英雄联盟维基
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英雄信息 背景故事 遊戲技巧 皮膚與軼事


傳說[ | ]

烏迪爾不只是一個人而已;他體內承載着四個原始獸靈的不羈能量。在與這些獸靈的野性進行心靈感應時,烏迪爾可以駕馭它們獨特的力量:猛虎為他提供速度和兇猛,靈龜為他提供韌勁,巨熊為他提供蠻力,而鳳凰為他提供它的永燃烈焰。結合它們的能量,烏迪爾就能擊退那些妄圖危害自然秩序的人。

在弗雷爾卓德里,有一支獨特的族群在那些蠻荒之地的文明之外生活着。他們是自然界的監護人:獸靈行者。據說,一旦有小孩誕生於血紅之月下,那麼這個小孩就會生活在靈體世界和人類世界之間。這個小孩會被帶到獸靈行者那裏,來延續他們的薩滿教義。烏迪爾曾經是這樣的小孩,並且甚至在他學會先祖的語言之前,就聽懂了冰原狼的咆哮。通過獸靈行者,烏迪爾終於聽懂了靈體們在呼喚着什麼,並且開始維持自然的平衡。獸靈行者經常告訴烏迪爾,還有更多考驗在等着他。這些考驗的數量,比他之前經歷的那些還要多得多。因為弗雷爾卓德的靈體們變得越來越焦躁不安了,儘管這個現象的原因尚未查明。

在嚴冬時,答案浮現了。烏迪爾和靈魂行者被一個可怕的人物給襲擊了,這個人物的名字只在那些受過驚嚇的人之間輕聲相傳:冰霜女巫。靈魂行者知道這個男孩會被她的邪惡魔法給輕鬆制服,因此以自己的生命為代價,保護這個孩子免收冰霜女巫的襲擊。飽受悲痛折磨的烏迪爾開始怒吼,同時感到弗雷爾卓德在和他一起怒吼。在那個瞬間,這個孩子擁抱了獸靈的野性,並且自己也變成了野獸。在和它們的不羈能量一起追逐時,烏迪爾的怒吼讓山頂也為之震動,並引發了一場猛烈的雪崩。當烏迪爾最終從冰雪裏脫身時,冰霜女巫早已不見蹤影。

數年裏,北部的部族們學會了迴避這個野人,並且不要踏入他的領地。後來有一天,烏迪爾聞到了一個膽大包天的入侵者的氣味。他決定在領地里抓到這個入侵者,並在小心翼翼的準備後對那個陌生人發起了攻擊。這個野人的一次又一次地沖向那個入侵者,但每次都是無功而返。在戰到脫力並被擊敗後,烏迪爾覺得自己的怒意消退了,於是嘶啞着嗓子對陌生人笨拙地說了句"誰"。李星原本是來尋找靈魂行者的指導,卻找到了一個迷失了方向的人。盲僧承諾,他會糾正烏迪爾的道路,並指引他前往一個寺院。那個寺院被四個擁有強大能量和智慧的永恆獸靈所保護着。在那裏,烏迪爾將找到調和之道。

在烏迪爾欠了艾歐尼亞人很多人情。這個人情債,雖然從來沒人讓他還,但是他最終報答的恩情,要遠遠多於前者。在諾克薩斯的軍隊入侵,蠻橫的諾克薩斯士兵壓迫和平的艾歐尼亞人時,烏迪爾並沒有袖手旁觀——他還沒有忘記野獸的作戰方式。烏迪爾跳進諾克薩斯軍隊中,帶着如同出籠猛虎一般的野性,讓入侵者們對這個荒野心生恐懼。在樹林裏,他的無情利爪將諾克薩斯人碎屍萬段;在河岸上,他的無窮蠻力讓諾克薩斯人浮屍如洪,在曠野上,他的燎原野火把諾克薩斯人吞噬殆盡。只有當諾克薩斯人夾着尾巴逃跑後,烏迪爾的怒火才漸漸平息。

和平,重回艾歐尼亞,但烏迪爾仍然感覺到有些東西在攪動着他的內心。弗雷爾卓德的靈體們在呼喚着他,並警告他,從寒冰里出現了一個不尋常的惡魔。烏迪爾知道,冰霜女巫,才是他的故鄉的真正威脅:她只是先驅者,尾隨她而來的,是一個即將席捲整個大陸的更為強大的黑暗力量。在神廟的強大獸靈們的跟隨下,烏迪爾回到了弗雷爾卓德,想要守護這個自然世界,確保它的平衡不會被任何勢力擾亂。

"通過我,自然的意志終將達成。"——烏迪爾.

