Media[]
改动历史[]
;V10.23
- Bonus stats per stack increased to (1.2 − 3(基于等级) bonus AD or 2 − 5(基于等级) AP) from (1.02 − 2.52(基于等级) bonus AD or 1.7 − 4.2(基于等级) AP).
- Maximum stats increased to (14.4 − 36(基于等级) bonus AD or 24 − 60(基于等级) AP) from (12.24 − 30.24(基于等级) bonus AD or 20.4 − 50.4(基于等级) AP).
Melee maximum stacks healing reduced to 9% from 15%.
Ranged maximum stacks healing reduced to 6% from 8%.
- V10.20
- Bug Fix: Certain empowered basic attacks no longer grant double Conqueror stacks when the champion in question has .
- V10.13
- Maximum stacks increased to 12 from 10.
- Bonus stats per stack reduced to (1.02 − 2.52(基于等级) bonus AD or 1.7 − 4.2(基于等级) AP) from (1.2 − 3(基于等级) bonus AD or 2 − 5(基于等级) AP).
- Maximum stats increased to (12.24 − 30.24(基于等级) bonus AD or 20.4 − 50.4(基于等级) AP) from (12 − 30(基于等级) bonus AD or 20 − 50(基于等级) AP).
- V10.1
- New Effect: Now shows the total healing gained in the tooltip, including when hovering over the rune on the scoreboard.
- V9.24 - December 17th Hotfix
- Bug Fix: now properly stacks Conqueror with the automatic basic attack triggered by her .
- V9.24
- Stack duration reduced to 6 seconds from 8.
Ranged champion healing conversion reduced to 8% from 15%.
- Undocumented: now properly stacks Conqueror with the automatic basic attack triggered by her .
- Undocumented: no longer stacks Conqueror with the automatic basic attack triggered by her .
- V9.23
- Removed: No longer converts 8% of damage done to true damage.
- Healing changed to post mitigation damage from pre-mitigation damage.
- Healing conversion increased to 15% from 8%.
- Maximum stack increased to 10 from 5.
- Bonus stats per stack reduced to (1.2 − 3(基于等级) bonus AD or 2 − 5(基于等级) AP) from (1.2 − 3.6(基于等级) bonus AD or 2 − 6(基于等级) AP).
- Total stats gained increased to (12 − 30(基于等级) bonus AD or 20 − 50(基于等级) AP) from 6 − 18(基于等级) bonus AD or 10 − 30(基于等级) AP).
- New Effect:
Melee champion basic attack stack increased to 2 from 1.
- New Effect: Abilities stack increased to 2 from 1.
Ranged champion stack duration increased to 8 seconds from 2.
- Bug Fix: now properly stacks Conqueror with the automatic basic attack triggered by her .
- V9.16
- Bug Fix: now properly stacks Conqueror with the automatic basic attack triggered by his .
- V9.14 - July 19th Hotfix
- Bug Fix: On-hit skills with basic attacks no longer grants 2 stacks.
- V9.14
- Undocumented:
Ignite and active damage now grant stacks of conqueror.
- V9.10
- Full stack heal and true damage reduced to 8% from 10%.
- V9.7
- Bug Fix: Now properly triggers from pets (except for and are still bugged).
- V9.5
- Bonus stats per stack reduced to (1.2 − 3.6(基于等级) bonus AD or 2 − 6(基于等级) AP) from (1.2 − 6(基于等级) bonus AD or 2 − 10(基于等级) AP).
- V9.4 - February 22th Hotfix
- Bonus stats per stack reduced to (1.2 − 6(基于等级) bonus AD or 2 − 10(基于等级) AP) from (1.8 − 9(基于等级) bonus AD or 3 − 15(基于等级) AP).
Ranged stack duration reduced to 2 seconds from 3.
- V9.4
- New Effects:
- Attacks or abilities that deal damage to an enemy champion grant 1.8 − 9(基于等级) bonus Attack Damage or 3 − 15(基于等级) Ability Power (Adaptive) for 3 seconds, stacking up to 5 times. When fully stacked, 10% of your damage is converted to true damage and you heal for that amount. The buffs refresh upon dealing damage to enemy champions with attacks or abilities.
Melee champions stack duration is increased to 8 seconds.
- Old Effects:
- Entering combat generates one stack every second for the next 3.9 seconds. After reaching 4 stacks, your next basic attack against an enemy champion consumes all stacks to grant 6 − 35(基于等级) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. All stacks will wear off after 3 seconds of not entering combat.
Melee champions refresh the bonus damage duration by triggering combat effects against enemy champions.
- V8.14
- Bonus attack damage reduced to 6 − 35(基于等级) from 10 − 35(基于等级).
- Bug Fix: Now correctly deals true damage to decoys.
- V8.6 - Added
Precision Keystone rune.
- Passive: Dealing or receiving damage generates one stack every second for the next 3 seconds. After reaching 4 stacks, your next basic attack within 3 seconds against an enemy champion grants 10 − 35(基于等级) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. Dealing or receiving damage will refresh the triggering attack duration.
Melee champions refresh the bonus damage duration when damaging enemy champions.