英雄信息 | 背景故事 | 遊戲技巧 | 皮膚與軼事 |
---|
傳說[ | ]
烏迪爾不只是一個人而已;他體內承載着四個原始獸靈的不羈能量。在與這些獸靈的野性進行心靈感應時,烏迪爾可以駕馭它們獨特的力量:猛虎為他提供速度和兇猛,靈龜為他提供韌勁,巨熊為他提供蠻力,而鳳凰為他提供它的永燃烈焰。結合它們的能量,烏迪爾就能擊退那些妄圖危害自然秩序的人。
在弗雷爾卓德里,有一支獨特的族群在那些蠻荒之地的文明之外生活着。他們是自然界的監護人:獸靈行者。據說,一旦有小孩誕生於血紅之月下,那麼這個小孩就會生活在靈體世界和人類世界之間。這個小孩會被帶到獸靈行者那裏,來延續他們的薩滿教義。烏迪爾曾經是這樣的小孩,並且甚至在他學會先祖的語言之前,就聽懂了冰原狼的咆哮。通過獸靈行者,烏迪爾終於聽懂了靈體們在呼喚着什麼,並且開始維持自然的平衡。獸靈行者經常告訴烏迪爾,還有更多考驗在等着他。這些考驗的數量,比他之前經歷的那些還要多得多。因為弗雷爾卓德的靈體們變得越來越焦躁不安了,儘管這個現象的原因尚未查明。
在嚴冬時,答案浮現了。烏迪爾和靈魂行者被一個可怕的人物給襲擊了,這個人物的名字只在那些受過驚嚇的人之間輕聲相傳:冰霜女巫。靈魂行者知道這個男孩會被她的邪惡魔法給輕鬆制服,因此以自己的生命為代價,保護這個孩子免收冰霜女巫的襲擊。飽受悲痛折磨的烏迪爾開始怒吼,同時感到弗雷爾卓德在和他一起怒吼。在那個瞬間,這個孩子擁抱了獸靈的野性,並且自己也變成了野獸。在和它們的不羈能量一起追逐時,烏迪爾的怒吼讓山頂也為之震動,並引發了一場猛烈的雪崩。當烏迪爾最終從冰雪裏脫身時,冰霜女巫早已不見蹤影。
數年裏,北部的部族們學會了迴避這個野人,並且不要踏入他的領地。後來有一天,烏迪爾聞到了一個膽大包天的入侵者的氣味。他決定在領地里抓到這個入侵者,並在小心翼翼的準備後對那個陌生人發起了攻擊。這個野人的一次又一次地沖向那個入侵者,但每次都是無功而返。在戰到脫力並被擊敗後,烏迪爾覺得自己的怒意消退了,於是嘶啞着嗓子對陌生人笨拙地說了句"誰"。李星原本是來尋找靈魂行者的指導,卻找到了一個迷失了方向的人。盲僧承諾,他會糾正烏迪爾的道路,並指引他前往一個寺院。那個寺院被四個擁有強大能量和智慧的永恆獸靈所保護着。在那裏,烏迪爾將找到調和之道。
在烏迪爾欠了艾歐尼亞人很多人情。這個人情債,雖然從來沒人讓他還,但是他最終報答的恩情,要遠遠多於前者。在諾克薩斯的軍隊入侵,蠻橫的諾克薩斯士兵壓迫和平的艾歐尼亞人時,烏迪爾並沒有袖手旁觀——他還沒有忘記野獸的作戰方式。烏迪爾跳進諾克薩斯軍隊中,帶着如同出籠猛虎一般的野性,讓入侵者們對這個荒野心生恐懼。在樹林裏,他的無情利爪將諾克薩斯人碎屍萬段;在河岸上,他的無窮蠻力讓諾克薩斯人浮屍如洪,在曠野上,他的燎原野火把諾克薩斯人吞噬殆盡。只有當諾克薩斯人夾着尾巴逃跑後,烏迪爾的怒火才漸漸平息。
和平,重回艾歐尼亞,但烏迪爾仍然感覺到有些東西在攪動着他的內心。弗雷爾卓德的靈體們在呼喚着他,並警告他,從寒冰里出現了一個不尋常的惡魔。烏迪爾知道,冰霜女巫,才是他的故鄉的真正威脅:她只是先驅者,尾隨她而來的,是一個即將席捲整個大陸的更為強大的黑暗力量。在神廟的強大獸靈們的跟隨下,烏迪爾回到了弗雷爾卓德,想要守護這個自然世界,確保它的平衡不會被任何勢力擾亂。
"通過我,自然的意志終將達成。"——烏迪爾.
