Kayle
Kayle is a champion in League of Legends.[2]
技能[]
- Notes
Zealous
- The stacking attack speed is tracked via a buff called
Zeal, while the maximum stacks bonus grants the buff
Exalted.
- All sources of ability power will increase the amount of attack speed gained by
Zeal stacks until ascending to Transcendent.
- Each stack grants attack speed based on the amount of ability power Kayle has at the time the stack is acquired. For example, if a stack is acquired while Kayle has
100 ability power, it will grant
7% attack speed. If an additional
100 ability power is gained immediately afterwards (for a total of 200), the next stack will grant
8%. If all ability power is then immediately lost, the next stack will only grant
6%.
- Each stack grants attack speed based on the amount of ability power Kayle has at the time the stack is acquired. For example, if a stack is acquired while Kayle has
- If Kayle is in her attack animation after the stacks expire, she gains another 0.5 seconds to refresh/stack
Zeal.
Arisen
- Basic attacks within
175 will still use Kayle's melee basic attack animations and do not utilize
projectiles.
- They are still classified as
ranged attacks.
- Due to this fact, projectile blocking effects cannot intercept basic attacks while Kayle's target is within her "melee" range.
- They are still classified as
Aflame
- Basic attacks against structures do not trigger fire waves.
- While at 4 stacks of
Zeal, the next [[File:Template:Tip data/On-attack|20px|link=Template:Tip data/On-attack]][[File:Template:Tip data/On-attack|20px|link=Template:Tip data/On-attack]][[File:Template:Tip data/On-attack|20px|link=Template:Tip data/On-attack]] [[:Template:Tip data/On-attack|on-attack]] reaching the fifth stack will be empowered by Aflame, releasing the first fire wave.
Transcendent
Zeal and
Exalted buffs swapped to a new buff that grants the benefit of both and it is not visible on Kayle's HUD.
- The attack speed no longer needs to be stacked up and will be always on maximum value.
- This buff also updates its attack speed value whenever a stat update happens and ability power is changed. However, some sources of ability power are no longer tracked, unlike with
Zeal. The following sources becomes invalid:
- Runes
Fire waves details
Hitboxes shows by a graph side by side.
- The hitbox projectiles spawn 75 units behind Kayle, travel through her, and are destroyed once they've traveled 850 units. Their technical details are:
Projectile blocking effects can block each projectile individually.
- It is possible to block the visuals, but still get hit by an unblocked "invisible" hitbox projectile.
- Hitting an enemy with multiple projectiles of the same wave will not increase the damage dealt.
- Fire waves roll
critical strike chance on each target hit individually.
Interactions & Other
- Both the stacking and launching a fire wave is an [[File:Template:Tip data/On-attack|20px|link=Template:Tip data/On-attack]][[File:Template:Tip data/On-attack|20px|link=Template:Tip data/On-attack]][[File:Template:Tip data/On-attack|20px|link=Template:Tip data/On-attack]] [[:Template:Tip data/On-attack|on-attack]] effect that is triggered whenever Kayle completes her attack windup.
- The fire wave shares [[File:Template:Tip data/Cast instance|20px|link=Template:Tip data/Cast instance]][[File:Template:Tip data/Cast instance|20px|link=Template:Tip data/Cast instance]][[File:Template:Tip data/Cast instance|20px|link=Template:Tip data/Cast instance]] [[:Template:Tip data/Cast instance|cast instance]] with the triggering basic attack.
- The amount of stacks gained will be 1 if the basic attack deals damage first or 2 if the wave does so.
- Keep in mind that it's still two damage instances. If one triggers , the other's damage will be blocked.
- Because Kayle is both a
melee and
ranged champion, she can purchase both ranged and melee exclusive items at anytime, but their effects will function depending on her current range type; the same principle also applies to runes.
- Waves are fired in the direction that Kayle is facing. Changing that during the early animation via
Flash will also change the direction of the wave.
- Each ascension has an unique animation and a voice line. (See: Kayle's quotes)
- The ascensions' animation will override the current one, but it does not cancel Kayle's current action, nor her previous orders.
- Notes
Projectile Details
- The portal is created at the start of the cast time and it does not follow Kayle's movement, using
Flash or getting displaced won't change its position nor direction.
- The explosion consist of 5 hitboxes, forming a cross-like shape centered 100 units ahead from the impact in the target direction. Their technical data can be seen below and visualized on the image to the right.
