详情[编辑 | 编辑源代码]

  • 摧毁一个【僵尸守卫】将提供1金币。
  • 守卫不可用的模式,僵尸守卫会被替换为Eyeball Collection Eyeball Collection
  • 最多可获得30适应之力
  • 当【僵尸守卫】的使用者通过【扫描透镜】,【控制守卫】或【占卜花朵】揭示了一个守卫,他们不再需要确实击中守卫来将之复活为【僵尸守卫】(如果那个守卫随后被摧毁)。

改动历史[编辑 | 编辑源代码]

;V9.7
  • New Effect:
    • Scoring a Damage rating.png takedown on an enemy ward summons a friendly Farsight Ward icon.png Zombie Ward in its place (10 second assist timer).
    • Gain 1.2 bonus Attack Damage or 2 Ability Power (Adaptive) for every Zombie Ward spawned, up to 10, for a maximum of 12 bonus Attack Damage or 20 Ability Power (Adaptive).
    • After spawning 10 Zombie Wards, gain an additional 6 bonus Attack Damage or 10 Ability Power (Adaptive).
    • Zombie Wards grant Sight icon.png sight over 1100 units, are visible to the enemy team, have 1 health, last for 120 seconds and don't count towards your ward limit.
    • Killing a Zombie Ward will grant Gold.png.
  • Old Effect:
    • Scoring a Damage rating.png takedown on an enemy ward summons a friendly Farsight Ward icon.png Zombie Ward in its place (10 second assist timer), and your next damage against an enemy champion deals 30 − 90 (based on level) bonus magic damage.
    • Zombie Wards grant Sight icon.png sight over 1100 units, are visible to the enemy team, have 1 health, last for 120 seconds and don't count towards your ward limit.
    • Killing a Zombie Ward will grant Gold.png.
V8.14
  • Removed: Zombie Wards no longer spawn from friendly wards which time out.
  • Undocumented: No longer replaces your trinket with a Zombie Ward for up to 30 seconds if you already had a ward in the brush where the Zombie Ward would spawn.
  • New Effect: After taking down an enemy ward, your next damage against an enemy champion deals 30 − 90 (based on level) bonus magic damage.
  • Duration increased to 120 seconds from 30 − 120 (based on level).
V8.7
  • Duration reduced to 30 − 120 (based on level) seconds from 60 − 180 (based on level).
V8.3
  • Bug Fix: No longer incorrectly creates Zombie Wards when killing a player-summoned trap.
V8.2
  • Ward duration reduced to 60 − 180 (based on level) seconds from 180 at all levels.
  • When a Zombie Ward user reveals a ward via sweeper, control ward, or scrying bloom, they no longer have to actually hit the ward to spawn a Zombie Ward (if the ward then dies).
V7.23
  • New Effect: Killing a Zombie Ward now grants Gold.png.
V7.22 Added
  • Domination icon.png Domination Slot 2 rune.
    • Passive: Scoring a takedown on an enemy ward summons a friendly Farsight Ward icon.png Zombie Ward in its place (10 second assist timer). If the brush where you killed the enemy ward already contains an allied ward, you instead gain a Zombie Ward in your Trinket Slot that can be placed at any location within the next 30 seconds.
    • Zombie Wards grant Sight icon.png sight over 1100 units, are visible to the enemy team, have 1 health, last for 180 seconds and don't count towards your ward limit.
    • Additionally, your own wards will summon a Zombie Ward when they time-out. This does not occur if they are replaced due to the ward limit.

参考资料

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