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==技能使用== * {{ci|Skarner}} excels at chasing down difficult targets with his unique, utility-based kit, while providing sustainability in both damage and health. These skills are best used as a jungler for effective ganks. * {{ai|Energize}} is a powerful passive effect that allows {{ci|Skarner}} to reduce the cooldown of all his abilities simply by auto-attacking enemies. ** This passive synergizes strongly with attack speed items such as {{ii|Wit's End}}. The faster {{ci|Skarner}} can attack, the faster his abilities will become available again. ** Don't be afraid to clear jungle camps at a slower pace by foregoing the use of {{ai|Crystal Slash}} for {{ai|Crystalline Exoskeleton}} in order to make use of {{ai|Energize}} to reduce the cooldown of {{cai|Impale|Skarner}}, his ultimate ability. * {{cai|Crystal Slash|Skarner}} is his most useful ability. It provides a constant source of hybrid damage and strong slow, all in a powerful area of effect delivery around him. ** In order for {{ai|Crystal Slash}} to apply its bonus magic damage and slow effect, it must first be 'charged' by striking an enemy unit, then used again within five seconds. *** When ganking, charge {{ai|Crystal Slash}} off an enemy minion while on your way to enemy targets to have the slow available immediately. ** {{ai|Crystal Slash}} is {{cis|Skarner}} bread and butter when jungling. Simply cast it whenever available to quickly clear minion camps between objectives and ganks. ** The purchase of a {{ii|Sheen}} is a powerful item thanks to the ability to repeatedly proc its active effect with {{ai|Crystal Slash}}. * {{ai|Crystalline Exoskeleton}} provides {{ci|Skarner}} with a shield, allowing him to soak up more damage in all situations, and giving him increased mobility and melee DPS while it holds. ** Activate {{ai|Crystalline Exoskeleton}} when ganking to quickly close the gap towards your targets. *** Be cautious not to cast it too early - if the effect runs out before you reach your target, they may be easily able to escape. ** Using {{ai|Crystalline Exoskeleton}} during fights in melee range will give {{ci|Skarner}} a noticeable advantage over his enemy should they be fighting back. ** {{ai|Crystalline Exoskeleton}} has great synergy with {{ai|Energize}}. By auto-attacking faster, {{ci|Skarner}} can reduce his cooldowns even quicker than without. ** Keep in mind that {{cis|Skarner}} movement and [[attack speed]] bonuses will only persist for as long as the shield remains. If the shield is broken before the duration ends, the bonuses will still be lost. *** For these reasons, use the additional mobility the shield provides to avoid skill shots or spells that may break the shield. * {{ai|Fracture}} is {{cis|Skarner}} only true ranged ability, striking with an area of effect, and applying a debuff against targets hit that will heal {{ci|Skarner}} after receiving more damage from him. ** The healing debuff can be activated through any damage means that come from {{ci|Skarner}}. This includes passive item effects ({{ii|Sunfire Cape}}), active item effects ({{ii|Deathfire Grasp}}) abilities ({{ai|Crystal Slash}}), and simple auto-attacks. ** Casting {{ai|Fracture}} into a quick strike of {{ai|Crystal Slash}} is a popular and effective means to give {{ci|Skarner}} a quick burst of health and sustain during a fight. ** {{ai|Fracture}} will heal if the spell itself kills the target. It will not, however, heal you if a target marked by a {{ai|Fracture}} debuff is killed before it is activated. * {{cai|Impale|Skarner}} is his trademark ability, suppressing an enemy target while allowing {{ci|Skarner}} to freely move them around. ** {{ai|Impale}} has unmatched utility when ganking, engaging, disengaging, or saving targets. *** Using {{ai|Impale}} during a gank will allow you to pull your victim further away from their turret, giving your friendly laner more time to engage them, and yourself more space to slow and damage them over. *** Casting {{si|Flash}} or using {{ii|Shurelya's Reverie}} into an {{ai|Impale}} is a powerful way to grab key enemy targets and pull them into your team for a quick kill during team fights. *** When falling back, grabbing strong enemy initiators such as {{ci|Amumu}} or {{ci|Galio}} early and pulling them further away from your team will put them out of position and make their strong ultimates ineffective, saving them from a hard engagement. *** {{ci|Skarner}} can easily pull away dangerous targets from a friendly carry using {{ai|Impale}}, then slowing them with {{ai|Crystal Slash}}. ** During {{ai|Impale}}, you will be unable to cast {{ai|Fracture}} or {{si|Flash}}. {{ai|Crystal Slash}}, {{ai|Crystalline Exoskeleton}}, and other Summoner Spells will still remain available. *** Remember to cast {{ai|Crystal Slash}} before and after using {{ai|Impale}} to apply a slow effect immediately upon it ending, ensuring your victim cannot quickly or easily escape afterwards. *** Using {{ai|Crystalline Exoskeleton}} will allow you to pull your victim further back than otherwise. ** {{ai|Impale}} is uniquely powerful compared to other suppression spells such as {{cai|Infinite Duress|Warwick}} and {{cai|Nether Grasp|Malzahar}}, in that it cannot be canceled by outside sources such as stuns and silences, as it has no channel time. *** It can still, however, be broken by the purchase and use of a {{ii|Quicksilver Sash}} by the victim. * Be wary not to spam all of your spells as soon as available, or you will risk putting yourself out of [[mana ]]quickly and before you need it most. ** Save the casts of {{ai|Crystal Slash}} for when the slow effect ends against a target to reapply it efficiently. When clearing minions, cast it once every five seconds to maintain its bonus magic damage. ** Avoid using {{ai|Crystalline Exoskeleton}} when not receiving damage. Activating it when an enemy turns to fight you will give you an immediate advantage in damage and tankiness.
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