Armor is a stat that all units have, including minions, monsters, and buildings. Increasing armor reduces the physical damage the unit takes. Each champion begins with some armor which increases with level. You can gain additional armor from abilities, items, masteries, and runes. Armor stacks additively.
Incoming physical damage is multiplied by a factor based on the unit's armor:
- Damage multiplier = 100 / (100 + Armor) if Armor ≥ 0
- Damage multiplier = 2 − 100 / (100 − Armor) if Armor ≤ 0
- 25 armor → ×0.8 incoming physical damage (20% reduction).
- 100 armor → ×0.5 incoming physical damage (50% reduction).
- −25 armor → ×1.2 incoming physical damage (20% increase).
Every point of armor requires a unit to take 1% more of its maximum health in physical damage to be killed. This is called effective health.
- Example: A unit with 60 armor has 60% more of its maximum health in effective health, so if the unit has 1000 maximum health, it will take 1600 physical damage to kill it.
What this means: by definition, armor does not have diminishing returns, because each point increases the unit's effective health against physical damage by 1% of its current actual health whether the unit has 10 armor or 1000 armor.
- Note: Unlike health, increasing armor also makes healing more effective because it takes more effort to remove the unit's health than it does to restore it.
Ways to increase armor编辑
- +18 armor. Unique Aura: Nearby allied champions gain +12 armor, +8 attack damage, and +15 magic resistance. +270 health, +24 magic resistance. 1925 gold. :
- +45 armor, +18% critical strike chance. Unique Passive: You gain attack damage equal to 1.5% of your maximum health. 2355 gold. :
- +45 armor. 700 gold. :
- +18 armor. 300 gold. :
- +10 armor, +120 health, +8 health regeneration. 475 gold. :
- +25 armor. Unique Aura: Nearby allied champions gain +10 health regeneration. 900 gold. :
- +99 armor, +500 mana. Unique Passive: +20% cooldown reduction. Unique Passive: Nearby enemies suffer −20% attack speed. 2775 gold. :
- +45 armor, +425 mana. Unique Passive: +15% cooldown reduction. 1525 gold. :
- +68 armor, +38 magic resistance. Unique Passive: Revives your champion upon death, restoring 750 health and 375 mana. 5 minute cooldown. 2600 gold. :
- +35 armor, +300 health. Unique Aura: Nearby allied champions gain +15 health regeneration. Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 damage, +10 per level. 60 second cooldown. 2225 gold. :
- +25 armor, +40 attack damage, +40% attack speed. Unique Passive: On hit, target suffers magic damage equal to 4% of target's maximum health (maximum 120 versus monsters). 3800 gold. :
- +23 armor, +15 attack damage. Unique Passive: On hit, 20% chance for target minion/monster to suffer 300 magic damage. 1000 gold. :
- +25 armor Unique Passive: Enhanced Movement 2. Reduces the damage taken from non-turret autoattacks by 10%. 850 gold. :
- +75 armor, +350 health, +25 health regeneration. Unique Passive: +5% cooldown reduction. Unique Passive: On being hit, 20% chance for attacker's attack speed and movement to be slowed by 35% for 3 seconds. Unique Active: Surrounding units' attack speed and movement are slowed by 35% for 2 seconds plus 0.5 seconds for each 100 armor and magic resistance you have. 60 second cooldown. 3075 gold. :
- +45 armor, +450 health. Unique Passive: Nearby enemies suffer 40 magic damage per second. 2610 gold. :
- +100 armor. Unique Passive: On being hit, attacker suffers magic damage equal to 30% of the attack's damage (before armor reduction). 2000 gold. :
- +50 armor, +20 health regeneration. Passive: On being hit, 20% chance for attacker's attack speed and movement to be slowed by 35% for 3 seconds. 1350 gold. :
- +30 armor, +23 attack damage, +15% life steal. Unique Passive: On hit, 20% chance for target minion/monster to suffer 425 magic damage. Unique Active: Places a Sight Ward at target location. 3 minute cooldown. 1600 gold. :
- +50 armor, +100 ability power. Unique Active: For 2 seconds, you are invulnerable and untargetable but cannot take any actions. 90 second cooldown. 3100 gold :
- +30 armor, +25 attack damage. Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 300 bonus magic damage. Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown). 1200 gold :
Note: Only the armor buff effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
- 阿卡丽的 Twilight Shroud lays down a cloud of smoke for 8 seconds. While inside of the cloud, she gains 10 / 20 / 30 / 40 / 50 armor.
- 艾尼维亚的 Rebirth allows her to enter an egg-state for up to 6 seconds upon reaching 0 health. While in this state, she will receive an armor modifier of .
- 安妮的 Molten Shield increases her armor by 20 / 30 / 40 / 50 / 60 for 8 seconds.
- 伊莉丝的Spider Form Spider Form increases her armor by 10 / 15 / 20 / 25.
- 加里奥的 Bulwark increases an allied champion's armor by 30 / 45 / 60 / 75 / 90 for 4 seconds.
- 盖伦的 Courage increases his armor by 20%.
- 格雷福斯的True Grit True Grit increases his armor by every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.
