水晶枢纽周期性地派出小兵,小兵们一旦生成便沿着固定的路线向敌方水晶枢纽进发,会自动与遇到的所有敌方单位和建筑物战斗。小兵被人工智能控制,只能进行普攻。
小兵主要分为4种:
, , 和移动路线[]
以下图片展示了小兵在召唤师峡谷和嚎哭深渊地图中的生成地点和移动路线,红/篮线段末端的加粗部分是小兵的生成处,小兵一旦生成即沿着线段所标示的方向前进:
召唤师峡谷[]
小兵波次[]
第一波小兵于游戏内1:05时刷新,此后每30秒刷新一波小兵。每波小兵的刷新规则如下:
- 每波兵线固定刷新个近战小兵。
- 每波兵线固定刷新3个远程小兵。
- 在有超级兵刷新的线路上不会再刷新攻城小兵。
- 在游戏最初的15分钟内,每3波兵线刷新1个攻城小兵。
- 15分钟后,每2波兵线刷新1个攻城小兵。
- 25分钟后,每波兵线都会刷新1个攻城小兵。
- 如果己方一条路的水晶被摧毁,敌方在此条线路上每波会刷新1个超级兵。
- 如果己方三条路上的水晶均被摧毁,敌方每条线路上会刷新2个超级兵。
第一次小兵[]
游戏内的第一波小兵刚刷新后会处于幽灵状态(即会无视单位的碰撞体积),持续数秒:
- 边路小兵持续28秒。
- 中路小兵持续18秒。
行为[]
小兵会沿着固定的路线一直前进,与敌方单位遭遇后会停止前进,开始攻击敌方。当一个英雄单位用攻击或技能对敌方英雄单位造成伤害时,会吸引附近敌方小兵的仇恨。小兵攻击的优先顺序如下:
- 正在攻击友方英雄的敌方英雄;
- 正在攻击友方英雄的敌方小兵;
- 正在攻击友方小兵的敌方小兵;
- 正在攻击友方小兵的敌方防御塔;
- 正在攻击友方小兵的敌方英雄;
- 最近的敌方小兵;
- 最近的敌方英雄。
小兵一旦开始攻击一个单位后会持续攻击这个目标,当有更高优先级的单位出现时,会切换至新的目标。
小兵每隔几秒重新评估一次攻击优先顺序。例如,如果一位敌方英雄攻击己方英雄,吸引了小兵的仇恨。在敌方英雄停止攻击后,小兵会继续攻击敌方英雄一小段时间。
如果小兵丢失了正在攻击的目标的视野,会转而攻击其它目标。如果附近没有其它目标,则会继续前进。
属性数值[]
- 每过90秒(即3波小兵),小兵会升级,属性变得更强。
- 小兵对敌方英雄造成的伤害减少50%。
- 当防御塔附近有小兵时,塔的护甲值会降低。
- 小兵的初始移动速度是325,随着游戏的进行提升,25 / 50 / 75 / 100(基于分钟)。
- 新生成的小兵的等级与队伍的平均等级有关(例如,英雄的等级为15、10、18级时,小兵等级为14级。)
相关物品[]
部分物品会影响英雄与小兵的互动:
以下物品会影响击杀小兵后获得的金身:
- / /
- / /
- / /
- / /
其它会影响与小兵的互动的物品:
- : Heals allied minions.
- : Speeds up allied minions.
- : Slows down enemy minions.
- : Reduces the attack speed of enemy minions.
