Unique Active - Conduit: Designate an allied champion as the Accomplice, forming a tether between you and them. Champions can only be designated as the Accomplice by one Zeke's Convergence at a time (60 second cooldown).
Unique Passive - Convergence: When you immobilize an enemy, they receive 25 − 50 (based on level)(+ 7.5% AP)(+ 1.5% maximum health)bonus magic damage from your Accomplice's basic attacks on-hit and abilities for the next 4 seconds.
Unique Passive: Casting your ultimate ability within range of your Conduit grant both of you bonus effects for 10 seconds. You are surrounded with a 300 range Frost storm which slows enemies within it by 20%, and your Conduit's basic attacks burn their target with Fire dealing 30% bonus magic damage over 2 seconds (45 second cooldown).
Unique Passive - Frostfire Covenant: If an enemy is both struck by Frost and Fire, your Frost storm ignites and becomes Frostfire. A Frostfire storm, deals 40 magic damage per second to nearby enemies and slows by 40% instead for 3 seconds.
Unique Active: Designate an allied champion within 1000 range as your Conduit and form a link with them (0.5 second cooldown).
V8.24b
Conduit basic attack burn damage reduced to 30% bonus magic damage from 50%.
V7.19
Total cost reduced to 2250 from 2400 .
Combine cost reduced to 250 from 400 .
Frost storm no longer ignites from basic attacking a burning enemy, now ignites when it slows a burning enemy.
On-hit fire damage from Conduit increased to 25% of the basic attack's damage from 17.5%. Still deals 50% bonus magic damage.
New Passive: Casting your ultimate near your ally summons a local frost storm for 10 seconds. As the storm rages, nearby enemies are slowed by 20% and your ally's attacks burn their targets for 50% bonus magic damage over 2 seconds (45 second cooldown).
New Passive:Frostfire Covenant: Basic attacking a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds.
Removed Passive: When within 1000-units of each other, you and your Conduit will generate 1 charge every second, up to 100, with a bonus 4 / 2 charges whenever you or your ally attack, and 8 / 4 on spell cast. At 100 charge, dealing damage grants you and your Conduit20% increased AP and +50% flat critical strike chance for 8 seconds. All current charge is lost if you move further than 1000-units apart or hold onto 100 charge for longer than 5 seconds.
Active conduit cooldown reduced to 0 seconds from 60.
Active conduit tooltip changed to "Bind to an ally without an existing Conduit." from "Bind to target ally. This will remove all other Conduits on your target.".