英雄联盟维基
Advertisement
Braum OriginalCentered.jpg
Braum OriginalSquare.png
布隆
弗雷尔卓德之心
定位:
Controller icon.png 辅助 Tank icon.png 坦克
属性:
Mana resource.png 法力值 | Melee role.png 近战 | Rune shard Adaptive Force.png 魔法伤害
售价:
BE icon.png 4800 | RP icon.png 4500
上线时间:
2014-05-12 [1]
上次改动:
V11.7
Kog'Maw ArcanistSkin.jpg
Braum
Select icon nav.svgLeague of Legends icon nav.png
Select icon nav.svgTeamfight Tactics icon nav.png

Braum is a champion in League of Legends.[2]

技能[]

[编辑]
震荡猛击
目标固定冷却: 8 / 7 / 6 (based on level)
Braum Concussive Blows.png

布隆可以通过普攻和Q寒冬之咬来增加【震荡猛击】的叠加层数。他和他的友军可以通过普攻来不断地增加【震荡猛击】的叠加层数,当目标身上的【震荡猛击】层达到达4层时,就会被击晕1.25/1.5/1.75(1/7/13级时)秒并造成26-196(基于英雄等级)的魔法伤害。

Info
Notes
  • Concussive Blows won't be applied if the attack is Jax Counter Strike.png dodged or Shen Spirit's Refuge.png blocked.
    • Concussive Blows' application via basic attack interaction with Blind icon.png blind.

Video

[编辑]
寒冬之咬
消耗: 45 / 50 / 55 / 60 / 65 mana
冷却: 10 / 9 / 8 / 7 / 6
目标范围: 1000
施放时间: 0.25
Braum Winter's Bite.png

布隆驱动盾牌里的冷冻冰块,对命中的第一个敌人造成15/125/175/225/275(+最大生命值的2.5%)的魔法伤害,并将目标减速70%,这个减速效果会在接下来的2秒里持续衰减。此外,还会对目标施加一层【震荡猛击】效果。

Info
Notes
  • Winter's Bite will cast from wherever Braum is at the end of the cast time.

Video

[编辑]
挺身而出
消耗: 40 mana
冷却: 12 / 11 / 10 / 9 / 8
目标范围: 650
施放时间: none
Braum Stand Behind Me.png

布隆跃向一个友方英雄或小兵。在抵达时,友方目标会获得10/14/18/22/26(+布隆12%的额外护甲、魔法抗性)护甲和魔法抗性,布隆会获得10/14/18/22/26(+布隆36%的额外护甲、魔法抗性)护甲和魔法抗性,持续3秒。

"Stand behind Braum!"

Info
Notes
  • Stand Behind Me can also be used on allied Minion icon.png minions, but cannot be used on Ward icon.png wards.
  • If there are no nearby enemy champions, Braum will position himself on the far side of his target.

Video

[编辑]
坚不可摧
消耗: 30 / 35 / 40 / 45 / 50 Mana
冷却: 18 / 16 / 14 / 12 / 10
角度: 180°
施放时间: none
Braum Unbreakable.png

布隆朝一个方向举起盾牌,持续3/3.25/3.5/3.75/4秒,并使来自目标方向的第一次攻击变得无效。布隆还将拦截敌方的飞行道具,并将它们摧毁,减少30/32.5/35/37.5/40%的后续伤害。在举盾期间,布隆获得10%移动速度加成。

"My shield is here for you."

Info
Notes
  • Definitions
    • Incoming: Damage sources coming from somewhere facing the shield. Those coming from different sides are not affected.
    • Projectiles: Sped up entities not classified as a unit (Champion icon.png champions, Minion icon.png minions, Monster icon.png monsters, etc.)
    • Intercepting: A projectile hitting Braum because he is standing in front of the intended target. In addition to being redirected, an intercepted projectile is also destroyed after hitting Braum (although this is only applicable to pass-through projectiles).
  • Moving units are not intercepted under any circumstance, including Dash.png dashes. Champion summoned units are not classified as units until they hit the ground (e.g. Sapling Toss Sapling Toss) and thus will interact with Unbreakable whilst en route.
  • Projectiles whose effects trigger on collision will still trigger - dealing damage, applying debuffs, creating area of effects and marking the target as 'hit'.
  • Abilities that deal area of effect damage on-collision will only damage Braum.
  • If Spinning Axe Spinning Axe hits Braum, regardless of if its the first hit on the damage reduction or not, it will always bounce back and not be destroyed. This happens even if Braum intercepts the attack for an ally though the axe will bounce back from Braum and not the intended target.
  • Projectile-based ground-targeted abilities that only occur upon successfully hitting the ground (Miasma Miasma, Aqua Prison Aqua Prison, etc.) will apply their full effects to Braum but will be destroyed without affecting any other ally.
  • Projectiles that cannot hit Braum or his allies (such as an enemy Prismatic Barrier Prismatic Barrier) will not be intercepted.[3]
  • The damage reduction will affect any source of damage whose origin is in front of the shield. This includes:
  • The damage reduction only benefits Braum.
  • Brand Blaze.png Damage over time is calculated per tick but the full damage reduction will still only apply to a single tick.
  • If the damage mitigated by Unbreakable exceeds a minimum threshold it is represented with floating text similar to the damage mitigated by shields ('-X')
    • This floating text is always shown for the single fully-reduced damage source.
  • For the purposes of abilities like Backstab Backstab, Braum's facing direction is the direction he's moving in (not the direction his face or the shield are looking in).
    • This is a documented game engine limitation.
  • If Braum is protected by a Sivir Spell Shield.png spell shield, both it and the one-time-use full damage reduction can be consumed by a single blockable spell.
    • The one-time-use full damage reduction will not be consumed if the damage source is nothing but Hybrid penetration.png true damage.
  • Unbreakable will grant assist credit if the enemy whose projectile is blocked from is killed within 10 seconds.

Video

[编辑]
冰川裂隙
消耗: 100 mana
冷却: 120 / 100 / 80
目标范围: 1250
施放时间: 0.5
Braum Glacial Fissure.png

布隆敲击地面,击飞他身边和前方一条直线上的所有敌人。此外,还会在前方的直线上留下一条能让敌方减速的裂隙。被命中的敌人会受到150/300/450(+0.6AP)魔法伤害。被命中的第一个敌方英雄会被击飞1-1.5秒(基于其与布隆的距离),对被命中或邻近的其他目标造成0.25秒的击飞效果。

在接下来的4秒里,进入裂隙区域的敌人会被减速40/50/60%,减速效果持续0.25秒。

Info
Notes
  • No additional details.

Video

参考资料[]

Advertisement