- / / / : Deal bonus damage to enemy minions
- Reworked / Removed on patch 10.23 Previously Dealt bonus damage to enemy minions. / :
增益[]
通用[]
- 摧毁敌方一路水晶后,对应线路上的小兵会略微获得额外增益。
优势兵线[]
英雄平均等级较高的一方的小兵会获得额外的增益,造成更高伤害并减少所受伤害。这一增益效果与防御塔和全队平均等级的优势成正比:
额外伤害 = (5% + 5% × 防御塔优势)× 全队等级优势
减少伤害 = 1 + 全队等级优势 × 防御塔优势
其中:
- 全队等级优势是指:一方的全队英雄平均等级比另一方高多少。这个数值可以带小数(如:1.5),最大为3。
- 防御塔优势是指:在一条线路上,一方比另一方多摧毁的防御塔数。
因为每条线路上有3坐防御塔,所以小兵可获得的最大增益为:
额外伤害 = (5% + 5% × 3)× 3 = 60%
减少伤害 = 1 + 3 × 3 = 10
这个增益从3:30开始生效。另外,水晶枢纽防御塔(门牙塔)不属于任何一路的防御塔。
男爵增益[]
英雄技能[]
有些英雄技能可以对小兵生效,虽然这些技能一般会优先选择对英雄施放。
选定小兵[]
以下技能可以选定小兵施放,不过小兵本身不会获得增益:
其它效果[]
以下技能的效果可以影响范围内的小兵:
- (bonus movement speed)
- increases the movement speed of minions
- heals/displaces minions
- with the upgrade.
特殊交互[]
以下内容对小兵有特殊的交互或影响:
有伤害上限[]
造成修正的伤害[]
其它交互[]
补刀[]
补刀数(Creep Score,简称cs)是指英雄击杀的小兵、野怪、宠物数,击杀是指给予最后一击。
在游戏的前中期,补刀数和KDA是衡量玩家对线水平的重要数值。
兵线收益[]
每次集中刷新的一群小兵称作一波兵线。
在召唤师峡谷,一波完整的兵线通常包括3个 ,3个 ,可能还会有1个 。
Game time | Average gold per wave | Calculations |
---|---|---|
0:00 | 125 | (3 × ) + (3 × ) + ( / 3) |
15:00 | 147 | (3 × ) + (3 × ) + ( / 2) |
17:15 | 150 | (3 × ) + (3 × ) + ( / 2) |
25:00 | 195 | (3 × ) + (3 × ) + () |
Trivia[]
- 在没有任何干扰的情况下,一方小兵最终会推掉另一方基地,哪边获胜是随机的。
- 玩家可选择那些没有攻击目标的小兵,通过不断吸引其仇恨来使小兵一直跟随你,比如跟着你进入野区。
- 在默认设置下,已方的小兵和防御塔是蓝色,敌方为红色。
Patch History[]
- Melee minion base XP increased to 65 from 64.
- Minion solo experience increased to 93% from 92%.
- Minion shared experience reduced to 116% from 120%.
- Melee minion
- Solo XP increased to 60.45 from 58.88.
- Shared XP reduced to 75.4 from 76.8.
- Caster minion
- Solo XP increased to 29.76 from 29.44.
- Shared XP reduced to 37.12 from 38.4.
- Siege / Super minion
- Solo XP increased to 93 from 9200.
- Shared XP reduced to 116 from 120.
- Melee minion
- V9.4
- The first wave of top and bot lane minions are ghosted for 28 seconds, instead of 18, after spawning. Mid lane minions unchanged at 18 seconds of ghosting.
- V8.23
- General
- Damage to turrets reduced to 50% from 60%.
- Damage to champions reduced to 50% from 60%.
- Bonus movement speed based on game-time increased to 25 / 50 / 75 / 100(基于minutes) from 25 at 20:00.
- Melee Minions
- Health changed to 477 − 1300(基于upgrades) from 473 − 1200(基于minutes).
- Maximum health (at 37:00) increased to 1300 from 1200.
- Armor increased to 0 − 16(基于upgrades) from 0 at all times.
- Maximum armor (at 37:00) increased to 16 from 0.
- Attack damage increased to 12 − 80(基于upgrades) from 12 at all times.
- Maximum attack damage (at 37:00) increased to 80 from 12.
- Incoming champion damage reduction reduced to 70% from 75%.
- Removed: 30% reduced damage from turrets.
- Health changed to 477 − 1300(基于upgrades) from 473 − 1200(基于minutes).
