英雄信息 背景故事 游戏技巧 皮肤与轶事


The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.

Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place -the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.

"Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold...encased in a framework of a carapace of steel."


Upon selection
"Fired up and ready to serve."
"Metal is harder than flesh."
"Bone is a poor alternative."
"Look. You're leaking."
"Your steam is escaping."
"Quake in fear, fleshling."
"Exterminate. Exterminate."
"I remain focused."
"The magic calls to me."
"A rolling golem gathers no rust."
"As long as it takes."
"The time of man has come to an end."
"I put the 'go' in 'golem'. That was humor. Other golems find that to be appropriately funny."


  • Blitzcrank was designed by Ezreal.

Patch history编辑

  • Stats:
    • Base Health reduced to 518 from 568.
    • Health per level reduced 95 from 100.


  • Updated "Playing Against" tips.


  • Rocket Grab Rocket Grab:
    • Damage increased to 80/135/190/245/300 (+1.0 per ability power) from 60/120/180/240/300 (+0.8 per ability power).
    • Mana cost reduced to 110 from 140.


  • Mana Barrier Mana Barrier:
    • Fixed a bug where it could be bypassed if the damage taken would instantly kill him.
    • Fixed a bug where it would activate when the cooldown expired even if not taking damage.
  • Fixed a bug where Power Fist Power Fist failed to grant lifesteal effects.



  • Blitzcrank will now attempt to immediately attack champions affected by a successful Rocket Grab Rocket Grab.



  • Magic resistance per level increased to 1.25 from 0.


  • Stats:
    • Mana per level increased to 40 from 36.
    • Mana Barrier no longer uses (or refunds) Blitzcrank's mana when it is activated.
  • Overdrive.png Overdrive:
    • Cooldown reduced to 15 from 20.
    • Mana cost reduced to 75 from 90.
    • Now reduces movement speed by 75 instead of 25% , which also fixes an edge case bug.
  • Static Field Static Field:
    • Cooldown reduced to 30 from 40.
    • No longer targets stealthed units.




  • Fixed a bug with Rocket Grab Rocket Grab that allowed instant cast teleport (such as Flash.png Flash) spells to teleport people out of a grab after it had already hit and they were in the process of being pulled.



  • Fixed a bug where Power Fist Power Fist cooldown was 12/10/8/6/4 instead of 9/8/7/6/5.
  • Rusty Blitzcrank skin:
    • Fixed a bug where the hand projectile was showing up as the original color while using a skin.
    • Updated the texture with a new coat of rust.




  • Updated recommended items.
  • Rocket Grab Rocket Grab will now fire directionally, even if targeting a point outside of the cast range.


  • Fixed a bug where the “Hold” key was stopping move abilities like Blitzcrank’s Rocket Grab Rocket Grab.



  • Updated secondary / critical strike animations.




  • Power Fist Power Fist: Cooldown increased to 9/8/7/6/5 from 8/7/6/5/4.
  • Rocket Grab Rocket Grab:
    • Range increased to 1050 from 1000.
    • Cooldown increased to 22/21/20/19/18 from 20/19/18/17/16.
    • Ability Power Ratio reduced to .8 from 1.
  • Overdrive.png Overdrive: Cooldown increased to 22 from 20.

V0.9.22.16: Added

  • Rocket Grab Rocket Grab: Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.
  • Overdrive.png Overdrive: Blitzcrank super charges himself to increase Movement Speed and Attack Speed. However, when this effect ends his movement speed is decreased by 25% for 3 seconds.
  • Power Fist Power Fist: Blitzcrank charges up his fist to make his next attack deal double damage and pop up his target into the air.
  • Static Field Static Field (Ultimate): While Static Field is ready to be activated, lighting arcs off of Blitzcrank to hit a random nearby enemy every 3.5 seconds. Active: Deals a large amount of Magic Damage and silences nearby enemy champions.
  • Mana Barrier Mana Barrier (Innate): Blitzcrank's Mana Barrier can activate once a minute when he hits 200 Health. This creates a Mana Shield, which absorbs damage dealt to Blitzcrank, up to 50% of his current mana, lasts 10 seconds and refunds any unspent mana.
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