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Rammus
技能[]
- Notes
- The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and stacking .
- If the ability is not manually recasted, the secondary effect will trigger without being considered as an ability activation.
- Powerball will still collide with enemies if Rammus is ghosted.
- For the purpose of moving closer to an enemy when right clicking them, Powerball also reduces Rammus' attack range to 0 for the duration.
- Because Powerball uses [[File:Template:Tip data/Center range|20px|link=Template:Tip data/Center range]][[File:Template:Tip data/Center range|20px|link=Template:Tip data/Center range]][[File:Template:Tip data/Center range|20px|link=Template:Tip data/Center range]] [[:Template:Tip data/Center range|center range]], Rammus may still find himself not automatically colliding with targets with a radius of 135 units or larger. Instead, the player has to right click a destination that causes Rammus to attempt to roll close by the large enemy.
- Powerball will trigger Mana Charge twice (upon activation and when ending it prematurely).
- Powerball is not a movement channel, and so will not be interrupted by root and ground.
- The following table refers for interactions while Rammus is channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | interrupts. is disabled. is usable. This ability recasts to end channel. | |
Movement | Allowed | |
Items | Usable | |
Disabled | ||
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Usable | |
Spells | Usable | Barrier Clarity Cleanse Exhaust Ghost Heal Ignite Smite Flash |
Disabled | N/A | |
Interrupted by | Teleport Recall Hexflash | |
Interrupted by |
- Notes
- The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Deactivating the ability manually does not.
- Defensive Ball Curl ends immediately if is cast.
- Defensive Ball Curl will return damage from attacks and/or abilities that apply on-hit effects ( ) as well as from Wind's Fury (will not return damage from turrets, , or ).
- The resistance scaling will factor from all other sources, including Defensive Ball Curl's flat bonus. This will recalculate over the duration.
- The slow is reduced by slow resist.
參考資料[]
英雄一览