台詞[ | ]

選擇英雄
"Our rage is beyond your control!"
Attacking
"Their fear is wise."
"Weapons are for the weak."
"Feral instinct guides our fist."
"We will make use of their pelts."
"Their death will only feed our rage."
"Without hesitation."
移動
"Do not deny your instincts, summoner."
"That is our path."
"We will not pity the defenseless."
"Our instincts are razor sharp."
"Our rage is beyond your control!"
Taunt
"We do not know pity, even for you!"
Joke
"If PETA asks, this fur is fake."

Development[ | ]

Udyr is a martial arts champion based around 4 fighting stances: Tiger, Turtle, Bear, and Phoenix. Each form has an activation effect and a persistent effect. The persistent effects ensure that each stance fulfills a different role, while the activation effects encourage Udyr to constantly switch as the battlefield changes. Udyr is a champion with 4 basic abilities, and no ultimate (a groundbreaking skillset in the League of Legends!), allowing players to choose which abilities are worth maxing out based on how the game has evolved. [1]

Patch history[ | ]

V1.0.0.139:
  • Turtle Stance Turtle Stance: shield strength reduced to 60/95/130/165/200 from 60/100/140/180/220.

V1.0.0.131:

V1.0.0.124:

  • Turtle Stance Turtle Stance:
    • Damage dealt to heal ratio reduced to 10/12/14/16/18% from 12/14/16/18/20%.
    • Damage dealt to mana return ratio reduced to 5/6/7/8/9% from 9/10.5/12/13.5/15%.
  • Fixed a bug with Phoenix Stance Phoenix Stance where the activation damage was counting as single target spell damage for spell vamp or Rylai's Crystal Scepter Rylai's Crystal Scepter.

V1.0.0.122:

V1.0.0.120:

  • Mana cost of shifting stances decreased to 55/50/45/40/35 from 75/65/55/45/35.
  • Turtle Stance Turtle Stance:
    • It now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt).
    • Now the heal is not reduced if the damage is shielded.
  • Phoenix Stance Phoenix Stance:
    • Base activation damage increased to 15/25/35/45/55 from 10/18/26/34/42.

V1.0.0.116:

  • Tiger Stance Tiger Stance:
    • Hit particle no longer plays on turrets.
    • Udyr's hands will now always display hand particles when his next attack will shred the target.

V1.0.0.108:

  • Tiger Stance Tiger Stance:
    • Initial damage effect can now be triggered any time in Tiger Stance, or within 5 seconds of casting it even if you switch stances.
    • Base damage changed to 30/80/130/180/230 from 40/80/120/160/200.
    • Attack damage scaling increased to 170% from 150%.
    • It no longer scales off of ability power from having a 0.6 ability power ratio.
    • Persistent attack speed increased to 20/25/30/35/40% from 15/20/25/30/35%.
    • Restored the hit particle to Tiger Stance's basic attacks.
  • Phoenix Stance Phoenix Stance:
    • Breath damage reduced to 40/80/120/160/200 from 50/95/140/185/230.
    • Now casts fire cone every 3 attacks instead of every 4.

V1.0.0.107:

  • Tiger Stance Tiger Stance:
    • Initial damage is now 150% attack damage plus 40/80/120/160/200 from 180/210/240/270/300% attack damage.
    • Persistent effect no longer splits Udyr's attacks.
    • Passive attack speed gain changed from 30/40/50/60/70% to 15/20/25/30/35%, but now the bonus is doubled for 5 seconds after activating Tiger Stance.
  • Phoenix Stance Phoenix Stance:
    • Base damage of activation effect reduced to 10/18/26/34/42 from 15/25/35/45/55.
    • Base damage of on hit effect increased to 50/90/130/170/210 from 40/80/120/160/200.

V1.0.0.106:

  • Fixed a bug where various 'modified attacks' were not firing while taunted or silenced (example: Udyr's Udyr's Bear Stance Bear Stance).

V1.0.0.104:

V1.0.0.87:

  • Changed the tooltip of Monkey's Agility Monkey's Agility on the buff applied upon switching stances to show the cumulative bonuses based on number of stacks.

V1.0.0.85:

  • Monkey's Agility Monkey's Agility: dodge bonus per stack decreased to 3% from 4%.
  • Turtle Stance Turtle Stance: shield amount decreased to 60/100/140/180/220 from 65/110/155/200/245.
  • Tiger Stance Tiger Stance:
    • Bleed effect increased to 180/210/240/270/300% of attack damage from 150/175/200/225/250%.
    • Attack speed bonus increased to 30/40/50/60/70% from 24/33/42/51/60%.
  • Phoenix Stance Phoenix Stance: flame attack will now occur every 4 attacks instead of every 3 attacks.

