Spells are the summoner bound abilities.

Summoners are allowed the use of two summoner spells during any fight in the Fields of Justice. They are selected during the Champion Selection before each match and cannot be changed for the duration of the match. These spells have a direct impact on the action in the battle arena. Summoner spells don't drain a champion's mana but are instead usable again only after a lengthy period of cooldown. As a summoner gains experience and increases their power by fighting in multiple battle arenas, new summoner spells will become available for use.

During combat some spells (Clarity.png Clarity, Heal.png Heal, Ignite.png Ignite, Surge.png Surge, Revive.png Revive, Promote.png Promote and Smite.png Smite) gain power with champion level. The other spells have the same power throughout the entire battle. While in combat the spells are bound by the same rules as the champion skills, however, Flash.png Flash and Teleport.png Teleport are the only summoner spells that cannot be used while silenced or stunned.

Game Modes编辑

As of September 26 2011, there are 2 game modes - Classic and Dominion.

The current set of summoner spells available in Classic mode are the same for Dominion with the exception of 2 spells, which replace another spell normally available in Classic mode.

This includes a previously removed summoner spell: Promote.png Promote, a tactical spell that empowers a minion to help the champion assault their lane. This spell replaces the Classic mode spell Teleport.png Teleport. As of V1.0.0.129 Promote.png Promote is also available on Classic mode.

The other Dominion Spell is Garrison.png Garrison, which strengthens or weakens a Capture Point's turret.

List of current Summoner Spells编辑

Bonus cooldown is granted by the mastery Mastermind Mastermind. Note that Flash.png Flash and Barrier.png Barrier are the only spells with a second cooldown bonus value, as indicated with the square bracket [].

Common spells编辑

Spell Description Related Mastery Level Cooldown Bonus Cooldown
Exhaust slows movement speed by 40% and reduces autoattack damage by 70% and ability/item damage by 35% for 2.5 seconds. Summoner's Wrath Summoner's Wrath (Offense) – Also reduces target's armor and magic resistance by 10. 1 210 178.5
Your Champion passes through any unit and moves 27% faster for 10 seconds. Summoner's Wrath Summoner's Wrath (Offense) – Increases movement speed bonus to 35% (8% additional speed.) 1 210 178.5
Restores 75 + (lvl x 25) Health to your Champion and 50% of that to nearby allies. All targets healed will have a 50% reduction in heal amount from other summoner heal spells for 35 secs.
AoE range: 600
Summoner's Resolve Summoner's Resolve (Defense) - Increases Health restored by 10% 1 270 229.5
Instantly revives your Champion at your team's Summoner Platform and increases your champion's maximum health by 200 + (lvl x 20) for 2 minutes. 9 minute cooldown. Summoner's Resolve Summoner's Resolve (Defense) - Grants a massive speed boost for a short duration. 1 540 459
Deals 420 + (lvl x 25) true damage to target enemy minion or pet. Summoner's Resolve Summoner's Resolve (Defense) - Grants 10 bonus gold on use. 1 70 59.5
Empowers your champion, increasing ability power by 6 + (lvl x 4) and attack speed by 35% for 12 seconds. Summoner's Wrath Summoner's Wrath (Offense) - Increases attack speed bonus to 40% and ability power gained by 10%. 1 180 153
Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds. Summoner's Resolve Summoner's Resolve (Defense) - Increases duration of disable reduction by 1 second (for a total of 4 seconds). 2 210 178.5
Restores 160 + (lvl x 30) Mana to your champion and 50% of that to nearby allies. Summoner's Insight Summoner's Insight (Utility) - Increases Mana restored by 20% 6 180 153
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%. Summoner's Wrath Summoner's Wrath (Offense) - Increases Ability Power and Attack Damage by 5 while on cooldown. 7 180 153

Promotes the nearest allied Siege Minion (in Classic) or super minion (in Dominion) to an anti-Turret Cannon, healing it, granting bonus stats (depending on level), and causing it to grant the caster gold for its kills.

Summoner's Insight Summoner's Insight (Utility) - Increases promoted minion's bonus defensive stats by 15% 6 180 153
Teleports your Champion to target nearby location under your mouse cursor. Summoner's Insight Summoner's Insight (Utility) - Reduces cooldown by 15 seconds. 12 265 250

Classic mode exclusive spells编辑

Spell Description Related Mastery Level Cooldown Bonus Cooldown
After 4 seconds, teleports your champion to target friendly minion or turret. 3 minute cooldown if cancelled. Summoner's Insight Summoner's Insight (Utility) – Reduces cast time by 0.5 seconds (for a 3.5 second cast time). 1 300 255
Reveals an area of the map for 4 seconds. Summoner's Insight Summoner's Insight (Utility) - Increases duration by 2 seconds (for a total of 6 seconds). 10 70 59.5

Dominion mode exclusive spells编辑

Spell Description Related Mastery Level Cooldown Cooldown
(Bonus cooldown)
Strengthens allied capture points or weakens enemy capture points. (Allied Turret: Grants massive regeneration and attack speed for 8 seconds. Enemy Turret: Reduces damage by 80% for 8 seconds) Summoner's Resolve Summoner's Resolve (Defense) - Allied Garrisoned turrets deal 50% splash damage. 4 210 178.5

Proving Grounds exclusive spell编辑

Spell Description Related Mastery Level Cooldown Cooldown
(Bonus cooldown)
Shields your champion for 100 + (25 × level) for 4 seconds. Summoner's Resolve Summoner's Resolve (Defense) - Reduces the cooldown by 20 seconds. 1 125 (105)

Unusable Spells编辑

Some spells have become obsolete due to game mechanics changes or were removed because they were too strong. These spells are:

Spell Description Related Mastery Level Cooldown
(Bonus cooldown)
Grants invulnerability to all Allied Turrets and causes them to attack 100% faster for 6 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions. Reinforce Reinforce (Defense) – Turrets deal 50% splash damage when fortify is used. 4 300
A spell only available to Riot staff that functions as a simple observer mode, meant to be used by an eleventh "neutral" player. When used, this spell reveals the entire map, allowing the user to track both teams' movements. N/A N/A None
Summons a beacon with 200 + (lvl x 25) Health for 15 seconds which increases allied Attack Damage by 10-35. Improved Rally Improved Rally (Offense) – Rally also increases base ability power by 20-70 and increases duration by 5 seconds. 8 270
Stifle silences a target enemy champion for 3 seconds, and removes their beneficial buffs. Suppression - Reduces the cooldown of Stifle by 10 seconds, and increases the duration by 0.5 seconds. N/A 150


  • In-game Summoner Spell icon tooltips always show the base cooldown, unaffected by masteries. The timer visible on the icon after the spell is used shows the actual cooldown remaining.
  • Mastermind Mastermind applies before other cooldown reductions.
  • Teleport.png Teleport's cooldown upon being canceled is always 180 seconds, and is not affected by masteries.
  • Teleport.png Teleport's cast time is not affected by cooldown reduction, only the mastery.
  • Revive.png Revive's has an in-game tooltip error where it says it has a 510 second cooldown instead of 540.
  • Promote.png Promote was previously removed because it was too strong, but has been remade and is now available in all game modes.
  • Promote.png Promote's mastery used to be the offensive mastery: Demolisher Demolisher.
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