Every 12 seconds, Ziggs' next basic attack deals 13 + (7 × level) (+ 35% AP) bonus magic damage. This cooldown is reduced by 4 seconds whenever Ziggs uses an ability. Short Fuse deals 150% bonus damage to enemy structures.
消耗： 50 / 60 / 70 / 80 / 90 Mana
冷卻： 6 / 5.5 / 5 / 4.5 / 4
Active: Ziggs throws a bomb to a target area. If the bomb doesn't hit any enemy in the area, it will bounce up to three times, or until it hits an enemy. The bomb will explode and deal magic damage in an area upon hitting an enemy or after bouncing three times. Each bounce will be shorter than the last, and the bomb will bounce further depending on how far it was originally thrown. The bomb will only explode when it hits the ground.
Active: Ziggs flings an explosive charge to a nearby target area that will detonate after 4 seconds or when the ability is activated again. The explosion will deal magic damage to enemies knocking them away slightly. Additionally, if Ziggs is caught in the explosion, he will be knocked away a greater distance, without taking any damage. The knockback distance is longer, depending on how close to the center the target is.
Active: Ziggs scatters 11 proximity mines in a circular area nearby, each will detonate on enemy contact, dealing magic damage and slowing them for 1.5 seconds. Enemies who have already hit a mine will take 40% damage from additional mines. The mines are visible to all players and last for 10 seconds.
Magic Damage from First Mine： 40 / 65 / 90 / 115 / 140 (+ 30% AP)
Total Possible Single Target Magic Damage： 200 / 325 / 450 / 575 / 700 (+ 150% AP)
Slow： 20% / 25% / 30% / 35% / 40%
Diameter of Minefield： 500
Diameter of Activation： 150
Mega Inferno Bomb
消耗： 100 Mana
冷卻： 120 / 105 / 90
Active: Ziggs deploys the Mega Inferno Bomb, hurling it an enormous distance to a target area. Enemies in the center of the explosion area will take a great amount of magic damage, while enemies away from the primary blast zone will take 80% of that damage.