台詞[ | ]
- 選擇英雄
|
"Our rage is beyond your control!" |
- Attacking
|
"Their fear is wise." |
|
"Weapons are for the weak." |
|
"Feral instinct guides our fist." |
|
"We will make use of their pelts." |
|
"Their death will only feed our rage." |
|
"Without hesitation." |
- 移動
|
"Do not deny your instincts, summoner." |
|
"That is our path." |
|
"We will not pity the defenseless." |
|
"Our instincts are razor sharp." |
|
"Our rage is beyond your control!" |
- Taunt
|
"We do not know pity, even for you!" |
- Joke
|
"If PETA asks, this fur is fake." |
Development[ | ]
- Udyr has been designed by Coronach.
Udyr is a martial arts champion based around 4 fighting stances: Tiger, Turtle, Bear, and Phoenix. Each form has an activation effect and a persistent effect. The persistent effects ensure that each stance fulfills a different role, while the activation effects encourage Udyr to constantly switch as the battlefield changes. Udyr is a champion with 4 basic abilities, and no ultimate (a groundbreaking skillset in the League of Legends!), allowing players to choose which abilities are worth maxing out based on how the game has evolved. [1]
Patch history[ | ]
- : shield strength reduced to 60/95/130/165/200 from 60/100/140/180/220.
- no longer grants Dodge.
- Damage dealt to heal ratio reduced to 10/12/14/16/18% from 12/14/16/18/20%.
- Damage dealt to mana return ratio reduced to 5/6/7/8/9% from 9/10.5/12/13.5/15%.
:
- Fixed a bug with where the activation damage was counting as single target spell damage for spell vamp or .
- Attack Damage ratio reduced to 1.5 from 1.7.
- Fixed a bug where was healing off of the damage dealt by .
- Mana cost of shifting stances decreased to 55/50/45/40/35 from 75/65/55/45/35.
- It now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt).
- Now the heal is not reduced if the damage is shielded.
:
- Base activation damage increased to 15/25/35/45/55 from 10/18/26/34/42.
:
- Hit particle no longer plays on turrets.
- Udyr's hands will now always display hand particles when his next attack will shred the target.
:
- Initial damage effect can now be triggered any time in Tiger Stance, or within 5 seconds of casting it even if you switch stances.
- Base damage changed to 30/80/130/180/230 from 40/80/120/160/200.
- Attack damage scaling increased to 170% from 150%.
- It no longer scales off of ability power from having a 0.6 ability power ratio.
- Persistent attack speed increased to 20/25/30/35/40% from 15/20/25/30/35%.
- Restored the hit particle to Tiger Stance's basic attacks.
:
- Breath damage reduced to 40/80/120/160/200 from 50/95/140/185/230.
- Now casts fire cone every 3 attacks instead of every 4.
:
- Initial damage is now 150% attack damage plus 40/80/120/160/200 from 180/210/240/270/300% attack damage.
- Persistent effect no longer splits Udyr's attacks.
- Passive attack speed gain changed from 30/40/50/60/70% to 15/20/25/30/35%, but now the bonus is doubled for 5 seconds after activating Tiger Stance.
:
- Base damage of activation effect reduced to 10/18/26/34/42 from 15/25/35/45/55.
- Base damage of on hit effect increased to 50/90/130/170/210 from 40/80/120/160/200.
:
- Fixed a bug where various 'modified attacks' were not firing while taunted or silenced (example: ).
- Fixed some bugs where certain items would have their damage cut down to 1/3. They now deal full damage on Tiger Hit. (Affected items are , , , and ).
:
- Changed the tooltip of on the buff applied upon switching stances to show the cumulative bonuses based on number of stacks.