- 20px 嘉文四世的 Demacian Standard passively increases his armor by 10 / 13 / 16 / 19 / 22. When activated it throws a flag to a target location that grants the passive benefit to nearby allies and to himself again.
- 贾克斯的 Grandmaster's Might increases his armor by 25 / 35 / 45 (+30% bonus AD) for 8 seconds.
- 杰斯的Transform: Mercury Hammer Transform: Mercury Hammer increases his armor by 5 / 15 / 25 / 35.
- 凯南的Lightning Rush Lightning Rush increases his armor by 10 / 20 / 30 / 40 / 50 for 4 seconds.
- 李青的Iron Will Iron Will increases his armor by 10 / 15 / 20 / 25 / 30 for 5 seconds.
- 蕾欧娜的 Eclipse increases her armor by 30 / 40 / 50 / 60 / 70 for 3 seconds, deals damage after that time to units around her, and retains the defensive buff for an additional 3 seconds if any enemy is struck by the blast.
- 墨菲特的Brutal Strikes Brutal Strikes increases his armor by 20% / 25% / 30% / 35% / 40% for 6 seconds.
- 易的 Meditate causes him to channel for up to 5 seconds, increasing his armor by 100 / 150 / 200 / 250 / 300 for the duration.
- 莫德凯撒的 Creeping Death increases an allied unit's armor by 10 / 15 / 20 / 25 / 30 for 6 seconds.
- 奈德丽的 Aspect of the Cougar increases her armor by 10 / 20 / 30 while active.
- 奥拉夫的 Ragnarok increases his armor by 30 / 45 / 60 for 6 seconds.
- 奥莉安娜的Command: Protect Command: Protect increases an allied champion's armor by 10 / 15 / 20 / 25 / 30 for as long as the ball is attached to them.
- 波比的Paragon of Demacia Paragon of Demacia increases her armor by 1.5 / 2 / 2.5 / 3 / 3.5 for 5 seconds upon attacking or being hit by an enemy, stacks up to 10 times. She can also activate this ability to gain max stacks.
- 拉莫斯的 Defensive Ball Curl increases his armor by 40 / 60 / 80 / 100 / 120 for 6 seconds.
- 雷恩加尔的Battle Roar Battle Roar Rengar lets out a battle roar, damaging enemies increases his Armor by 15 / 22 / 29 / 36 / 43 for 3 seconds.
- 希瓦娜的 Dragon's Descent passively increases her armor by 10 / 15 / 20. This bonus is doubled while she is in Dragon Form.
- 辛吉德的Insanity Potion Insanity Potion increases his armor by 35 / 50 / 65 for 25 seconds.
- 娑娜的 Aria of Perseverance:
- Aura: increases nearby allied champions' armor by 3 / 6 / 9 / 12 / 15 while active and persists for two seconds after deactivation.
- Activation: increases hers and one nearby allied champion's armor by an extra 8 / 11 / 14 / 17 / 20 for 1 second.
- 索拉卡的Astral Blessing Astral Blessing increases an allied unit's armor by 25 / 45 / 65 / 85 / 105 for 3 seconds.
- 塔里克的 Shatter passively increases his armor by 10 / 15 / 20 / 25 / 30 while the ability is not on cooldown and grants himself and nearby allied units' the same bonus again as a permanent aura.
- 特朗德尔的 Agony targets an enemy to steal their armor by 15% / 20% / 25%. This amount is doubled over the next 6 seconds. Trundle increases his own armor by the same flat amount as the armor they enemy lost.
- 厄加特的Hyper-Kinetic Position Reverser Hyper-Kinetic Position Reverser increases his armor by 60 / 90 / 120 for 5 seconds upon activation.
- 孙悟空的Stone Skin Stone Skin passively grants him armor for each nearby enemy champion.
- 泽拉斯的Ascended Form Ascended Form passively grants 15% of his ability power as bonus armor.
- 赵信的 Crescent Sweep increases his armor by 15 / 20 / 25 for each enemy champion hit for 8 seconds.
- Hardiness increases your champion's armor by 2 / 4 / 6.
Ways to reduce armor编辑
See armor penetration. Note that armor penetration and armor reduction are different.
List of champions' armor编辑
|Champion level||Top 5||Bottom 5|
|Level 18||90|| Maokai|
|87||Shen||68||20px Jarvan IV|
Notes: 塔里克的 Shatter and 希瓦娜的 Dragon's Descent passively increase their respective armor to 134 and 99 at level 18, topping the charts. In addition, 20px 嘉文四世的 Demacian Standard passively increases his armor to 90 at level 18, tying with Maokai and Poppy.
A level 18 Malphite with 6 , 3 points in Hardiness, Astral Blessing Astral Blessing, Bulwark, Aria of Perseverance, Command: Protect Command: Protect, aura, Marks and Glyphs of Resilience, Seals and Quintessences of Defense, and Brutal Strikes Brutal Strikes enabled will give a total of approximately 1461 armor. Switching Orianna for Trundle and having an enemy Trundle with the same setup use Agony on Malphite and the allied Trundle use Agony on the enemy Trundle, will yield a total of approximately 1824 armor. This is the highest possible amount of armor, which is 94.9% reduction.