- Caster Minions
- Health changed to 296 − 485(基于upgrades) from 296 − 425(基于minutes).
- Time threshold to trigger health cap increased to 37 minutes from 27 minutes.
- Maximum health increased to 485 from 425 (previous maximum at 27 minutes). Value at 27 minutes remains 425.
- Attack damage changed to 24 − 120(基于upgrades) from 22.5 (+1.5 / 90s).
- Attack damage now has a maximum threshold instead of scaling infinitely.
- Maximum attack damage implemented at 120.5 (at 37 minutes). Previous value at 37 minutes was 60.5.
- Incoming champion damage reduction increased to 70% from 50%.
- Health changed to 296 − 485(基于upgrades) from 296 − 425(基于minutes).
- Cannon Minions
- Health changed to 912 − ∞(基于upgrades) from 900 (+ (50 / 60(基于wave)) / 90s).
- Maximum health implemented at 2900 at 37 minutes. Previous value at 37 minutes was 2300.
- Time threshold to spawn every 2 waves reduced to 15 minutes from 20.
- Time threshold to spawn every wave reduced to 25 minutes from 35.
- Incoming turret damage modulator changed to 8 / 10 / 12(基于turret) (based on turret) shots-to-die from 8 shots-to-die from all turrets.
- Health changed to 912 − ∞(基于upgrades) from 900 (+ (50 / 60(基于wave)) / 90s).
- Super Minions
- Base attack damage reduced to 225 from 306.
- Base attack speed increased to 0.85 from 0.694.
- Removed: Aura that grants nearby minions +70% damage.
- Super minions now show up on the minimap through fog of war.
- V8.8
- Summoner's Rift:
- V8.7
- Summoner's Rift:
- Melee minions
- Caster minions
- Siege minions
- Super minion
- V8.5
- Melee minion turret damage per shot increased to 45% of maximum health from 43%.
- V8.4
- Removed: Basic attacks dealing 5 bonus physical damage to minions.
- V8.2
- New Effect: Melee minions now have the cosmetic item .
- New Effect: Caster minions now have the cosmetic item .
- New Effect: Siege minions now have the cosmetic item .
- New Effect: Super minions now have the cosmetic items , and .
- V7.23
- Minion reduced damage to turrets reduced to 40% from 50%.
- New Effect: After 20 minutes, minions gain +25 movement speed. This change will be enabled several days into the patch so we can more accurately track its impact.
- V6.22
- Melee and caster minion health growth over time increased by ~60%
- Melee minions no longer gain attack damage as the game progresses.
- Ranged minions now gain ~100% attack damage as the game progresses
- Turret bullets now deal a fixed percent of minion max health:
- Melee minions ~45% health per bullet
- Caster minions ~70% health per bullet
- Siege minions ~14% health per bullet
- Super minions ~5% health per bullet
- V5.23
- New Buff - Pushing Advantage
- Team level advantage = Average level of your team − average level of the enemy team. The value can be decimal but cannot be higher than 3.
- If you have a team level advantage:
- Your minions deal bonus damage to enemy minions equal to 5% + 5% per turret advantage in their lane, all multiplied by your team's level advantage.
- Your minions take reduced damage from enemy minions equal to 1 + 1 per turret advantage in that lane, with the turret advantage bonus multiplied by the team's level advantage.
- V5.22
- Melee minion
- Initial gold increased to 20 from 18.5.
- Gold growth reduced to 0.125 per minute from 0.17.
- Caster minion
- Initial gold increased to 17 from 13.8.
- Gold growth reduced to 0.125 per minute from 0.17.
- Siege minion
- Initial gold increased to 45 from 36.8.
- Gold growth reduced to 0.35 per minute from 0.425.
- V5.8
- Visual and Gameplay Updates on Howling Abyss map (to match Summoner's Rift).
- Minions no longer gain magic resistance over time.
- Minion health gain over time increased to compensate the loss of resistances.
- Siege minions no longer have base armor.
