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Yasuo
技能[]
- Notes
- Taking into account Yasuo's 345 base movement speed and assuming he's constantly moving, it will take 17.1 / 15.22 / 13.33(基于等级) seconds to generate 100 Flow stacks.
- Taking into account the 45 bonus movement speed that most Tier 2 boots grant (resulting in 390 total movement speed), it will take 15.13 / 13.46 / 11.79(基于等级) seconds to generate 100 Flow stacks.
- Yasuo requires at least 40% critical strike chance in order to reach 100% critical strike chance from Way of the Wanderer's multiplier.
- Way of the Wanderer will multiply Yasuo's critical strike chance after Wrath is calculated.
- Notes
- At one Gathering Storm stack, the ability is named Steel Wind Rising.
- The whirlwind from consuming stacks of Gathering Storm can strike targets whose center is behind Yasuo, unlike most missiles.
- The whirlwind is not released when cast during knocks up all enemies hit around Yasuo at the end of the dash for the same duration. , but instead
- Steel Tempest applies basic damage for the first (closest) enemy hit and area damage for secondary enemies:
- Steel Tempest will apply on-hit effects to the first target hit, but will not do so to the secondary ones.
- Steel Tempest will not apply spell effects to the first target hit, but will do so to the secondary ones.
- Spell vamp and will only grant File:Heal power.png healing from the damage dealt to secondary targets, and healing is reduced to 33% effectiveness, accordingly.
- Life steal will heal based on the damage dealt to the first target hit.
- Only the whirlwind can be intercepted.
- Steel Tempest will cast from wherever Yasuo is at the end of the cast time.
- Each parry has different interactions with this ability, whether it's the first target of Steel Tempest or the secondary one. In either case Yasuo still gains a stack of Gathering Storm and his whirlwind knock-up cannot be negated by parries:
- Steel Tempest's damage is calculated individually for every enemy hit when critically striking.
- If Steel Tempest is buffered during Sweeping Blade and Yasuo uses Recall, Teleport or , Steel Tempest will go on cooldown without casting. In Protobelt's case Yasuo will also need to cast a movement command after it, else Steel Tempest will still trigger.
- Spell shield does not prevent a stack of Gathering Storm from being gained.
- While at two stacks, a range indicator will be shown for the effective range of the whirlwind.
- Since buffering Steel Tempest during also triggers the ability after blink, it will not be able to reset Steel Tempest's potential Gathering Storm stack from hitting a target at the blink's location.
- Notes
- Sweeping Blade's dash speed is affected by movement speed.
- Sweeping Blade will generate 7.5 Flow stacks per cast that travels the maximum distance.
- Yasuo can use Sweeping Blade's fixed dash distance to cross walls both before and after hitting his target (provided his proximity to the wall and/or target allows it).
- Notes
- Last Breath requires the target to be affected by airborne from an enemy source, and simultaneously that the target is not considered cc-immune, displacement immune, or untargetable during it.
- Last Breath cannot be cast if there are no nearby enemy champions that meet the conditions.
- Attempting to cast the ability on an enemy champion that is not airborne will indicate that they "Must Be Airborne!"
- Self-applied or allied-applied displacements do not allow Last Breath to target the champion. Those applied by the neutral team (e.g. initial knock back) can be targeted.
- An indicator will be placed towards enemy champions that meet the cast conditions within range of Last Breath to signify the ability can be cast.
- Yasuo can only do so if the airborne enemy champion is inside the zone.
will prevent Yasuo from casting Last Breath on an airborne enemy champion outside its borders.
- Last Breath cannot be cast if there are no nearby enemy champions that meet the conditions.
- Yasuo does not need sight of enemy champions near his target to affect them with the ability.
- Even if the target is protected by spell shield the ability will still affect them and deal damage, but the spell shield will be consumed.
- Last Breath's knock up can be fully cleansed but its damage is applied instantly after the removal.
- It is not considered suspension.
- Terrain displacing abilities (e.g. airborne, and will therefore interact with Last Breath. , , ) that affect enemy champions are considered
- While blinking, Yasuo creates an untargetable clone of himself that cues a dashing animation (similar to ) towards the target. This unit's rules do not follow those of a clone's. As such, it is more alike a champion, unless special cased.
- While performing Last Breath, Yasuo is locked out of performing actions.
- The following table refers for interactions while Yasuo is locked out:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | Barrier Clarity Cleanse Exhaust Ghost Heal Ignite Smite |
Disabled | Flash Teleport Recall Hexflash | |
Interrupted by | N/A | |
Interrupted by | N/A |
參考資料[]
英雄一览