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{{C-top}} {{champion info |name = Darius |herotype = {{Attributes|Fighter|Haste|Melee|Slow}} }} '''Darius, the Hand of Noxus''' is a [[champion]] in [[League of Legends]].<ref>[http://na.leagueoflegends.com/board/showthread.php?p=24308871 Champion Sneak Peek, Darius the Hand of Noxus]</ref><ref>[http://na.leagueoflegends.com/board/showthread.php?p=24316689#24316689 Morello confirms Darius as a Fighter]</ref> ==Abilities== {{CAD |ver = V1.0.0.140 |innatename = Hemorrhage |innateinfo = '''(Innate):''' Darius' basic attacks and damaging abilities cause enemies to bleed for {{pp|9|12|15|18|21|24|27|30|33|36|1|3|5|7|9|11|13|15|17}} <span style="color:#fc8a01;">(+0.3 per bonus attack damage)</span> magic damage over 5 seconds, stacking up to 5 times. Darius gains 5% movement speed for each bleeding enemy '''champion'''. |innatedetail = Hemorrhage is a passive ability that causes Darius' [[autoattack]]s and damaging abilities to debuff enemy units hit. While active, the debuff deals [[magic damage]] to the affected target over 5 seconds. Additionally, Darius gains 5% bonus movement speed for each enemy champion affected by Hemorrhage while the debuff persists. Hemorrhage can stack up to 5 times. * Hemorrhage does not proc [[spell vamp]] or {{ii|Rylai's Crystal Scepter|Rylai's slow}}. * {{pops spell shield|Hemorrhage|false}} * {{Damages black shield|Hemorrhage|true}} * Hemorrhage can be cleansed by a [[Quicksilver Sash]] ** This prevents his ultimate from dealing bonus true damage * Hemorrhage places a floating visual effect around affected targets. These units gain one red blood drop for each Hemorrhage stack. ** Champions with 5 stacks gain an additional visual effect above their heads. * Hemorrhage does not work on [[turret]]s or other structures. * Hemorrhage cannot be applied through [[summoner spell]]s or item actives. * Hemorrhage deals damage every second over its duration, for a total of 5 ticks of damage. * Consecutive attacks on the same target will refresh Hemorrhage's duration and stack it up to 5 times. * The movement speed gained from Hemorrhage does not increase with the number of stacks on enemy champions. It is a flat 5% per bleeding champion. |firstname = Decimate |firstinfo = '''(Active):''' Darius deals physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage. *'''Cost:''' 40 mana *'''Range:''' 425 |firstlevel = {{level up|Cooldown|seconds|9|8|7|6|5}} {{level up|Physical Damage|(+0.7 per bonus attack damage|70|105|140|175|210)}} {{level up|Maximum Physical Damage|(+1.05 per bonus attack damage|105|157.5|210|262.5|315)}} |firstdetail = Decimate is a [[area of effect#Point blank|point blank area of effect]] ability that deals [[physical damage]] to all enemy units in a wide area around Darius. Additionally, enemy champions hit by the outer radius of the ability take 50% additional damage. {{Ability details |Procs on-hit effects = false |Skill name = Decimate |Procs spell vamp and rylai's = true |Spell type = area of effect |diminished or full effect? = diminished |Pops spell shield = true |Damages black shield = false |additional effects of black shield = }} * Decimate has no casting time and does not interrupt movement. * Enemies struck by Decimate have one {{ai|Hemorrhage|Darius}} stack applied to them. |secondname = Crippling Strike |secondinfo = '''(Active):''' Darius' next basic attack deals additional damage and slows the target's movement and attack speed for 2 seconds. Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target. *'''Cooldown:''' 8 seconds *'''Range:''' 125 |secondlevel = {{level up|Cost|mana|30|35|40|45|50}} {{level up|Physical Damage|%|120|140|160|180|200}} {{level up|Slow|%|20|25|30|35|40}} |seconddetail = Crippling Strike is an [[autoattack]] modifier that causes Darius' next autoattack within 5 seconds to deal additional [[physical damage]] and [[slow]] the target's [[attack speed]] and [[movement speed]] for 2 seconds. Hemorrhage stacks reduce this ability's '''base''' cooldown by 1 second each. * {{pops spell shield|Crippling Strike|true}} * {{damages black shield|Crippling Strike|false|but the slow will be negated}} * Crippling Strike resets Darius' attack timer upon activation. * Hemorrhage stacks reduce Crippling Strike's '''base''' cooldown. ** Percentage [[cooldown reduction]] from items, runes or masteries is calculated '''after''' the base reduction from Hemorrhage. * The attack triggering Crippling Strike can deal a [[critical strike]], but the bonus damage from the ability is additive and is affected by the critical damage multiplier. * The target of Crippling Strike has one {{ai|Hemorrhage|Darius}} stack applied to it. |thirdname = Apprehend |thirdinfo = '''(Passive):''' Darius gains armor penetration. |thirdrows = 2 |thirdsinglepic = yes |thirdinfo2 = '''(Active):''' Darius pulls in all enemies in front of him. *'''Cost:''' 45 *'''Range:''' 550 |thirdlevel = {{level up|Armor Penetration|%|5|10|15|20|25}} |thirdlevel2 = {{Level up|Cooldown|seconds|24|21|18|15|12}} |thirddetail = Apprehend passively grants Darius percentile [[armor penetration]]. When activated, Apprehend is an instant [[skillshot#Pass-through conic skillshot|pass-through conic skillshot]] that pulls all enemies in the target area towards Darius and turns them to face him. * {{pops spell shield|Apprehend|true}} * {{ai|Black Shield|Morgana}} will negate Apprehend's pull. * Apprehend has a brief channel time (~0.5s) upon cast before it activates. * Apprehend's pull cancels channeled spells such as {{ci|Katarina}}'s {{ai|Death Lotus|Katarina}}. * The effect's pull does not act as a disable. * Since Apprehend does not deal any damage, it will not apply {{ai|Hemorrhage|Darius}} to targets hit. |ultiname = Noxian Guillotine |ultiinfo = '''(Active):''' Darius leaps to target enemy champion and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage. The cooldown is refreshed if Noxian Guillotine kills the target. *'''Cost:''' 100 mana *'''Range:''' 475 |ultilevel = {{level up|Cooldown|seconds|100|90|80}} {{level up|True Damage|(+0.75 per bonus attack damage)|160|250|340}} {{level up|Maximum True Damage|(+1.5 per bonus attack damage)|320|500|680}} |ultidetail = Noxian Guillotine is a targeted ability that causes Darius to jump onto the targeted enemy champion, dealing [[true damage]]. This damage is increased by 20% for each stack of Hemorrhage that is active on the target. Additionally, Noxian Guillotine's cooldown is refreshed if it deals the killing blow. {{Ability details |Procs on-hit effects = false |Skill name = Noxian Guillotine |Procs spell vamp and rylai's = true |Spell type = single target |diminished or full effect? = full |Pops spell shield = true |Damages black shield = false |additional effects of black shield = }} * Noxian Guillotine has a brief channel time (~0.5s) upon cast before it activates, during which he jumps into the air. During this time, Darius is targetable and can be killed, cancelling the ability. * If the target is killed during the animation, the skill's cooldown will not start. * Noxian Guillotine will miss if the target is out of sight range. * Darius can follow enemies who move large distances during the animation<ref>http://www.youtube.com/watch?v=xaNrWymHTIY Noxian Guillotine bug with recall</ref> * Darius can be stunned during the animation, which will cancel the ability. *If Noxian Guillotine is blocked by a [[spell shield]], the cooldown will not reset. * The target of Noxian Guillotine gains one {{ai|Hemorrhage|Darius}} stack. This is applied after the ability's damage is dealt, and will not affect Noxian Guillotine's damage. }} ==参考资料== {{reflist}} {{C-bot}} {{翻译状态|title=Darius/Ability Details|date=2012-11-30|oldid=1515464}} [[Category:英雄技能数据]] [[Category:英雄技能数据]]
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