- : dodge bonus per stack decreased to 3% from 4%.
- : shield amount decreased to 60/100/140/180/220 from 65/110/155/200/245.
- Bleed effect increased to 180/210/240/270/300% of attack damage from 150/175/200/225/250%.
- Attack speed bonus increased to 30/40/50/60/70% from 24/33/42/51/60%.
:
- : flame attack will now occur every 4 attacks instead of every 3 attacks.
- Base movement speed increased to 320 from 315.
- : mana restore increased to 9/10.5/12/13.5/15 from 6/7/8/9/10.
- If Udyr hits a spell shield while in , the target cannot be stunned for 5 seconds as if they had been hit.
- Movement speed reduced to 315 from 320.
- : mana restore reduced to 6/7/8/9/10% from 12/14/16/18/20%.
- Activation ability power reduced to 16/24/32/40/48 from 24/36/48/60/72.
- Activation damage reduced to 8/12/16/20/24 from 12/18/24/30/36.
:
- Attack speed reduced to 10% from 15%.
- Adjusted the attack speed gain to be additive instead of multiplicative (reducing the damage when combined with attack speed items).
:
- Fixed a bug where Udyr's was providing multiplicative move speed, rather than additive, causing it to give too much movement speed while slowed.
- Its effect will now stay stacked if you continue swapping abilities.
- Dodge chance decreased to 4% from 6%.
- Shared ability cooldown lowered to 1.5 from 2.5.
- Shared ability cooldown will only apply to abilities with cooldowns less than it.
:
- : movement speed burst decreased to 15/18/21/24/27% from 18/22/26/30/34%.
- While activation effect is active, Udyr's ability power is increased by 24/36/48/60/72 and attack damage is increased by 12/18/24/30/36.
- Stats:
- Base health increased to 526 from 490.
- Base movement speed increased to 320 from 310.
- Health per level increased to 99 from 83.
- Mana per level increased to 30 from 25.
- Damage per level increased to 3.2 from 2.4.
- Health regen per level increased to .15 from .11.
- Updated recommended items.
- Stances:
- Shared cooldown on abilities reduced to 2.5 from 3 seconds.
- Reactivation cooldown on abilities reduced to 6 from 9 seconds.
- Mana cost reduced to 75/65/55/45/35 from 80/70/60/50/40.
- Duration between stuns reduced to 5 at all ranks from 9/8/7/6/5.
- Activation movement speed per rank increased to 18/22/26/30/34 from 6/12/18/24/30.
- Activation duration modified to 2/2.5/3/3.5/4 from 3.
:
- Mana cost reduced to 75/65/55/45/35 from 80/70/60/50/40.
- Ability power scaling on both components of Phoenix stance increased to 0.25 from 0.2.
:
- Mana cost reduced to 75/65/55/45/35 from 80/70/60/50/40.
- Ability power ratio increased to .5 from .35.
- Fixed a bug where the health and mana restored from Turtle Stance were not taking damage from items into account.
:
- Mana cost reduced to 75/65/55/45/35 from 80/70/60/50/40.
- Attack speed increased to 24/33/42/51/60% from 20/27.5/35/42.5/50%.
- Each hit should now trigger lifesteal effects.
- Fixed a bug where the first hit in Tiger Stance was dealing a third of the damage it should.
- Duration for Tiger Strike's damage increased to 3 from 2 seconds.
:
- Attack speed per stack increased to 15% from 12%.
- Fixed a bug where the different stacks of this buff would sync up and drop off at the same time.
:
V1.0.0.61: Added.
- Activation - Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
- Persistent Effect - Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
:
- Activation - Udyr gains a temporary shield that absorbs damage.
- Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
:
- Activation - Udyr gains a large movement speed increase for a short duration.
- Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
:
- Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
- Persistent Effect - Every third attack, Udyr engulfs enemies in front him in flame.
:
- (Innate): Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.
References[ | ]
- ↑ http://pc.ign.com/articles/104/1049824p1.html IGN on Udyr
"Transmogulate!" 本文是英文頁面 Udyr/Background 的翻譯,最後翻譯時間:2012-11-30 ,點擊這裏可以查看翻譯後英文頁面的改動。 |