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{{C-top}} ==技能使用== *{{cai|Double Strike|Master Yi}} is similar to {{cai|Headshot|Caitlyn}}. It is very useful when farming [[minion]]s. Gathering stacks on it by attacking [[minion]]s, then attacking the enemy on the seventh strike is an effective harassment method. *{{ai|Alpha Strike|Master Yi|Alpha Strike's}} multiple-target component has a deceptively long range. You can target [[minion]]s near an enemy [[champion]] to [[harass]] them. * {{ai|Alpha Strike|Master Yi}} can also be used defensively. Since it includes a dash function, you can dodge skillshots. Also, {{ci|Master Yi}} is untargetable during the teleport, so {{ai|Alpha Strike|Master Yi}} can be used to dodge [[AoE]] nukes such as {{cai|Absolute Zero|Nunu}} if timed properly. *If you're in a lane against ranged players, leveling up {{ai|Meditate|Master Yi}} can allow you to stay in the lane longer and gain levels faster than the opponents. *Use {{ai|Meditate|Master Yi}} if you are being focused on, as the bonus [[armor]] and [[magic resistance]] greatly reduces your damage taken. **{{ai|Meditate|Master Yi}} is especially useful when an opponent is trying to turret dive against {{ci|Master Yi}}. He can stand next to the [[turret]] and use {{ai|Meditate|Master Yi}} to hold off damage from the opponent while they are repeatedly being hit by the [[turret]]. *When you are being chased, hiding in a brush and channeling {{ai|Meditate|Master Yi}} can give you the upper hand against the enemies. However, do not do this if they can still defeat you after the {{ai|Meditate|Master Yi}}. *Be aware that Blinds can effectively cut almost all of {{cis|Master Yi}} damage if not using an [[ability power]] build. *When playing [[ability power]] {{ci|Master Yi}}, remember that {{ai|Highlander|Master Yi}} refreshes all your cooldowns on a kill. Try to cast {{ai|Alpha Strike|Master Yi}} so it will result in a kill. This may seem like kill stealing but it will greatly increase the damage the other team will take. *{{ai|Highlander|Master Yi}} can be used as an effective escape tool, especially with {{si|Ghost}} used at the same time. it is also incredibly great at chasing enemies because you cannot be slowed and gain a [[movement speed]] boost. *Triggering {{ai|Wuju Style|Master Yi}} and {{ai|Highlander|Master Yi}} when combined with various melee increases makes {{ci|Master Yi}} a high damage dealer, if for short periods. It's especially effective in destroying [[turrets|towers]]. *{{ai|Wuju Style|Master Yi}} combined with {{ai|Alpha Strike|Master Yi}} are very strong for last hitting [[minion]]s. *{{ci|Master Yi}} is one of the best [[backdoor]]ers, Activating {{ai|Highlander|Master Yi}} and {{ai|Wuju Style|Master Yi}} then attacking a [[turret]] can take it down very fast. ==物品使用== *{{ci|Master Yi}} can build several ways. With the proper items and runes, he can be built as a burst mage, or he can build {{ii|Atma's Impaler}} and {{ii|Warmog's Armor}} to be a tanky DPS. *{{ii|Doran's Shield}}, as with most champions, helps in laning because of the [[armor]], [[health]], and [[health regeneration]]. *Because {{ci|Master Yi}} is very fragile, [[critical strike]] and items can help him deal a lot of burst damage in and [[life steal]] helps him stay alive as long as he's doing damage. **{{ii|Infinity Edge}} and {{ii|Phantom Dancer}} are great [[critical strike]] items. {{ii|Phantom Dancer}} is more effective for {{ci|Master Yi}} early, it should be obtained before {{ii|Infinity Edge}}. *[[Attack speed]] items like {{ii|Phantom Dancer}}, {{ii|Berserker's Greaves}}, and {{ii|Zeke's Herald}} can greatly increase his DPS with {{ai|Double Strike}}. It is important to keep in mind {{ai|Highlander|Master Yi|Highlander's}} [[attack speed]] bonus; it's not hard to accidentally cap out his [[attack speed]]. *Combining [[attack damage]] and [[attack speed]] items are effective in increasing {{cis|Master Yi}} DPS. **{{ii|The Black Cleaver}} is a great item for {{ci|Master Yi}}. With the [[attack speed]] boost of {{ai|Highlander}}, he can easily achieve the maximum three [[armor reduction]] stacks and make quick work of any squishy target. Furthermore, on the kill, {{ai|Highlander}} will refresh all of his cooldowns. *[[Cooldown reduction]] items are great to increase his overall use of abilities, which in general have fairly long cooldowns. **Using {{ai|Highlander|Master Yi}} and the active effect of {{ii|Youmuu's Ghostblade}} at the same time is very effective in many situations since both of these have great [[attack speed]] and [[movement speed]] bonus. Rushing {{ii|Youmuu's Ghostblade}} at level 1 by starting with a {{ii|Long Sword}} and leveling {{ai|Wuju Style|Master Yi}} allows for effective last hitting and a high damage output. That gives you 15 bonus damage, or with {{ai|Wuju Style|Master Yi}}, 30 bonus damage early game. *Generally, items that