V1.0.0.79:

  • Base movement speed increased to 320 from 315.
  • Turtle Stance Turtle Stance: mana restore increased to 9/10.5/12/13.5/15 from 6/7/8/9/10.
  • If Udyr hits a spell shield while in Bear Stance Bear Stance, the target cannot be stunned for 5 seconds as if they had been hit.

V1.0.0.72:

  • Movement speed reduced to 315 from 320.
  • Turtle Stance Turtle Stance: mana restore reduced to 6/7/8/9/10% from 12/14/16/18/20%.
  • Phoenix Stance Phoenix Stance:
    • Activation ability power reduced to 16/24/32/40/48 from 24/36/48/60/72.
    • Activation damage reduced to 8/12/16/20/24 from 12/18/24/30/36.
  • Monkey's Agility Monkey's Agility:
    • Attack speed reduced to 10% from 15%.
    • Adjusted the attack speed gain to be additive instead of multiplicative (reducing the damage when combined with attack speed items).
  • Fixed a bug where Udyr's Bear Stance Bear Stance was providing multiplicative move speed, rather than additive, causing it to give too much movement speed while slowed.

V1.0.0.70:

  • Monkey's Agility Monkey's Agility:
    • Its effect will now stay stacked if you continue swapping abilities.
    • Dodge chance decreased to 4% from 6%.
    • Shared ability cooldown lowered to 1.5 from 2.5.
    • Shared ability cooldown will only apply to abilities with cooldowns less than it.
  • Bear Stance Bear Stance: movement speed burst decreased to 15/18/21/24/27% from 18/22/26/30/34%.
  • While Phoenix Stance's Phoenix Stance's activation effect is active, Udyr's ability power is increased by 24/36/48/60/72 and attack damage is increased by 12/18/24/30/36.

V1.0.0.63:

  • Stats:
    • Base health increased to 526 from 490.
    • Base movement speed increased to 320 from 310.
    • Health per level increased to 99 from 83.
    • Mana per level increased to 30 from 25.
    • Damage per level increased to 3.2 from 2.4.
    • Health regen per level increased to .15 from .11.
  • Updated recommended items.
  • Stances:
    • Shared cooldown on abilities reduced to 2.5 from 3 seconds.
    • Reactivation cooldown on abilities reduced to 6 from 9 seconds.
  • Bear Stance Bear Stance:
    • Mana cost reduced to 75/65/55/45/35 from 80/70/60/50/40.
    • Duration between stuns reduced to 5 at all ranks from 9/8/7/6/5.
    • Activation movement speed per rank increased to 18/22/26/30/34 from 6/12/18/24/30.
    • Activation duration modified to 2/2.5/3/3.5/4 from 3.
  • Phoenix Stance Phoenix Stance:
    • Mana cost reduced to 75/65/55/45/35 from 80/70/60/50/40.
    • Ability power scaling on both components of Phoenix stance increased to 0.25 from 0.2.
  • Turtle Stance Turtle Stance:
    • Mana cost reduced to 75/65/55/45/35 from 80/70/60/50/40.
    • Ability power ratio increased to .5 from .35.
    • Fixed a bug where the health and mana restored from Turtle Stance were not taking damage from items into account.
  • Tiger Stance Tiger Stance:
    • Mana cost reduced to 75/65/55/45/35 from 80/70/60/50/40.
    • Attack speed increased to 24/33/42/51/60% from 20/27.5/35/42.5/50%.
    • Each hit should now trigger lifesteal effects.
    • Fixed a bug where the first hit in Tiger Stance was dealing a third of the damage it should.
    • Duration for Tiger Strike's damage increased to 3 from 2 seconds.
  • Monkey's Agility Monkey's Agility:
    • Attack speed per stack increased to 15% from 12%.
    • Fixed a bug where the different stacks of this buff would sync up and drop off at the same time.

V1.0.0.61: Added.

  • Tiger Stance Tiger Stance:
    • Activation - Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
    • Persistent Effect - Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
  • Turtle Stance Turtle Stance:
    • Activation - Udyr gains a temporary shield that absorbs damage.
    • Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
  • Bear Stance Bear Stance:
    • Activation - Udyr gains a large movement speed increase for a short duration.
    • Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
  • Phoenix Stance Phoenix Stance:
    • Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
    • Persistent Effect - Every third attack, Udyr engulfs enemies in front him in flame.
  • Monkey's Agility Monkey's Agility (Innate): Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.

References[ | ]

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