Image
Urgot
技能[]
- Notes
- Echoing Flames:
- Will not trigger if the target is too far away or they are dead when the basic attack hits.
- Will not trigger while
blinded or if the basic attack is blocked by or .
- Will not trigger versus
wards nor jungle plants. - Will trigger from additional bolts.
- Will not apply
life steal, but does apply on
spell vamp and omnivamp at 33% effectiveness. - Will apply spell effects.
- Will not trigger when basic attacking certain units (e.g ), however it will trigger when attacking them with .
- Urgot's legs never change in orientation, with his body instead rotating on top of them; the leg that faces northeast will always face northeast. This does not affect Urgot's facing direction for the purposes of abilities such as .
- Notes
- Purge uses
edge range for enemy targets only; Its range is center-to-edge.
- Urgot's size increasing does not increase its range.
- The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and stacking .
- Before maximum rank, if Purge is not manually recasted, the effect will end without being considered as an ability activation.
- Urgot's facing direction during Purge is in the direction he's moving and not in the direction of his attack target.
- Before maximum rank, if continuously attacking without being interrupted or interrupting or canceling the cast, Urgot will attack 13 times.
- The bolts are considered basic attacks and thus apply
life steal at full efficiency. - During Purge, Urgot's
attack range is reduced by 200 and his attack commands instead issue movement commands to walk into the respective range of his target.
Slow resist does not modify flat reductions in movement speed.- Percentage
slows apply after the flat movement reduction. - Purge's attacks do not interact with Urgot's
basic attack timer.
- After ending Purge, he can usually attack again immediately.
- Purge does not fire while Urgot is unable to declare basic attacks (e.g.
crowd control, cast time).
- Purge will fire while Urgot is
dashing (e.g. while taking ), with the exception of dash.
- Purge will fire while Urgot is
- Purge will apply on every shot at 100% of the listed damage.
- On-hit effects applied by the bolts will deal 50% damage regardless.
- The movement speed stat tooltip erroneously reads that the bonus movement speed is being reduced before base movement speed.*
- Notes
- Urgot turns around when tossing an enemy over him, always facing his victim.
- The target will be
flinged to the location behind Urgot over 0.5 seconds given that they do not move nor are moved from the position at which they collided with him while
stunned. - Disdain prevents from firing for 1.25 seconds.
- The range indicator length is 475 units, but the dash only moves Urgot 450 units.
- Disdain will cast from wherever Urgot is at the end of the cast time.
- The
shield is granted at the start of the cast time while the
dash begins after.
- Notes
- Unlike most missiles, Fear Beyond Death can hit the edge of targets whose center is further than the missile range.
- However, it still cannot hit targets whose center is behind Urgot.
- Applies
spell damage on first cast and
raw damage on recast. - The circular execution indicator is visible to Urgot only and appears on all enemy champions below the threshold if the ability is not on cooldown.
- The recast's name is Mercy.
- Mercy's granted
untargetability does not
destroy in-flight
projectiles for the target. - Urgot will place himself onto the ground and interrupts
displacements affecting him upon starting the channel.
- If the displacement effect is a knock up with no
debuff source, the airborne status is not removed and he spends significantly less time in the air.
- If the displacement effect is a knock up with no
- Fear Beyond Death is always cast from the original casting position.
- Fear Beyond Death prevents from firing for 0.8 seconds.
- The recast prevents from firing for 1.5 seconds.
- If Urgot is in cast time or is
dashing while the chains are in transit, Mercy's forced movement will be deferred (the debuff will continuously refresh) until the cast or dash is complete. The target will still be untargetable, prevented from taking damage from other sources, and suppressed during this time.
- If Urgot is
channeling a spell, the channel is interrupted when the chains hit.
- If Urgot is
- Removing or resisting the
slow has no effect on the mark debuff. - The initial cast always counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- If the ability hits a target who is below the threshold, it will automatically recast itself and it won't be considered as an ability activation.
- If the ability hits a target who is above the threshold and it's recasted early, the recast will happen automatically when they reach the threshold and it won't be considered as as ability activation.
- If the target got hit while above the threshold and it is recasted after they fall below it, the recast will be considered as an ability activation.
- Reactivating the ability early will reel the target as soon as they reach the 25% maximum health threshold.
- The ability will reactivate and execute regardless of Urgot being affected by
crowd control or not, including self or enemy-imposed
stasis.
- The ability will reactivate and execute regardless of Urgot being affected by
- There is a brief delay before the forced movement and untargetability begins.
- Fear Beyond Death can affect
clones. - Urgot cannot send out the chains if the target is
untargetable. - The recast cannot be used (both manually and automatically) while Urgot is in
resurrection, attempting to manually do so puts it on a 5-second
cooldown.
- If the target is below the threshold at the end of the duration and Urgot is revived, the recast will initiate regardless of the cooldown.
- The recast's chains are classified as a
projectile and they will fail to affect their target if:
- Urgot or his target
dies or enters
resurrection. - The target becomes
untargetable, even if the granted source does not
destroy in-flight projectiles. - They collide with or .
- If intercepts the chains and is not the target, they're destroyed.
- If is the target, he will still be reeled in and executed as normal.
- The target is
crowd control immune when the chains hit. - The target is
a zombie.
- Urgot or his target
Spell shield will not block the recast's chains.- Removing the
suppression (e.g. by
cleanses or Urgot's death) during the reel-in will prevent the
execute and stop the forced movement from being renewed, but the most recent one will still be present and move the victim to Urgot's previous location. The granted untargetability and prevention of damage to other sources is also lost in the process.
Displacement immunity, while preventing being dragged, does not remove the
suppression, which can last for longer than the usual execution time. Once the target inevitably loses their displacement immunity, they are executed within 1.5 seconds. The target is untargetable and prevented from taking damage from other sources for the whole duration of the suppression, even while displacement immune.- When the chains start reeling in and suppressing a player's champion, chains will also cover the sides of their screen.
- The target champion shrinks in size in several steps after reaching Urgot's grinder and before being executed.
- If the suppression ends in any way, the target returns to their normal size.
- If the execution is successful, the victim's corpse will be effectively invisible unless they enter a
zombie state.
- The target will die regardless of their current health once the recast's chains hit, even if they are File:Heal power.png healed.
- If the target has
invulnerability that persists the duration of the channel, it will protect them from the execution.
- will prevent from dying by the execute. The execute will bypass his minimum health threshold though and reduce him to 1 health in this case.
- The effect will also not prevent the activation of
resurrection effects, such as or . - Post-death events such as
Zombie State effects (e.g, , , and ) will be triggered. - Only the target's current health will count as Urgot's damage in post-game statistics and
spell vamp healing.
- If the target has
- Fear Beyond Death's initial cast will not perform the automatic recast from dealing enough damage to kill .
- The following table refers for interactions while Urgot is
channeling:
| Type | Channel | |
|---|---|---|
| Attacking | Disabled | |
| Abilities | Disabled | |
| Movement | Allowed | |
| Items | Usable | |
| Disabled | All the other item-actives are disabled | |
| Interrupted by | N/A | |
| Consumables | Usable | |
| Spells | Usable | |
| Disabled | ||
| Interrupted by | N/A | |
| Interrupted by | ||
參考資料[]
英雄一览







