Media[]
Patch History[]
;V10.4
- Removed: Can no longer gain or as its first Keystone.
- V10.3
- Bug Fix: Champions may no longer trigger several times in one rotation.
- V10.2
- Bug Fix: Omnistone-granted now has a proper cooldown regardless of when the user upgrades its boots.
- V10.1
- Cooldown for
melee champions reduced to 5 − 3(基于等级) seconds from 7 − 3(基于等级).
- Cooldown for
ranged champions reduced to 9 − 7(基于等级) seconds from 11 − 7(基于等级).
- V9.24
- Now displays how much damage it has dealt and how many buffs it has granted. Buffs include: attack speed, Haste, Vulnerable, Enrage, attack speed, Haste, Haste, shield, resistances, or slow.
- Increased chance to be given when not near enemy champions, and less likely to get it when in combat with nearby enemy champions.
- Increased chance to be given when near low health enemy champions.
- Increased chance to be given when near low health enemy champions and building attack speed or attack damage.
- Increased chance to be given
melee champions.
when both you and enemies have high health, further increased chance for - Increased chance to be given if you are low health and below level 9.
- Increased chance to be given if you have a Glacial item off cooldown.
- Increased chance to be given when you have healing/shielding power and are near a low health ally who is in combat.
- V9.23 - November 21st Hotfix
- Cooldown for
melee champions reduced to 7 − 3(基于等级) seconds from 8 − 4(基于等级).
- Cooldown for
ranged champions reduced to 11 − 7(基于等级) seconds from 12 − 8(基于等级).
- V9.23 - Added
- Replaces .
Inspiration Keystone rune.
- Periodically gain a single use of another random keystone. Once a keystone is rolled, it can't be rolled again until only three options are left, at which point the table resets (you won't get the keystone you just used, though).
- Gain a new keystone 8 − 4(基于等级) seconds after using the last. (Increased to 12 − 8(基于等级) seconds for
ranged champions).
- Gain a new keystone while out of combat after 40 seconds of not using a keystone.
- Your current keystone shows up to the right of your health bar. All ten players can see it.
- souls persist after you get a different keystone and affect all your other keystones. health persists after you get a different keystone, too.
- Available Keystones: , , , , , , , , , , , , , and .
- is only available to champions who have already purchased boots. souls amplify the effects of all keystones. is only available to champions who have learned a basic spell that can trigger it.
- Does not re-roll if in-combat.
- Keystones cycle pseudo randomly - you cannot repeat a keystone for 5 rolls after it has been used.
- Entering the fountain will reroll your current keystone.