英雄联盟维基
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File:Offensetree2.jpg

Offense Mastery Tree

File:Defensetree2.jpg

Defense Mastery Tree

File:Utilitytree2.jpg

Utility Mastery Tree

The Mastery is the way that a summoner is able to focus their intense magical training into three specific categories, which collectively are known as masteries. Some of the more advanced masteries require not only a working knowledge of previous masteries within a single category, but also the knowledge of a specific mastery. As a summoner gains levels of power within the League of Legends, they are able to select which specific areas of interest to focus on.

Summoner masteries are not set in stone; based on the type of champion you wish to control in a battle arena, masteries can be changed to better suit a summoner's needs, simply by pressing the "Return Points" button to completely reset your masteries and allow yourself to choose others in which to spend your points ("re-spec").

Attainment[ | ]

With each level that a Summoner gets, the Summoner also gains one mastery point. Thus, with the current maximum level of 30, one is able to use 30 mastery points at their best. Each mastery takes one point to increase its level and each tree contains at least 37 points worth of masteries, so even at top level the Summoner is not able to completely fill any one tree, let alone all trees. This adds a strategic element to your selection of Summoner masteries, as you can choose masteries that synergize with your champion, spells, and teammates.

It is important to note that most masteries require points in the tree. When moving to higher levels in the tree (higher "tiers"), one will encounter an increasing prerequisite of a 4 points spent in that tree. For example, in order to put points into Alacrity (a tier-2 offense mastery), one must first put a total of 4 points into any of the tier-1 offense masteries, and to put a point into Juggernaut (the tier-6 defense skill), one must have 20 points in other defense masteries. A summoner must have at least 21 points (so level 21) to acquire the last mastery in a tree. The last mastery is usually the most useful and vital to that particular mastery tree.

Some masteries require another mastery to be earned before a higher tier mastery is available. This more direct type of prerequisite is shown by the grey lines that sometimes lead from one mastery to another higher-tiered mastery. These connected masteries usually correlate in some way. The lines denote the fact that all ranks of the lower tier mastery must fully acquired ("maxed out") before the higher tier mastery will become available.

Trees[ | ]

There are three types of trees that your summoner can develop in:

Mastery page[ | ]

Mastery pages were released in patch V1.0.0.118b. Mastery pages can be stored and, later, chosen similar to Rune pages during champion selection. The 10 Mastery Page limit has been removed.

Trivia[ | ]

File:Maxed Masteries.png

A level 9 account on the US servers with all the masteries.

  • In-client, the Chinese artwork of Ashe Ashe, Poppy Poppy and Soraka Soraka are used as backgrounds for the Offense, Defense and Utility trees respectively.
  • There is currently a possible bug related to masteries, where it is possible to have all 3 trees maxed out at any level. Changing the preferances file (default location is C:\Riot Games\League of Legends\RADS\projects\lol_air_client\releases\X.X.X.XXX\deploy\preferences\SummonerName.properties) will cosmetically show the pages filled. The .properties file is encrypted so it is not easy to change; but if any mastery page such as this is used to get in-game, no mastery bonuses are added (essentially a blank page)

Season Two[ | ]

File:Masteries season two.png

The new masteries of Season two

V1.0.0.129 introduced entirely new masteries, and revamped the old ones; as well as removing some of the outdated ones.


Patch history[ | ]

V1.0.0.142:

V1.0.0.138:

  • Mastery Pages will now be stored server-side so they can be accessed from any computer.

V1.0.0.133:

  • Deadliness Deadliness: Changed to 0.5 attack damage per level (9 attack damage at champion level 18) at 4 points from 4% critical strike chance.

V1.0.0.131:

V1.0.0.129:

V1.0.0.118b:

  • Havoc Havoc mastery changed to increase total physical and magic damage dealt by 4% from increasing base physical and magic damage by 5%.

V1.0.0.118:

V1.0.0.110:

V1.0.0.109:

  • Ardor Ardor:
    • Now provides all of its benefit at rank 1 rather than half at rank 1 and the other half scaling up to level 18.
    • Fixed bugs where Ardor Ardor was not counting ability power and attack speed from many sources; essentially anything that wasn't an item.
    • Fixed a bug where Ardor Ardor and Rabadon's Deathcap Rabadon's Deathcap were double multiplicative.
    • Clarified the tooltip.

V1.0.0.106:

V1.0.0.101:

V1.0.0.94:

V1.0.0.74:

  • Burning Embers Burning Embers: No longer gives a placeholder buff while active.

V1.0.0.72:

V1.0.0.63:

V1.0.0.61:

V1.0.0.52:

V0.9.25.34:

V0.9.25.24:

  • NEW Mastery: Burning Embers Burning Embers - While Ignite Ignite is on cooldown, your champion gains an additional 10 ability power.
  • NEW Mastery: Insight Insight - Clarity Clarity restores 100% of mana to allies.

V0.9.25.21:

V0.9.22.16:

V0.9.22.15:

  • Greed Greed: Fixed a bug causing it to not work on some champions.

V0.9.22.7:

July 10, 2009 Patch:

June 26, 2009 Patch:

May 29, 2009 Patch:

May 23, 2009 Patch:

May 9, 2009 Patch:

  • Awareness Awareness: Bonus experience awarded reduced to +4/6/8/10% from +4/8/12/16%.

Alpha Week 4:

Alpha Week 3:

  • Summoner talents now work.
  • Fixed an issue where it appeared that you could edit the talents of other summoners when viewing their talent trees.
  • Fixed a bug that caused players to lose talent points.
  • Fixed a bug where Summoner Tree backgrounds were in the incorrect places.

See also[ | ]

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