|Contempt for the Weak
Contempt for the Weak
|(Innate): Whenever Zed autoattacks an enemy below 50% health, he deals an additional Error: Parameter '3' is not accepted.% of their maximum health as magic damage. This effect cannot occur on the same target more than once every 10 seconds.|
|Contempt for the Weak is a passive ability that causes Zed's autoattacks to deal bonus magic damage based on the target's maximum health whenever he attacks a unit below 50% health. Contempt for the Weak's effect cannot occur on the same target more than once every 10 seconds.|
|(Active): Zed and his shadows throw their shurikens, each dealing physical damage to the first enemy they pass through and a lesser amount to enemies thereafter.
Cost: 75 / 70 / 65 / 60 / 55 energy
Physical Damage: 75 / 110 / 145 / 180 / 215 (+1.0 per bonus AD)
Physical Damage (Secondary Targets): 60 / 88 / 116 / 144 / 172 (+0.8 per bonus AD)
|Living Shadow: Additional shurikens striking the same enemy deal 50% damage and restore energy.|
Second Shuriken Damage (When Striking the Same Target): 37.5 / 55 / 72.5 / 90 / 107.5 (+0.5 bonus AD)
|Razor Shuriken is a pass-through linear skillshot that deals physical damage to the first enemy it hits and 80% of that damage to all enemy units hit afterwards. Any of Zed's shadows currently active will also throw a shuriken in the direction of the target point. If a unit is hit by more than one shuriken, each one will deal 50% less damage than the last and Zed regains an amount of energy, depending on the current level of .
|(Passive): Zed's bonus attack damage is increased by a percentage.|
Additional Bonus Attack Damage: 5 / 10 / 15 / 20 / 25 %
|(Active): Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow.
Zed's shadow will mimic his basic abilities. If both strike the same target Zed regains some energy. Energy can only be restored once per mimicked ability.
Cost: 40 / 35 / 30 / 25 / 20 energy
Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds
Energy Restored: 20 / 25 / 30 / 35 / 40
|Living Shadow passively increases Zed's bonus attack damage by a percentage. When activated, Living Shadow is a pass-through linear skillshot ability that creates a shadow of Zed that lasts 4 seconds and mimics his casts of and . Additionally, Razor Shuriken and Shadow Slash will restore energy if Zed and his shadow hit the same enemy. Zed may reactivate Living Shadow once within 4 seconds to blink to his shadow's location, switching places with it.
|(Active): Zed and his shadows create a burst of shadow, dealing physical damage to nearby enemies.
Zed's slash reduces the cooldown of Living Shadow by 1 second for each enemy struck. His shadows' slashes slow enemies for 1.5 seconds.
Physical Damage: 60 / 95 / 130 / 165 / 200 (+0.8 per bonus AD)
Slow: 20 / 25 / 30 / 35 / 40 %
|Living Shadow: Overlapping Shadow Slashes striking the same enemy deal no additional damage but will incur an increased slow and restore energy.|
Overlapping Slow: 30 / 37.5 / 45 / 52.5 / 60 %
|Shadow Slash is a point blank area of effect ability that deals physical damage to all enemy units in a small radius around Zed, also reducing the cooldown of for each unit hit. Any of Zed's shadows currently active will also perform this slash, and enemies struck by a shadow's slash are slowed for 1.5 seconds. Each usage of Shadow Slash can only damage a specific enemy unit once. If an enemy unit is struck by both Zed's and his shadow's Shadow Slash, the slow amount is increased and Zed regains an amount of energy, depending on the current level of .
|(Active): Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a living shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will detonate, dealing physical damage equal to 100% of Zed's attack damage plus a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Cooldown: 120 / 100 / 80 seconds
Physical Damage (Mark Detonation): 20 / 35 / 50 % of damage dealt
|Death Mark is a targeted dash ability that causes Zed to become briefly untargetable and rush to the target enemy unit's location. On arrival, Zed marks the target and creates a Living Shadow behind the target for 4 seconds. Zed may reactivate Death Mark once within 4 seconds to blink to his shadow's location, switching places with it. After 3 seconds, the mark will detonate to deal physical damage, equal to 100% of Zed's total attack damage plus a percentage of the physical and magic damage Zed dealt to the target since the mark's placement.