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==技能使用== *{{ai|Powerball|Rammus}} can interrupt jump moves such as {{cai|Leap Strike|Jax}} or {{cai|Rocket Jump|Tristana}} mid-jump. **Abilities such as {{cai|Leap Strike|Jax}}, {{cai|Decisive Strike|Garen}} and {{cai|Audacious Charge|Xin Zhao}} will not stop {{ai|Powerball|Rammus}} if Rammus is accelerating in the opposite direction. **If an enemy {{ci|Renekton}} uses {{ai|Slice and Dice|Renekton}} through Rammus while he is using {{ai|Powerball|Rammus}}, the ability won't be canceled. *{{ai|Defensive Ball Curl|Rammus}} increases {{cis|Rammus}} [[armor]], which increases his damage due to {{ai|Spiked Shell|Rammus}} by (10/15/20/25/30). *{{ai|Powerball|Rammus}} can be used as an effective escape mechanism. It also has a slight knock-up effect, and this allows for you to run into pursuers to momentarily disable them. *As {{ai|Powerball|Rammus}} speeds up continuously after the initial cast, it's sometimes better to let it speed up in a brush before rolling at someone. *{{si|Flash}} can be used while in {{ai|Powerball|Rammus}} to jump across a [[minion]] wave to catch your opponent off-guard. *{{ai|Powerball|Rammus}} can hit [[stealth]]ed champions such as {{ci|Twitch}}, {{ci|Shaco}}, {{ci|Akali}}, or {{ci|Evelynn}}, dealing damage and knocking them back. It will also work against a {{ai|Camouflage|Teemo|Camouflaged}} {{ci|Teemo}}, knocking him out of stealth. This can be useful for chasing them if they go stealthed at low health. *You can use {{ai|Powerball|Rammus}} then use {{si|Teleport}} to be at a high speed when reaching your destination. *{{ai|Powerball|Rammus}} will damage and slow enemies reviving from pseudo death ({{ii|Guardian Angel}} or {{cai|Chrono Shift|Zilean}}) or {{ii|Zhonya's Hourglass}}, granting an easy kill. *{{ai|Puncturing Taunt|Rammus}} can be used on enemies pushing your [[turret]] to make them attack you and causing the turret to attack them. It can also be used to take the focus off more squishy allies, allowing them to deal more damage than they would have had they been the focused target. *{{ai|Puncturing Taunt|Rammus}} can also be used to "pull" enemies towards your team as an enemy will be forced to get into attack range to hit you. This is more effective with melee champions whose attack range is shorter than ranged ones. *When using {{ai|Tremors|Rammus}}, you can use all your spells to keep enemies in range of this spell in order to maximize damage. This is possible because the ultimate is not channeled. *{{ai|Tremors|Rammus}} affects turrets, making {{ci|Rammus}} a very good pusher, especially lategame when he can tank the turret for his team. **[[Backdoor]]ing is a simple matter because you can easily use {{ai|Powerball|Rammus}} to run away before enemies catch up. *{{ci|Rammus}} can use {{ai|Tremors|Rammus}} while using {{ai|Powerball|Rammus}}, making it very useful for destroying towers or champions that are low on health and escaping.
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