详情[]
- 摧毁一个【僵尸守卫】将提供1金币。
- 在守卫不可用的模式,僵尸守卫会被替换为 。
- 最多可获得30适应之力。
- 当【僵尸守卫】的使用者通过【扫描透镜】,【控制守卫】或【占卜花朵】揭示了一个守卫,他们不再需要确实击中守卫来将之复活为【僵尸守卫】(如果那个守卫随后被摧毁)。
改动历史[]
;V9.7
- New Effect:
- Scoring a
takedown on an enemy ward summons a friendly
Zombie Ward in its place (10 second assist timer).
- Gain 1.2 bonus Attack Damage or 2 Ability Power (Adaptive) for every Zombie Ward spawned, up to 10, for a maximum of 12 bonus Attack Damage or 20 Ability Power (Adaptive).
- After spawning 10 Zombie Wards, gain an additional 6 bonus Attack Damage or 10 Ability Power (Adaptive).
- Zombie Wards grant
sight over 1100 units, are visible to the enemy team, have 1 health, last for 120 seconds and don't count towards your ward limit.
- Killing a Zombie Ward will grant 1
.
- Scoring a
- Old Effect:
- Scoring a
takedown on an enemy ward summons a friendly
Zombie Ward in its place (10 second assist timer), and your next damage against an enemy champion deals 30 − 90(基于等级) bonus magic damage.
- Zombie Wards grant
sight over 1100 units, are visible to the enemy team, have 1 health, last for 120 seconds and don't count towards your ward limit.
- Killing a Zombie Ward will grant 1
.
- Scoring a
- V8.14
- Removed: Zombie Wards no longer spawn from friendly wards which time out.
- Undocumented: No longer replaces your trinket with a Zombie Ward for up to 30 seconds if you already had a ward in the brush where the Zombie Ward would spawn.
- New Effect: After taking down an enemy ward, your next damage against an enemy champion deals 30 − 90(基于等级) bonus magic damage.
- Duration increased to 120 seconds from 30 − 120(基于等级).
- V8.7
- Duration reduced to 30 − 120(基于等级) seconds from 60 − 180(基于等级).
- V8.3
- Bug Fix: No longer incorrectly creates Zombie Wards when killing a player-summoned trap.
- V8.2
- Ward duration reduced to 60 − 180(基于等级) seconds from 180 at all levels.
- When a Zombie Ward user reveals a ward via sweeper, control ward, or scrying bloom, they no longer have to actually hit the ward to spawn a Zombie Ward (if the ward then dies).
- V7.23
- V7.22 Added
Domination Slot 2 rune.
- Passive: Scoring a takedown on an enemy ward summons a friendly
Zombie Ward in its place (10 second assist timer). If the brush where you killed the enemy ward already contains an allied ward, you instead gain a Zombie Ward in your Trinket Slot that can be placed at any location within the next 30 seconds.
- Zombie Wards grant
sight over 1100 units, are visible to the enemy team, have 1 health, last for 180 seconds and don't count towards your ward limit.
- Additionally, your own wards will summon a Zombie Ward when they time-out. This does not occur if they are replaced due to the ward limit.
- Passive: Scoring a takedown on an enemy ward summons a friendly