Sejuani Dawnchaser has two shields strapped to her mount.
Template:Old loreThey say Effrem E. Doran was born with a hammer in his hands and a forge in his heart. Every object he touched, he found ways to improve, and he knew that he was destined to be a brilliant artificer. At the age of 15, he was invited to the League with an offer to assume the role of Master Artificer, a dream come true and an unprecedented honor for one so young. However, fate had other plans. En route, his carriage broke an axle. When he leaned down to inspect it, he was kicked in the head by his donkey, a stern blow. He stumbled back onto the wagon, but when he arrived at the Institute of War he was a different boy. The kick had rendered his mind soft, but it hadn’t robbed him of his passion. He still wanted nothing other than to craft, but where once he may have created singular masterpieces, he now crafted…somewhat simpler items, and many of them. He is a kind, goofy, good-hearted soul, and he takes pride in the work he does. His items are daily selected by champions on the Fields of Justice, and he has a permanent home at the Institute of War.
Unique Passive - Recovery: Restores 6 health every 5 seconds.
Unique Passive - Endure: After taking damage from a champion, large monster or epic monster, gain health regeneration equal to 0 − 40 (based on current missing health) health over 8 seconds. Reduced to 66% effectiveness on ranged champions or when triggered by AoE, DoT or proc effects.
Stats: 80 health, 6 health per 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on-hit.
Unique Passive: After taking damage from an enemy champion, gain health regeneration equal to 0 − 40 (based on current missing health) over 8 seconds. Regeneration is reduced to 66% effectiveness on ranged champions or when triggered by AoE, DoT, or proc effects.
Bonus health regeneration increased to 0 − 40 (based on current missing health) from 0 − 30 (based on current missing health).
Regeneration duration reduced to 8 seconds from 10.
New Effect: Regeneration is now 66% effective for ranged champions or when triggered by AoE, DoT, or proc effects.
Bonus health regeneration over 10 seconds changed to 0 − 30 (based on missing health) from 20.
Cost increased to 450 from 400 .
Cost reduced to 400 from 450 .
Removed Unique Passive: Blocks 8 damage from single target attacks and spells from champions.
New Effect: Basic attacks deal an additional 5 physical damage to minions on hit.
New Unique Passive: Restores 20 health over 10 seconds after taking damage from an enemy champion.