英雄信息 | 背景故事 | 遊戲技巧 | 皮膚與軼事 |
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技能使用[ | ]
- 是達瑞斯的騷擾技能。在最大施法距離打擊敵方英雄可以獲得最好的效果。
- 當對手在射程內時經常施加護甲來抵消小兵的還擊時效果會更好。 效果。當獲得了一定的
- 與缺乏經驗的對手對抗時,突然使用 然後使用 可以迫使敵人承受幾次防禦塔的攻擊。
由於他的賴線能力和騷擾技能通常用作一個上單英雄,他可以在對抗其他近戰坦克/鬥士對手時輕鬆控線。
- 重置你的普通攻擊計時器,所以在普通攻擊後立即使用此技能可以增加額外的傷害。這可以用來推塔。
- 減慢攻擊速度,如果敵人依賴攻擊和攻擊速度輸出的話這會使單挑時的局勢更加有利。考慮你面對的英雄,並且恰當地使用這個技能可能對擊殺敵人有幫助。
- 在團戰中,使用 完成最後一下的擊殺會刷新這個技能的冷卻時間使它可以繼續使用。
- 你可以連續使用 無情鐵手 -> 普通攻擊 -> 來在短時間內快速施加 3 層 。其減速效果也會允許你繼續進行攻擊來最大化 的傷害。 ->
- 儘量避免先使用 來將敵人拉到身邊再使用 ,因為這樣會造成較少的傷害。如果可能的話,先使用 來造成額外的傷害。
根據 效果層數會造成更多傷害。儘可能在已獲得最高效果層數的目標上激活這一技能來造成最大傷害。
- 無情鐵手 is a strong crowd control ability in teamfights, but be careful who you pull. Pulling tanks such as or might backfire.
- 無情鐵手 can pull people and minons over walls. It is useful for seperating enemies from their team or grabbing blue /red buff from a safer location.
- is a strong initiation skill, but is much better at keeping people in the fight.
- Although some believe that is a gap closer since the visual effect looks like it, it is not. The range indicator only shows you how far you can use the ability. You are not moved in the process.
物品使用[ | ]
- attack damage scaling, so building accordingly would be prudent.
- Against an armor-heavy team, getting is great. It gives more attack damage that scales with your abilities, attack speed to apply and the armor reduction to soften your targets up. However, the passive percentage armor penetration of is less effective with armor reduction as armor reduction is applied before it in calculating the final effect of armor against you.
- Since the passive from already gives armor penetration, building a will turn into a potent anti-armor killing champion.
- is a potent, if expensive way to solve 's lack of sustain, and benefit his high AD scaling. Purchase the early to help in the laning phase.
- However, keep in mind that is usually a prime target during teamfights due to the threat of , and will die quickly if not built with at least some health and defensive stats. A high threat glass cannon in melee range will die most of the time.
has strong bonus - It can be also upgraded later on into , which synergizes well with ' AD scaling and his need for health items due to being melee.
has trouble sticking to targets without and up, so an early would be helpful. The combination of and 's slow proc takes most enemies to a crawl.
- An early
- The resulting upgrade magic resistance, while still improving his damage. is a great way for to get much-needed
will greatly help against magic damage-dealing champions who can oppose his solo top lane control, such as .
- gives some early sustain and the upper hand against AD-champions, since fighting back will make their escape even harder.
- has no movement abilities or other escapes, so getting a will help against teams that try to lock you down with crowd control.
- can be used to great effect on despite the ability power waste, due to his low cooldowns and short range ability combos, it becomes easy to proc multiple times in a matter of seconds, and also provides some relief on his low mana problems.
- is sometimes picked up on for the immense DPS it grants. When combined with , it's possible to hit for 450% of your attack damage in a single strike. Although is a very big investment for a bruiser, and should only be picked up if you're doing well.
官方推薦出裝[ | ]
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對抗此英雄[ | ]
- Building armor to negate ' damage is not as recommended as against other physical damage dealers, since his ultimate deals true damage, his passive deals magic damage and he has passive precentile armor penetration. As such, building health is a more suitable counter.
- Even though the damage of is initially negligible, do not let stack it. This will cause to deal double damage (if you have 5 stacks), and the cooldown of his will be lower.
- is an absolute counter to Darius throughout the game. In lane, Kayle can kite Darius with , , and . This allows her to farm from a distance, win trades, harass safely, and out-sustain Darius. Should an extended fight occur which leads to Darius attempting to use , can be used to block the damage from the skill, and force on cooldown. At all ranks, Intervention has a lower cooldown than Noxian Guillotine, so it should always be available to stop Darius' Ultimate. can also be used on allies in teamfights to save them from , allowing Kayle to stop Darius cold even past the lane phase.
- has a high damage output, but he lacks any form of escape mechanism. This makes very prone to crowd control spells.
- Remember that has poor sustain. Try to harass him whenever you can to counter him from zoning you.
- Remember that towers will automatically target any enemy champion who damages an allied champion within their range. This is important for countering as it means he cannot approach a tower while is applied to a champion within it's range. Use this to escape by moving near enough to the tower to deny him a kill, or use it to attack via tossing or pulling him to the tower.
- not only removes hard disables, but also clears a wide variety of debuffs. Once applies five stacks of and activates , you can activate while he's mid-cast to greatly reduce the incoming damage from the ultimate. This can potentially turn the fight in your favor and deny the ultimate refresh he needs to continue a rampage.
- Shields, especially high-health shields like those from
- Keep a close eye on low-health allies and/or allies with lots of stacks, since those are likely to be the targets of .
- Shields/heals can be cast during the start up animation of , since the casting time is long enough, and activating a shield too early can result in Darius simply waiting for the bonus health to expire.
can be used to deny a finishing blow, setting it on full cooldown and drastically reducing Darius's presence in team fights
- A well timed and can nullify Darius' Ultimate.
- is exceptionally vulnerable to being kited, due to the cooldown and short range of (the range is shorter in practice than the attack range of every ranged champion with the carry tag), and his lack of other gap closers.
- Any sort of champion that can close the gap almost instantly on (for example or ) is also acceptable because of the fact deals "less" damage inside its range.
- stealthed units. If you use an instant stealth spell while he is channeling his ult , Darius will stop his ultimate mid air, due to not having a target. However, it will not go on cooldown, like all targeted spells that lose their targets. can't hit
Champion Spotlight[ | ]
英雄一覽
"Transmogulate!" 本文是英文頁面 Darius/Strategy 的翻譯,最後翻譯時間:2012-11-30 ,點擊這裡可以查看翻譯後英文頁面的改動。 |