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Patch History[]
;V10.13
- Bug Fix: Tooltip no longer references targets hit by Energized-empowered attacks.
- V8.2
- Ranged slow increased to 30% − 40%(基于等级) from 20% − 40%(基于等级).
- Melee slow increased to 45% − 55%(基于等级) from 40% − 50%(基于等级).
- Freeze ray slow increased to 60% from 50%.
- V8.1
- Bug Fix: Now has ally/enemy color differentiation.
- V7.22 Added
- Inspiration Keystone rune.
- Passive – Glacial Augment: Basic attacks slow enemy champions for 2 seconds, which increases over the duration. This effect cannot occur on the same target more than once every few seconds.
- Melee champions: 40% − 50%(基于等级) maximum slow.
- Ranged champions: 20% − 40%(基于等级) maximum slow.
- Passive – Freeze Ray: Slowing an enemy champion with an item active triggers your Freeze Ray to fire a laser that cuts an X-unit line through the ground in their direction, creating a slowing field for 5 seconds that slows units inside by 50%. The Freeze Ray can fire upon any number of champions concurrently, and has no cooldown.
- Per-Target Cooldown: 7 / 6 / 5 / 4(基于等级) seconds.
- Passive – Glacial Augment: Basic attacks slow enemy champions for 2 seconds, which increases over the duration. This effect cannot occur on the same target more than once every few seconds.