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拉姆斯頭像.png 拉姆斯
披甲龍龜
售價: IP 3150RP 270
英雄屬性 近戰坦克 上線時間 July 10th, 2009
Attackpower.png
40
Defensepower.png
100
Abilitypower.png
50
Difficulty.png
50
角色數據
生命值 420 (+86) 攻擊力 50 (+3.5)
生命回復 8 (+0.55) 攻擊速度 0.625 (+2.22%)
魔法值 255 (+33) 護甲 21 (+3.8)
魔法回復 4.5 (+0.3) 魔法抗性 30 (+1.25)
射程 125 移動速度 335

拉姆斯頭像.png 拉姆斯
披甲龍龜
售價: IP 3150RP 270
英雄屬性 近戰坦克 上線時間 July 10th, 2009
Attackpower.png
40
Defensepower.png
100
Abilitypower.png
50
Difficulty.png
50
角色數據
生命值 420 (+86) 攻擊力 50 (+3.5)
生命回復 7 (+0.55) 攻擊速度 0.625 (+2.22%)
魔法值 255 (+33) 護甲 21 (+3.8)
魔法回復 4.5 (+0.3) 魔法抗性 30 (+1.25)
射程 125 移動速度 335

Rammus, the Armordillo is a champion in League of Legends.[1]

Abilities編輯

Spiked Shell
SpikedShell

Rammus receives 25% of his total armor as bonus attack damage.

Powerball
消耗: 70 / 80 / 90 / 100 / 110 mana
冷卻: 10
Powerball

Active: Rammus enters a rolling ball state for up to 7 seconds, increasing his movement speed by 30% and then continues accelerating. Upon impacting with an enemy, all nearby enemies will be knocked back for an instant and be dealt magic damage. Additionally, targets affected by the impact will be slowed for 3 seconds.

  • Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 100% AP)
  • Slow: 20% / 25% / 30% / 35% / 40%
  • Impact radius: 200 (estimate)
  • Knock back distance: 100 (estimate)
Defensive Ball Curl
消耗: 40 mana
冷卻: 14
DefensiveBallCurl

Active: Rammus enters a defensive stance for 6 seconds, vastly increasing his armor and magic resistance and returning magic damage for each autoattack that enemies use on him.

  • Armor & Magic Resist Bonus: 40 / 60 / 80 / 100 / 120
  • Magic Damage Returned: 15 / 25 / 35 / 45 / 55 (+ 10% total armor)
Puncturing Taunt
範圍: 325
消耗: 50 / 60 / 70 / 80 / 90 mana
冷卻: 12
PuncturingTaunt

Active: Rammus taunts a target enemy, reducing their armor and forcing them to attack Rammus for a few seconds.

  • Armor Reduction: 10 / 15 / 20 / 25 / 30
  • Duration: 1 / 1.5 / 2 / 2.5 / 3
Tremors
消耗: 120 mana
冷卻: 60
Tremors

Active: Rammus creates tremors beneath him for 8 seconds dealing magic damage to nearby units and structures each second. Rammus can move, attack and use other abilities while Tremors is in effect.

  • Magic Damage Per Second: 65 / 130 / 195 (+ 30% AP)
  • Maximum Magic Damage: 520 / 1040 / 1560 (+ 240% AP)
  • Radius of AoE: 300

References編輯

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