The bonus physical damage dealt from Nightstalker is not increased by attack modifiers.
Nightstalker can activate from and on clones.
The user and their clone both cannot trigger Nightstalker from a single takedown. The clone will only trigger Nightstalker by itself if it scored the killing blow.
If the user activates Nightstalker's stealth while already invisible, they can be seen again after Nightstalker's stealth ends despite their own invisibility being active.*
Nightstalker's stealth will end prematurely if the user activates a stealth effect of their own during it.
If the user is camouflaged when Nightstalker's stealth activates, they will still be visible in their camouflage's detection radius despite also being invisible.*
Duskblade of Draktharr
On release, Duskblade of Draktharr used to apply a mark via basic attack and after a few seconds, would detonate to deal damage based on missing health in addition to its base damage. This was strikingly similar to Zed'sDeath Mark.
Unique Passive - Nighstalker: Attacking an enemy champion deals 100 (+ 30% bonus AD)bonus physical damage on-hit and slows them by 99% for 0.25 seconds (15 second cooldown). Champion takedowns within 3 seconds reset this effect's cooldown and grant you invisibility for 1.5 seconds.
Mythic Passive: Empowers your other Legendary items with 5 ability haste.
Removed Unique Passive - Blackout: When spotted by an enemy ward or traps, gain Blackout over a 400-unit radius for 8 seconds (90 second cooldown). You disable surrounding wards, as well as exposingstealthed wards and traps. The effects linger for 2 seconds after you walk away. Melee basic attacks instantly kill wards or traps revealed by Blackout. Blackout does not extend over terrain.
Nightstalker damage reduced to 30 − 150 (based on level) from 30 − 200 (based on level).
Lethality increased to 21 from 18.
Melee Nightstalker damage reduced to 30 − 200 (based on level) from 65 − 320 (based on level).
Ranged Nightstalker damage reduced to 30 − 200 (based on level) from 45 − 300 (based on level).
New Effect:Melee basic attacks instantly kill traps/wards that are disabled by Blackout.
New Effect: Blackout won't be triggered if the owner is currently using a Sweeper Drone.
Lethality reduced to 18 from 20.
Lethality increased to 20 from 18.
New Effect: Pinging the item now tells your team whether you're currently unseen or not.
Updated VFX to improve clarity.
Nightstalker damage for melee champions changed to 65 − 320 (based on level) from 55 − 360 (based on level).
Nightstalker damage reduced for ranged champions to 45 − 300 (based on level) from 55 − 360 (based on level).
Removed: Ranged users no longer trigger the 99% slow for 0.25 seconds.
V7.14 July 17th Hotfix
Nightstalker damage reduced to 55 − 360 (based on level) from 105 − 360 (based on level).
Nightstalker damage changed to 105 − 360 (based on level) from 75 (+ 200% Lethality).
Nightstalker damage type changed to physical from true.
New Effect: Nightstalker now slows by 99% for 0.25 seconds.
Unseen delay increased to 5 seconds from 4.
New Effect: Tooltip now mentions how much armor the item's lethality is currently negating.
Removed: Blackout no longer disables traps, but still disables wards.
Bug Fix: Champion clones no longer instantly gains the Blackout passive when spawned.
Bug Fix: Selling or undoing its purchase now correctly removes the Nightstalker passive.
Nightstalker next basic attack against enemy champion base damage increased to 75 from 50.
Bug Fix: Fixed a bug causing ward detection radius VFX pulses to queue up while dead, then play all at once upon respawning.
Attack damage reduced to 65 from 75.
No longer grants armor penetration and movement speed.
Nightfall passives removed.
New Unique passive: +15 Lethality.
New Unique passive: +20 movement speed out of combat.
New Unique passive: Nightstalker - After being unseen for at least 1 second, your next basic attack deals 50 + (200% Lethality) bonus true damage on-hit (lasts 4 seconds after being seen by an enemy champion).
New Unique passive: Blackout - When spotted by an enemy ward, causes a blackout for 8 seconds, disabling all nearby wards (90 second cooldown).