Tristana
Tristana is a champion in League of Legends.[2]
技能[]
- Notes
- While
jumping, Tristana can still use her abilities, summoner spells, and item actives.
- Rocket Jump's dash speed depends on the distance of the jump. Close-ranged jumps are much shorter while long-ranged jumps leave Tristana in the air significantly longer.
- Killing
clones or detonating on them also resets Rocket Jump's cooldown.
- The former may be unintended.
- Notes
- Explosive Charge's cast time attempts to be the same as her attack windup time and is therefore reduced by
total attack speed.
- Tristana will be automatically ordered to basic attack the target.
- Explosive Charge's initial application deals 0 physical damage, triggering
turret aggro.
- It also triggers a stack of effects such as .
- All explosions by Explosive Charge's passive count as the same cast instance. Every cast of the active is a separate cast instance:
- Hitting a champion with the passive by killing a nearby unit, casting the active on them (see note above) and landing a basic attack against them triggers .
- Hitting a champion with the passive by killing a nearby unit, casting the active on them and hitting them again with the Passive by killing another nearby unit does not trigger .
Dodge,
block and
blind all prevent Explosive Charge's stack application via basic attacks.
- Explosive Charge's detonation will deal damage to the primary target even if they have become
untargetable.
- Explosive Charge's stacks from basic attacks are not applied as an on-hit effect and will therefore not interact with Phantom Hit or bolts.
- Notes
- Applies
spell damage to the primary target and deals 0
default damage to secondary targets.
- The 0 damage to secondary targets triggers
turret aggro, but does not stack .
- The 0 damage to secondary targets triggers
- Tristana will automatically be ordered to attack the target of Buster Shot.
- Buster Shot's
displacement direction is based on Tristana's location at the end of the cast time.
- The primary target is pushed in a straight line away from that location, but the knockback distance and speed may be impeded by terrain.
- Secondary targets are displaced parallel to the primary target's displacement.
- The
crowd control is removed early when the forced movement stops.
- At normal knockback distance and knockback speed, this changes the duration of the disable to circa 0.4 / 0.5 / 0.6 seconds by default.
參考資料[]
英雄一览