"You belong in a museum!"
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Zz'Rot Portal was a finished item in League of Legends.
合成所需
性价比[]
Gold Value
- 55 armor = 1100
- 125% base health regeneration = 375
- 55 magic resistance = 990
Gold Value of Passive
- 20% movement speed = 790
Gold Efficiency
- 91.3% efficient without its passives. is
- 120.56% gold efficient when near turrets. becomes
相似装备[]
Notes[]
- Void Gates that the Point Runner passive (present also on and its upgrades) refers to are created by this item.
- With item cooldown reduction, it is possible to have two portals active at once, which is the maximum amount allowed.
- Zz'Rot Portal was disabled in URF.
Control type | N/A |
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Target type | Structure
Enemy turrets prioritize Void Gates placed within attack range |
Abilities
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Control type | Autonomous
Voidspawn will travel down the nearest lane, attacking enemy minions and enemy structures but ignoring enemy champions, enemy Voidspawn, enemy Void Gates, and enemy . |
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Target type | Pet
Enemy turrets prioritize Voidspawn directly in front of a chain (Pending for test) |
On-hit effects | Voidspawn's attacks do not apply on-hit effects and do not benefit from Void Gate's owner's armor penetration |
Spell effects | Voidspawn's attacks do not apply spell effects |
Abilities
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Trivia[]
- Its deployment was planned for the first preseason patch V4.20, but it was delayed due to reprioritizing other art assets.[1][2]
- [3] was actually made for this item and was tweaked to build from it later on.
- Upon release, the Voidspawn were given huge damage whenever a player disconnected for longer than a minute (this causes their champion to gain 1000 armor and 1000 magic resistance) Zz'Rot Portal was disabled until it could be fixed.[4]
- Voidspawn spawned from Void Gates are Voidborn.
- Upon the removal of Zz'Rot Portal in patch V9.23, Gathering Swarm stacks for was renamed to Zz'Rot Swarm to honor the item.
- This might indirectly imply that are a similar if not the same species as the Voidspawn that spawned from this item.
- The Voidspawn was given a retexture and features as a monster in Invasion, a rotating game mode.
- In Teamfight Tactics, the Construct summoned from that game's of the item reuses its icon, model and animations of the Voidspawn.
版本更新[]
;V9.23 - Removed
- Removed from the game.
- V7.12
- V7.10
- New Effect: Tooltip now mentions damage dealt to turrets by empowered minions (in addition to existing gold earned stat).
- V7.3
- Bug Fix: Minion spawns can no longer be blocked with portals.
- V7.1
- Active Void Gate duration and cooldown reduced to 120 seconds from 150.
- Voidlings:
- Structure damage increased to 20 − 360 (based on level) from 5 − 90 (based on level).
- Health growth reduced to 0 from 50.
- Current health decay per 0.25 seconds increased to 20% from 10%.
- Removed: Killing Voidings increases creep score by one.
- V6.10
- Bug Fix: Fixed a bug where Zz'Rot Portal's Voidspawn were ignoring minions.
- V6.7
- Bug Fix: Expanded the range indicator of Zz'Rot Portal to better match Voidspawn travel distance.
- V6.6
- Armor reduced to 55 from 60.
- Magic Resist reduced to 55 from 60.
- Gold on death increased to 50 from 25 .
- New Effect: Portals now die within 5 hits, but they regenerate after exiting combat for 5 seconds.
- Removed: consume Spoils of War.
- Added minimap icons for allied and enemy Zz'Rot portals.
- V5.22
- V5.18
- No longer pushed back/damaged by
- V5.16
- Total cost reduced to 2750 from 2800 .
- Point Runner maximum speed reduced to 20% from 30%.
- Point Runner movement speed now decays over 2 seconds instead of dropping off instantly.
- Void Spawn health decay is now % of CURRENT instead of % of MAXIMUM.
- New Effect: There is now a counter that tracks total gold earned.
- Empowered Void Spawn resistance scaling removed.
- Empowered Void Spawn damage now scale with 15% of your maximum health.
- V5.5
- Armor increased to 60 from 50.
- Magic resist increased to 60 from 50.
- Point Runner
- Now works with fallen turrets and .
- Base attack damage increased to 50 from 20 note: old value seems to be a mistake in patch notes, 5.2 was supposed to increase base AD to 30
- Base ability power increased to 100 from 50
- Time until health loss starts increased to 5.5 seconds from 4 seconds
- Acquisition range against inhibitors increased to 350 from 300
- Acquisition range against nexus increased to 450 from 300
stats changed
- V5.2
- Void Gates are now treated as structures
- soldiers will not attack Void Gates
- Void Gates can now be collided against for the purpose of spells that interact with terrain
- Targeted movement spells (like Katarina's Shunpo) no longer work with Void Gates
- Attack modifiers that don't affect structures, like Corki's Hextech Shrapnel Shells passive, no longer affect Void Gates
- When attacking Void Gates, you gain the ability power to structure bonus damage (if 40% of your AP equals to higher than your basic attack damage, you instead deal damage equal to 40% of your ability power)
- Armor increased to 60 from 115
- Magic resistance reduced to 20 from 40
- Base health reduced to 40 from 50
- Health per level reduced to 15 from 20
- Base attack damage increased to 30 from 20
- Attack damage per level reduced to 2 from 3
- Ability power per level reduced to 10 from 20
- Bonus AD and AP increased to (100% of your armor + 100% of your magic resistance) from (50% of your armor + 50% of your magic resistance)
- Bonus AD and AP is applied to the first and every fourth Voidspawn (changed from every Voidspawn after the fourth)
stats changed
- V5.1
- Added
- Recipe: 950 = 2800 + +
- Stats: +50 armor, +50 magic resistance, +100% base health regeneration
- Unique Passive - Point Runner: Grants +30% bonus movement speed that build up over 2 seconds when near turrets or Void Gates.
- Unique Active: Spawns a gate at the target location for 150 seconds (150 second cooldown, can't be placed near turrets). Every 4 seconds the gate spawns a volatile voidspawn that travels down the nearest lane. Voidspawn will behave as standard minions except they will ignore champions and explode on contact with a turret, dealing a burst of damage. After 4 seconds, a voidspawn's health will rapidly decay to 0. The fourth voidspawn and every voidspawn thereafter will deal bonus damage equal to 50% of your resistances.
- Void Gate
- Health: X + (Y × level)
- Voidspawn
- Health: X + (Y × level)
- Attack Damage: X + (Y × level) increasing by (+50% armor) (+50% magic resistance) after 3 voidlings have spawned
- Explosion Damage: X + (Y × level) increasing by (+50% armor) (+50% magic resistance) after 3 voidlings have spawned
参考资料[]
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Mythic items
- Ornn's Mythic item upgrades
- Champion exclusive items
- Minion and Turret items
- Removed items
"Transmogulate!" 本文是英文页面 Zz'Rot Portal 的翻译,最后翻译时间:2020-10-27 ,点击这里可以查看翻译后英文页面的改动。 |