- Super minions now grant nearby allies minions bonus damage and resistances.
- V4.21
- Melee minion gold reward 19 ⇒ 20.
- ranged minion gold reward 14 ⇒ 15.
- V4.20
- Minions no longer gain armor or magic resistance over time.
- Siege minions no longer have base armor.
- Siege minions now start spawning every two waves at 20 minutes.
- Siege minions now start spawning every wave at 35 minutes.
- All minion health gain over time has been increased to be roughly as durable as when they had resistances.
- V4.19
- Visual Update on Summoner's Rift map.
- V3.14
- Lane minions are no longer worth more experience based on game time.
- V3.5
- Siege Minions now take 70% damage from Turrets, increased from 50% damage.
- Siege Minions now deal 150% damage to Turrets, reduced from 200% damage
- Super Minions now take 70% damage from Turrets, increased from 50% damage
- Melee minion base gold value reduced to 20 from 22.
- Caster minions base gold value reduced to 15 from 16.
- Siege minions
- Base gold value increased to 40 from 27.
- Scaling gold value based on time increased to 1 from 0.5.
- Minion shared experience increased to 120% from 116%.
- Melee minion
- Shared XP increased to 76.8 from 74.24.
- Caster minion
- Shared XP increased to 38.4 from 37.12.
- Siege / Super minion
- Shared XP increased to 120 from 116.
- Melee minion
- Damage from lane minions to champions reduced by about 15%.
- Undocumented: Minion shared experience increased to 116% from 110%.
- Melee minion
- Shared XP increased to 74.24 from 70.4.
- Caster minion
- Shared XP increased to 37.12 from 35.2.
- Siege / Super minion
- Shared XP increased to 116 from 110.
- Melee minion
- Personal score on Dominion: minion kill reward increased to 2 points from 1.
- Fixed a bug where minions were not properly displaying stat growth over time.
- New effect: Shared minion kill experience now grants 110% experience, shared equally between nearby allied champions.
- Melee minion
- Shared XP increased to 70.4 from 64.
- Caster minion
- Shared XP increased to 35.2 from 32.
- Siege / Super minion
- Shared XP increased to 110 from 100.
- Melee minion
- Siege minions now spawn every 2 waves after 35 minutes instead of 20.
- Siege minions and super minions now reduce turret damage by 50%, down from 65%.
- Minions now deal 50% more damage to turrets, down from 60%.
- Super minions now reduce turret damage by 50% (down from 65%).
- Minions now deal 60% more damage to turrets, up from 40%.
- Melee minion magic resist now increases by 1.25 per 3 minutes, up from 0.5.
- Caster minion armor now increases by 1.25 per 3 minutes, up from 0.5.
- Siege minions:
- Armor and magic resist now increase by 3 per 3 minutes, up from 0.5.
- After 20 minutes, siege minions now spawn every 2 waves, up from every 3 waves.
- Siege minions and super minions now reduce turret damage by 65%, up from 50%.
- Fixed a tooltip bug with siege minions and super minions.
- Super minions now reduce turret damage by 65% (up from 50%).
- Removed mana from all inhibitor minions.
- Twisted Treeline super minions:
- Health increased to 1200 from 1000.
- Base damage increased by 30.
- Undocumented: Solo minion kill experience reduced to 92% of the base value (shared experience unchanged).
- Melee minion
- Solo XP reduced to 58.88 from 64.
- Caster minion
- Solo XP reduced to 29.44 from 32.
- Siege / Super minion
- Solo XP reduced to 92 from 100.
- Melee minion
- Fixed a bug that caused purple Siege minions to deal and receive normal damage from towers.
- Gold from minion kills increased by 3 for all minions.
- Melee minions:
- Gain 2 additional armor every 3 minutes.
- Gain 0.5 additional magic resist every 3 minutes.
- Gold bounty increased to 22 from 20 on Summoner's Rift and to 26 from 24 on Twisted Treeline.
- Caster minions:
- Gain 0.5 additional armor every 3 minutes.
