Statikk Shiv is a finished item in League of Legends.
合成所需
性价比[]
Gold Value
- 40% attack speed = 1000
- 25% critical strike chance = 1000
- 7% movement speed = 276.5
Gold Efficiency
- 87.56% gold efficient, without its passive. is
相似装备[]
Notes[]
- Each basic attack generates 6 Energize stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to simple movement, using dashes or blinks, or being displaced to another location.
- Attacks declared before the charged attack either lands, the target dies, becomes untargetable or if that projectile is destroyed will not generate stacks.
- Statikk Shiv's passive does not apply spell vamp, life steal or on-hit effects.
- Statikk Shiv's passive stacks with other Energized effects.
- passive at the same rate as without, even if 3 targets are hit. energizes
Strategy[]
- An autoattack-reliant champion energizes Statikk Shiv faster by attacking than moving.
- Considering a movement speed of 380 units per second (with normal tier 2 boots), moving energizes 15.2 charges per second, while an average attack speed of a normal level 18 champion who has ~1.2 attack speed with just Statikk Shiv energizes ~7.2 charges per second (given the average possible attacks to energize charges). Moving charges roughly twice as fast.
- Statikk Shiv works very well if not best on any champion whose abilities can apply on-hit effects in order to make use of the extra damage.
Trivia[]
- James 'Statikk' Bach, a Senior Game Designer at Riot. is named after
- Prior to V5.22, Statikk Shiv had the same animation effects and sound with .
- When activating both and Statikk Shiv passive within a small enough window, whichever was casted second will not have the sound effects replay (due to the previous exact copy of the sound just previously playing).
- The only difference is that Statikk Shiv applies the effect at the seven closest targets, whereas units that are affected by . targets all
版本更新[]
;V10.11
- Bonus movement speed increased to 7% from 5%.
- V9.23
- Combine cost reduced to 500 from 800 .
- Energized stacks per attack reduced to 6 from 12.
- Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
- New Effect: Energized effects now also work on structures.
- Energized damage changed to 120 at all levels from 60 − 140 (based on level).
- New Effect: Damage from other Energized effects now stacks.
- Removed: Energized effects can no longer critically strike.
- Number of bounces increased to 7 from 5.
- Unique Energized bonus magic damage and chain lightning is now named Electroshock.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Electroshock: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks bounce to 7 targets.
- Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals 60 − 140 (based on level) bonus magic damage on-hit.
- Previous Passive: Energized attacks bounce to 5 targets and are affected by critical strike modifiers.
- V9.17
- Bug Fix: Will no longer hit nearby targets outside of when the holder attacks him within it.
- V9.4
- Two passive effects (unnamed and Shiv Lightning) changed to Energized and a unique passive.
- Unique Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60 − 140 (based on level) bonus magic damage on hit.
- Unique Passive: Energized attacks bounce to 5 targets and can critically strike.
- V9.3
- Total cost reduced to 2600 from 2800 .
- Attack speed increased to 40% from 35%.
- Critical strike chance reduced to 25% from 30%.
- V8.15
- V8.11
- V8.6
- Shiv Lightning damage reduced to 60 − 140 (based on level) from 60 − 160 (based on level).
- Removed: Dealing 65% bonus damage to minions.
- V7.9
- Combine cost increased to 600 from 550 .
- Energized attack bonus damage increased to 60 − 160 (based on level) from 50 − 120 (based on level).
- Bonus damage to minions reduced to 65% from 120%.
- Energized attack bonus damage against minions reduced to 99 − 264 (based on level) from 110 − 264 (based on level).
- V6.21
- Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
- V6.3
- Bonus damage increased to 50 − 120 (based on level) from 30 − 100 (based on level).
- Damage against minions increased to 110 − 264 (based on level) from 66 − 220 (based on level).
- V6.1
- Bonus damage to minions increased to 「 120% 」「 66 − 220 (based on level) 」 from 「 75% 」「 53 − 175 (based on level) 」.
- V5.24
- Total cost increased to 2600 from 2500 .
- The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.
- V5.23
- Damage adjusted to 30 − 100 (based on level) from 50 − 150 (based on level).
- Bonus damage to minions increased to 75% from 50%.
- V5.22
- Attack speed reduced to 35% from 40%.
- Movement speed reduced to 5% from 6%.
- Critical strike chance increased to 30% from 20%.
- Removed unique passive.
- Added unique passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Shiv Lightning.
- Added unique passive - Shiv Lightning: Your next basic attack (on-hit) deals 50 − 150 (based on level) bonus magic damage, increased to 75 − 225 (based on level) against minions, that can spark to up to 4 additional nearby units. This damage can critically strike and scales with critical strike damage.
- Combine cost increased to 550 from 525 .
- Removed from recipe.
- Added to recipe.
- V4.10
- V4.2
- The passive magic damage will now only critically strike if the associated attack critically strikes.
- V1.0.0.152 Added
参考资料[]
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Mythic items
- Ornn's Mythic item upgrades
- Champion exclusive items
- Minion and Turret items
- Removed items
"Transmogulate!" 本文是英文页面 Statikk Shiv 的翻译,最后翻译时间:2020-10-25 ,点击这里可以查看翻译后英文页面的改动。 |