- Try to remember in which order you hit your enemies with Martial Cadence, so you can immediately use it on them again when 6 seconds are up.
- Martial Cadence can only affect a unit once in 6 seconds, so it is a good idea to target another unit or champion to activate the passive during that time.
- Using Dragon Strike to harass the enemy is useful. Keep Dragon Strike off cooldown for initiation, chasing or last-hits.
- Golden Aegis can slow retreating enemies to finish them off. Combine Golden Aegis, Demacian Standard and Dragon Strike in this order to finish fleeing enemies if your ultimate is not available.
- Placing a Demacian Standard increases the stats of allies as well as one's own. Remember that 20px Jarvan IV gains both his passive's and the standard's bonus stats.
- Try to intiate with Demacian Standard+ Dragon Strike as opposed to Cataclysm. Most enemies will use Flash to avoid the knock up, and then your ultimate will be even more powerful because they can't escape it.
- 20px Jarvan IV can have a deceptively long nuke radius. Consider using your Demacian Standard and Dragon Strike combination to close distance on a target, and using Cataclysm immediately afterwards for the nuke. You could also add Flash to the combo to close the gap even further.
- Using Cataclysm to cage multiple enemies is a great way of dealing damage to them without harming your own teammates. Be careful where and when you place it, as it may not turn out to be in your favor. Using Cataclysm at the wrong time/place can cause unnecessary death to you or your teammates, for example caging the wrong enemy out or caging low-health allies within.
- Enemy champions such as Shaco, Ezreal, Shen, or other champions with a similar short-ranged teleport/dash ability (including Flash) can easily escape Cataclysm. Be aware of this when using Cataclysm on these targets.
- Be careful when using Cataclysm on enemy champions that do high AoE damage to enemies around them, such as Amumu or Kennen, or in range of enemy champions that have ranged AoE abilities, such as Brand or Malzahar. Accidentally trapping your teammates with or within range of these types of champions will make it so they take full damage from otherwise avoidable AoE abilties.
- If built to survive, 20px Jarvan IV can start a team fight with great success. He also deals damage well without many items. While building him, strive to maintain both survivability and damage. A team with skills such as Bandage Toss can be used to get inside the Cataclysm and complement 20px Jarvan IV's ability to initiate well.
- Using Demacian Standard - Dragon Strike - Cataclysm on 1 champion is a good initiation tactic and will allow your team to focus a target.
- Combining well-placed Demacian Standard with Dragon Strike can disrupt the enemy enough to turn the tide in a battle. This can also be used to chase an enemy or cut them off by pulling yourself across terrain.
- Be wary, as Cataclysm is one of the few abilities in the game that can actually bring about the death of an ally, by trapping them at low health with an enemy or a turret.
- During a chase, Cataclysm can be used to stop allies from being chased. Simply use Cataclysm on the enemy champion and escape the ring with a Demacian Standard and a Dragon Strike combo.
- Cataclysm terrain can be undone by activating it again, releasing you and your teammates if trapped.
- A 20px Jarvan IV player should consider an early stacking of attack damage to ensure lane-dominance.
- The armor reduction of Dragon Strike makes the physical damage of 20px Jarvan IV synergize very well with flat armor penetration.
- provides key offensive stats at a cheap price.
- It is recommended that building half tank and attack damage is much better than any other build choice.
- 20px Jarvan IV is a Tanky-DPS, benefiting from , or later .
- If your enemy keeps running away from you, consider buying a to get a stronger slow.
- Golden Aegis, Jarvan can be a great AoE debuffer. is a good item for Jarvan IV, along with his
- Since 20px Jarvan IV already gets attack speed from his Demacian Standard and has high AD ratios on his skills, is a strong item when jungling.
- If 20px Jarvan IV builds , and he will gain a lot of armor and Damage. The high scaling on his Dragon Strike and Cataclysm will give him a good amount of burst, making him a strong anticarry with these items.
- Starting items: , x5 OR ,
- Skill progression: Demacian Standard → Dragon Strike → Demacian Standard → Golden Aegis
- Jungling order: Wolves → Blue Golem (Smite) → Wraiths → Wolves → Small Golems → Wraiths → Fountain → Red Lizard (Smite) → Gank
- Can gank as early as level 2
- When engaging 20px Jarvan IV, be careful because he has a high endurance due to his Golden Aegis and Demacian Standard.
- When facing 20px Jarvan IV, remember that stacking health increases Martial Cadence damage out on you.
- 20px Jarvan IV has a strong early game. Be careful when playing aggressively when laning against him.
- A combo of Cataclysm, Dragon Strike and Demacian Standard will prevent you from chasing him.
- For this reason, wait until his Cataclysm is on cooldown before engaging him.
- The ring of Cataclysm can be escaped from by virtually every dash in the game. Having one off cooldown can quickly nullify the value of the ring.
- Do not underestimate 20px Jarvan's 1v1 potential. His damage output and his Cataclysm make him a dangerous fighter.
- While 20px Jarvan's knock-up is threatening, do remember that it relies on his Demacian Standard, which is on a 13 second cooldown. If you can get away from the flag, he won't be able to knock you up again.
- Scatter around before engaging a team with 20px Jarvan, it will make his ultimate less effective when he can only trap one person.
- Take great notice of 20px Jarvan's team. If it consists of heavy AoE ( Morgana, Brand, Fiddlesticks, Malphite, etc.) then consider fighting the enemy on your grounds than theirs, or, if possible, eliminate 20px Jarvan before the team fight starts to make their ultimates less effective.
- Due to the great utility of 20px Jarvan, he can participate in a "kill lane" (a lane where the aim is killing the enemy, generally two bruisers against a support/AD carry in bottom lane: popular duo is 20px Jarvan + Leona). If you see such a setup, consider using Alistar or other non-ultimate disruptive supports to stop the kill lane's success. (based on personal experience).
- Using a silence on 20px Jarvan will stop him from dashing to you, or even casting his ultimate. You might want to save your silences for that. Even better, sometimes the ultimate is used to do damage and crumble the wall. A silence will prevent him from crumbling the wall, making quick work of him in a bad position.
- Attempt and avoid basic attack harassment by Jarvan. Due to his passive, it will almost double his basic attack's damage in early levels, making you generally unable to pay it back and leading to low health.