provide bonuses on attacking or subsequent attacking are more useful on {{ci|Master Yi}} than on other heroes due to {{ai|Double Strike|Master Yi}} and his high [[attack speed]]. *Since {{ci|Master Yi}} is an effective DPS/Pusher, it is useful to build him with [[damage]] and [[attack speed]] [[runes]]. [[Life steal]] can also be useful with increased damage and [[attack speed]], but is not necessary. *{{ci|Master Yi}} is extremely vulnerable to [[crowd control]] abilities, especially [[blind]] and [[snare]], so players are recommended {{si|Cleanse}} as a [[summoner spell]] to counteract these effects. **{{ii|Quicksilver Sash}} can provide good results in surviving; the active "Cleanse" effect is very useful for countering [[crowd control]]. The [[magic resistance]] also helps against return damage from {{ii|Thornmail}}, a primary counter to {{ci|Master Yi}}. ** {{ii|Banshee's Veil}} similarly helps to fizzle initiation abilities (which are often [[crowd control]]). *A full [[ability power]]-based {{ci|Master Yi}} can work well. {{ai|Alpha Strike|Master Yi}} becomes a fairly strong AoE nuke, and is refreshed instantly if a kill is scored while {{ai|Highlander|Master Yi}} is active. {{ai|Meditate|Master Yi}} also heals far more, often making {{ci|Master Yi}} unkillable while meditating, and allows him to tank turrets for his team (of course, any hard [[crowd control]] effect will break it). *A hybrid [[ability power]]-based {{ci|Master Yi}} can yield good results with items such as {{ii|Lich Bane}} or {{ii|Trinity Force}}, especially if your enemies have high [[armor]]. **The unique combination of stats from {{ii|Nashor's Tooth}} can make it very useful for {{ci|Master Yi}}. [[Mana regeneration]] and [[cooldown reduction]] specifically target his biggest weaknesses and [[ability power]] and [[attack speed]] target his biggest strengths. *{{ii|Sword of the Occult}} works exceptionally well with {{ci|Master Yi}}, as after level 6, and even before he is able to rip through most casters with ease, creating a powerful snowball effect. ==Jungling== *Due to {{cai|Alpha Strike|Master Yi}} chance to hit [[monster]]s for extra damage, {{ci|Master Yi}} can jungle very well even though he doesn't have natural sustain besides {{ai|Meditate|Master Yi}} in the jungle. His ganks can be very powerful if your team mate lands [[crowd control|CC]] on the enemy. *Starting items: {{ii|Cloth Armor}}, {{ii|Health Potion}}{{times}}5 OR {{ii|Vampiric Scepter}} *Skill progression: {{ai|Alpha Strike|Master Yi}} → {{ai|Wuju Style|Master Yi}} → {{ai|Alpha Strike|Master Yi}} → {{ai|Wuju Style|Master Yi}} → {{ai|Alpha Strike|Master Yi}} → {{ai|Highlander|Master Yi}} *Jungling order: {{ci|Ancient Golem|Blue golem}} ({{si|Smite}}) → {{ci|Giant Wolf|Wolves}} → {{ci|Wraith|Wraiths}} → {{ci|Lizard Elder|Red Lizard}} ({{si|Smite}}) → {{ci|Golem|Small Golems}} → Gank *Alternate order: {{ci|Giant Wolf|Wolves}} → {{ci|Ancient Golem|Blue golem}} ({{si|Smite}}) → {{ci|Wraith|Wraiths}} →''' '''{{ci|Lizard Elder|Red Lizard}} ({{si|Smite}}) → Gank ==官方推荐出装== {| |{{ri|Classic|Doran's Shield|Berserker's Greaves|Youmuu's Ghostblade|Last Whisper|Guardian Angel|Zeke's Herald}} |{{ri|Dominion|Vampiric Scepter|Berserker's Greaves|Zeal|Sanguine Blade|Infinity Edge|Odyn's Veil}} |{{ri|Proving Ground|Chalice of Harmony|Sorcerer's Shoes|Rabadon's Deathcap|Lich Bane|Morello's Evil Tome|Void Staff}} |} ==对抗此英雄== *{{cis|Master Yi}} strength is his biggest weakness. His main damage output is his auto-attacks. Therefore, buying a {{ii|Thornmail}} or {{ii|Frozen Heart}} will help you defend yourself. *When Yi uses {{ai|Meditate|Master Yi}}, it is better to use a form of [[crowd control]] (especially [[silence]] or [[knockup]], as these interrupt him) than attempting to deal damage. *Using {{si|Exhaust}} on {{ci|Master Yi}} can cripple his damage output, even during {{ai|Highlander|Master Yi}}. *Slow is ineffective when {{ci|Master Yi}} uses {{ai|Highlander|Master Yi}}. *{{ci|Master Yi}} excels at [[backdooring]]. Keep this in mind and be particularly aware of your mini-map. *You can use {{si|Ignite}} on {{ci|Master Yi}} during {{ai|Meditate|Master Yi}} to reduce his healing by half but it will not stop him from channeling the spell. *When {{ci|Master Yi}} is laning AP mid, he relies on {{ai|Meditate|Master Yi}}, thus making champions that can apply Grievous Wounds / healing reduction strong counterpicks (such as {{ci|Fizz}}). **This also makes building {{ii|Morello's Evil Tome}} viable for countering, giving both AP and the active effect of Grievous Wounds. *Remember that {{cai|Wuju Style|Master Yi}} only gives him the bonus when the spell is not on cooldown, making {{ci|Master Yi}} weaker when {{ai|Wuju Style|Master Yi}} is on cooldown. {{C-bot}} {{翻译状态|title=Master Yi/Strategy|date=2012-11-30|oldid=1438492}} [[Category:Champion strategies]]
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