage bonus increases damage after critical modifier.
- : The entire damage including its bonus damage component can critically strike.
Miscellaneous[]
Other skills that may OR may not be affected by critical strikes and chances, due to other reasons.
- attack damage portion only, which may lead to the current result of "Critically strikes without inflicting Critical bonus damage. : There is a known bug for the skill to critically strikes, yet receive no critical damage. This may be due to it switches the entire damage into "bonus damage", and the skill itself allows critical strike to base on the
- : Only affected by critical condition based on his , and critical bonus only affected by it's own modifier of 150% of skill's damage, instead of regular modifier. does not change this modifier, nor critical chance from any item affects it.
- : Causes next auto-attack during the next 6 seconds to deal increased damage, which is described as a "Critical Strike", and is affected by any other modifier such as .
- : Critical damage increment does not affect the resulting damage during all 3 hits. This may be due to all 3 hits are counted as purely "bonus damage portion". This would be assuming that only base damage is accounted to critical damage bonus, whereby since the "base damage" of this skill is "0", thus resulting damage is not affected by critical damage bonus.
Champion statistics | |
---|---|
Offensive | |
Defensive | |
Magical |