- Gain 2 additional magic resist every 3 minutes.
- Gold bounty increased to 16 from 14 on Summoner's Rift and to 19 from 17 on Twisted Treeline.
- Siege minions:
- Gain 2 additional armor every 3 minutes.
- Gain 2 additional magic resist every 3 minutes.
- Gold bounty increased to 27 from 25 on Summoner's Rift and to 19 from 17 on Twisted Treeline.
- Super minion gold bounty increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline.
- Improved minion turning when they appear from fog of war.
- Twisted Treeline:
- Melee minion gold per kill increased to 24 from 22.
- Super minions:
- Health increased by 200.
- Damage increased by 20.
- Fixed minion pathfinding.
- Minion kills now display the correct values.
- Super minion movement speed aura removed.
- Minions no longer clear the player's bounty.
- Super minions and siege minions now have new portraits.
- Siege minion health boost per 3 minutes increased to 27 from 25.
- Super minion magic resist reduced to -30 from 0.
- Minion corpses now fade out when they disappear instead of popping.
- Super minions:
- Base health reduced to 1500 from 2000.
- Health scaling increased to reach the current values at 30 minutes (exceeding it past that mark).
- Base damage reduced to 180 from 250.
- Damage scaling increased to reach the current values at 30 minutes (exceeding it past that mark).
- Super minions:
- Health scaling increased to 150 from 100 every 180 game seconds.
- Added a 30% multiplicative movement speed boost aura with a 800 radius that affects both minions and champions.
- Minions no longer have health or mana regeneration. This will help the game run faster.
- Siege minions:
- Health increased to 700 from 600.
- Spawn rate increased to every 3 waves from ever 4 waves.
- Fixed a bug with ghost minions. They will no longer be present when you reconnect.
- Siege minions:
- Red and blue siege minions now have Turret Shield (receives 50% reduced damage from turrets).
- Red and blue siege minions now deal 100% bonus damage to turrets.
- Fixed an issue where minions were not giving players full credit for kills in the announcements.
- Damage minions deal to champions increased to 70% from 60%.
- Inhibitor bonuses:
- Melee minion bonus damage increased to 10 from 8.
- Caster minion bonus damage increased to 18 from 15.
- Siege minion bonus damage increased to 25 from 20.
- Added a new passive to mech minions
- Turret Shield: damage taken from turrets is reduced by 50%.
- Brightened the new mech minions and siege minions.
- Corrected the collision sizes of the new mech minions and siege minions.
- Removed aura from rider minions.
- Basic minion gold yield growth reduced by 50%.
- Added new rider minion and super minion models.
- Destroying an inhibitor no longer causes the enemy team to gain less experience and gold from minion kills.
- Duration between minion upgrades increased to 200 from 180.
- Damage minions deal to champions increased to 60% from 50%.
- Minion gold bounty now caps after 30 minutes (10 upgrades).
- New melee and caster minions for both blue and red teams.
- Super Minions:
- Armor reduced to 40 from 50.
- Critical strike chance reduced to 0 from 10.
- Health reduced to 2500 from 4000.
- Damage increased to 250 from 150.
- Minions should no longer be able to get killing streaks.
- Archer minion health increased to 280 from 260.
- Melee minion health increased to 445 from 425.
- Minions no longer give half gold and experience when you have lost an inhibitor.
- Minion health bars are now brighter.
- Melee minion gold bounty increased to 26 from 22.
- Caster minion gold bounty reduced to 18 from 22.
- Minions now spawn after 1 minute instead of 1 minute and 40 seconds.
- Minions now spawn from the Nexus instead of inhibitors.
- Minions can no longer be denied.
- Reduced the selection radius of archers and riders (caster and siege minions)
Champion · Champion summoned units · Little Legend · Structures (Turret · Inhibitor · Nexus) | |||||||||||||
Minions | Small |
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Monsters | Lesser |
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Large |
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Epic |
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Featured game mode |
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Removed content |
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