英雄联盟维基
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英雄信息 背景故事 遊戲技巧 皮膚與軼事


ZedSquare
影流之主
英雄屬性 刺客[[Category:刺客英雄|]]近戰[[Category:近戰英雄|]] 上線時間 2012年11月13日
Attackpower
80
Defensepower
40
Abilitypower
10
Difficulty
80
角色數據
生命值 445 (+85) 攻擊力 48.6 (+3.4)
生命回復 6.0 (+0.65) 攻擊速度 0.658 (+3.1%)
能量值 200 護甲 17.5 (+3.5)
Energy regen. 50 魔法抗性 30 (+1.25)
射程 125 跑速 345

Abilities[ | ]

Patch V1.0.0.151
Contempt for the Weak
Contempt for the Weak
(Innate): Whenever Zed autoattacks an enemy below 50% health, he deals an additional Error: Parameter '3' is not accepted.% of their maximum health as magic damage. This effect cannot occur on the same target more than once every 10 seconds.
Contempt for the Weak is a passive ability that causes Zed's autoattacks to deal bonus magic damage based on the target's maximum health whenever he attacks a unit below 50% health. Contempt for the Weak's effect cannot occur on the same target more than once every 10 seconds.
Ability Description Leveling up
Razor Shuriken
Razor Shuriken
(Active): Zed and his shadows throw their shurikens, each dealing physical damage to the first enemy they pass through and a lesser amount to enemies thereafter.
  • Cooldown: 6 seconds
  • Range: 900

Cost: 75 / 70 / 65 / 60 / 55 energy

Physical Damage: 75 / 110 / 145 / 180 / 215 (+1.0 per bonus AD)

Physical Damage (Secondary Targets): 60 / 88 / 116 / 144 / 172 (+0.8 per bonus AD)

Living Shadow: Additional shurikens striking the same enemy deal 50% damage and restore energy.

Second Shuriken Damage (When Striking the Same Target): 37.5 / 55 / 72.5 / 90 / 107.5 (+0.5 bonus AD)

Razor Shuriken is a pass-through linear skillshot that deals physical damage to the first enemy it hits and 80% of that damage to all enemy units hit afterwards. Any of Zed's shadows currently active will also throw a shuriken in the direction of the target point. If a unit is hit by more than one shuriken, each one will deal 50% less damage than the last and Zed regains an amount of energy, depending on the current level of Living Shadow Living Shadow.

Info
Notes
  • No additional details.

Living Shadow
Living Shadow
(Passive): Zed's bonus attack damage is increased by a percentage.

Additional Bonus Attack Damage: 5 / 10 / 15 / 20 / 25 %

(Active): Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow.

Zed's shadow will mimic his basic abilities. If both strike the same target Zed regains some energy. Energy can only be restored once per mimicked ability.

  • Range: 550

Cost: 40 / 35 / 30 / 25 / 20 energy

Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds

Energy Restored: 20 / 25 / 30 / 35 / 40

Living Shadow passively increases Zed's bonus attack damage by a percentage. When activated, Living Shadow is a pass-through linear skillshot ability that creates a shadow of Zed that lasts 4 seconds and mimics his casts of Razor Shuriken Razor Shuriken and Shadow Slash Shadow Slash. Additionally, Razor Shuriken and Shadow Slash will restore energy if Zed and his shadow hit the same enemy. Zed may reactivate Living Shadow once within 4 seconds to blink to his shadow's location, switching places with it.
  • The shadow cannot be targeted, and does not move or attack.
  • The shadow grants vision of an area around it.
  • Living Shadow's cooldown begins immediately on cast, although it only becomes visible after Zed uses the location swap or the shadow expires after 4 seconds.
    • Zed's Zed's Shadow Slash Shadow Slash hits will reduce Living Shadow's cooldown even if the timer is not visible.
  • The first Razor Shuriken Razor Shuriken to hit a target (whether it came from Zed or one of his shadows) will deal the full damage stated. Subsequent shuriken hits will deal 50% of the damage stated.
  • Multiple Shadow Slash Shadow Slash hits will apply a stronger slow, but do not deal additional damage.
  • Each ability cast can benefit from the energy refund if both Zed and his shadow hit the same target. The refund is not limited to once per Living Shadow cast.
Shadow Slash
Shadow Slash
(Active): Zed and his shadows create a burst of shadow, dealing physical damage to nearby enemies.

Zed's slash reduces the cooldown of Living Shadow by 1 second for each enemy struck. His shadows' slashes slow enemies for 1.5 seconds.

  • Cost: 50 energy
  • Cooldown: 3 seconds
  • Range: 290

Physical Damage: 60 / 95 / 130 / 165 / 200 (+0.8 per bonus AD)

Slow: 20 / 25 / 30 / 35 / 40 %

Living Shadow: Overlapping Shadow Slashes striking the same enemy deal no additional damage but will incur an increased slow and restore energy.

Overlapping Slow: 30 / 37.5 / 45 / 52.5 / 60 %

Shadow Slash is a point blank area of effect ability that deals physical damage to all enemy units in a small radius around Zed, also reducing the cooldown of Living Shadow Living Shadow for each unit hit. Any of Zed's shadows currently active will also perform this slash, and enemies struck by a shadow's slash are slowed for 1.5 seconds. Each usage of Shadow Slash can only damage a specific enemy unit once. If an enemy unit is struck by both Zed's and his shadow's Shadow Slash, the slow amount is increased and Zed regains an amount of energy, depending on the current level of Living Shadow Living Shadow.

Info
Notes
  • No additional details.

  • Shadow Slash has no cast time and does not interrupt Zed's movement.
  • Shadow Slash does not interfere with Zed's autoattack.
Death Mark
Death Mark
(Active): Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a living shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.

After 3 seconds, the mark will detonate, dealing physical damage equal to 100% of Zed's attack damage plus a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.

  • Range: 625

Cooldown: 120 / 100 / 80 seconds

Physical Damage (Mark Detonation): 20 / 35 / 50 % of damage dealt

Death Mark is a targeted dash ability that causes Zed to become briefly untargetable and rush to the target enemy unit's location. On arrival, Zed marks the target and creates a Living Shadow behind the target for 4 seconds. Zed may reactivate Death Mark once within 4 seconds to blink to his shadow's location, switching places with it. After 3 seconds, the mark will detonate to deal physical damage, equal to 100% of Zed's total attack damage plus a percentage of the physical and magic damage Zed dealt to the target since the mark's placement.

Info
Notes
  • No additional details.

  • Death Mark will pop spell shield, but it will fail to place the mark, Zed will not move to the target's location, and the living shadow will not appear.
  • When the mark calculates its damage it will count all of Zed's physical and magic damage from all sources, including his Living Shadows, items, buffs and summoner spells.
    • It will not count true damage.
    • Damage used for calculation is damage done pre-mitigation.[1]
  • Death Mark's shadow has the same ability mechanics as Zed's Zed's Living Shadow Living Shadow. Both of these shadows will copy Zed's ability casts.
    • Razor Shuriken Razor Shuriken may hit the same target up to 3 times, dealing up to 200% of the ability's stated damage.
    • Shadow Slash Shadow Slash may hit the same target up to 3 times, resulting in a slow of up to 80%.
  • After the dash, Zed will be in a position linearly in front of his target, while the shadow will spawn behind the target.


參考資料[ | ]

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