The left side shows projectile's width and the total area traveled if it does not hit a target, while the right side shows the explosions when it hits a target.
ExplosionCenter
: 100 radiusExplosionLeft
: 150 distance, 125 widthExplosionRight
: 150 distance, 125 widthExplosionBackward
: 100 distance, 90 widthExplosionForward
: 400 distance, 90 width
Interactions & Other
- The visual effects of the explosion shows the blade and guard of a sword.
- Since patch V9.17, the cast time matches the cast delay. The ability before had a 0.5 second cast delay and the cast time matched Kayle's basic attack timer.
- The resistance reduction is a debuff called
Sundered.
- The shred's VFX only lasts for 3 seconds.
- Notes
Details
- Celestial Blessing's cast time does not interrupt movement and the effects are applied at the start.
Interactions & Other
- If cast with auto-targeting, Celestial Blessing may target allies who are
untargetable, or allied clones that cannot be targeted by allies (such as ).
- Notes
Details
- The ability consist of 3 different damage source types:
- The basic attack part is
basic.
- The passive's on-hit magic damage is
proc.
- The active's magic damage based on the missing health of the target(s) applies
spell.
- The damage against secondary targets caught in the explosion is also tagged as area of effect.
- The basic attack part is
- The basic attack portion of the ability is a normal basic attack, just in area of effect after the upgrade, and is affected by
critical strike modifiers.
- reduces the incoming damage from the explosion.
- Keep in mind that [[File:Template:Tip data/On-attack|20px|link=Template:Tip data/On-attack]][[File:Template:Tip data/On-attack|20px|link=Template:Tip data/On-attack]][[File:Template:Tip data/On-attack|20px|link=Template:Tip data/On-attack]] [[:Template:Tip data/On-attack|on-attack]] effects only applied once per basic attack, not per target hit.
- Parry interactions:
Blind: The main target will never receive damage but secondary targets struck in the explosion will receive the bonus magic damage based on their missing health.
Dodge: Dodging will always negate all damage.
Block: Blocking will always negate all damage.
- Even if the main target is inside zone, targets struck in the explosion outside of the area won't block the damage.
Interactions & Other
- While the effect is active a circle is visible to Kayle, indicating her
range, however, this circle only takes into account effect on her range, not other sources such as .
- Single-use on-hits (Such as Spellblade) will be applied to the main target.
- If the main target died prior to the projectile reaching them, or if it was a jungle plant, the effects will be applied to the closest target from the explosion's center.
- Exception: Phantom Hit can only be applied to the main target.
- Because Starfire Spellblade has both basic attack and ability components, it will proc Shock twice.
- The double proc only occurs if the missing health based magic damage deals more than 0 damage.
- Only the main target can receive double proc, other targets caught by the explosion do not.
- Basic attacks empowered by Starfire Spellblade have increased "melee range" (
200), not utilizing projectiles below.
- Starfire Spellblade can behave both as a
ranged and
melee attack based on how far the target is prior to Kayle ascending to Arisen, after which the attack will be always using ranged standards.
- Notes
Details
- Divine Judgment's cast time does not interrupt movement.
- The cast time will finish even after Kayle's death.
- The target may still die via
Nexus Obelisk, but the effect will still occur at their corpse's position after the same delay.
- Prior to becoming Transcended, casting Divine Judgment refreshes the duration of stacks.
- Kayle's basic attack range is set to
400 during Divine Judgment's cast time to bring her within the effective range of the ability if attack commands are issued on an enemy.
- The area around the target does not appear if the target is not
visible to the enemies' point of view.
- While the target is
invulnerable, a number indicator will appear beneath them whenever they would receive damage to show the amount that was entirely mitigated. This is calculated pre-mitigation, or before resistances and reductions are taken into account.
Interactions & Other
- Energized behaves strangely with the set basic attack range, causing it to jump in value within a short period.
- Before Transcended: When the cast starts, the range changes from
400 to
337, then after the cast end, it changes from
612 to
675 (actual attack range while Energized).
- After Transcended: The values are the same after the cast starts, but changes after the cast end, going from
662 to
725 range (attack range while Energized and Transcended).
- Gaining Energized during the cast time will cause the range to jump between values, averaged around
540.
- Before Transcended: When the cast starts, the range changes from
- The
invulnerability is granted via a buff called
Intervention.
參考資料[]
英雄一览