Media[]
Patch History[]
;V10.18
- AP ratio reduced to 15% AP from 25% AP.
- Health ratio reduced to 9% bonus health from 12%.
- V10.13
- Base shield reduced to 70 − 150(基于等级) from 80 − 200(基于等级).
- V10.12
- Trigger radius increased increased to 350 units from 175.
- New Effect: Now triggers upon receiving 90 − 250(基于等级) post-mitigation damage in the last 2.5 seconds, or upon receiving lethal damage. Previously triggered on any amount of damage.
- Base shield increased to 80 − 200(基于等级) from 70 − 150(基于等级).
- Removed: No longer grants 20% bonus movement speed for 1.5 seconds.
- Shield duration increased to 2 seconds from 1.5.
- Guarded duration increased to 3 seconds from 2.5.
- V10.4
- Bug Fix: Abilities that cannot target allies will not trigger it.
- V9.11
- Bug Fix: Tooltip now properly indicates an ability power ratio of 25% instead of 0.25 or 0.25%.
- V8.11
- Bug Fix: No longer incorrectly activates from ally corpses.
- V8.2
- Cooldown changed to 70 − 40(基于等级) seconds from 45 at all levels.
- Base shield strength increased to 70 − 150(基于等级) from 60 − 150(基于等级).
- AP ratio increased to 25% AP from 20% AP.
- Bonus health ratio increased to 12% of bonus health from 10%.
- V7.22 Added
Resolve Keystone rune.
- Passive: While within 175 units of an allied champion, you raise your Guard. Allied champions you affect with unit-targeted abilities are also Guarded for 2.5 seconds, irrelevant of distance.
- If you or a Guarded ally would take damage from an enemy champion, you both first gain a shield for 60 − 150(基于等级) (+ 20% Guardian's AP) (+ 10% Guardian's bonus health) as well as 20% bonus movement speed for 1.5 seconds.
- Guardian only goes on cooldown when the shield is triggered.
- The auto-targeted shield from has been special-cased to apply Guard, but no other auto-targeted ability will apply the effect. Other targeting types are also excluded.
- Cooldown: 45 seconds.