+ + + 733
Trinity Force is a mythic item in . League of Legends
Gold Efficiency is 68. gold efficient without its passive. 51%
All stats have been improved. :
Infinity Force is a mythic item in . Can only be forged by . League of Legends
is 94. gold efficient without its passive. 51% The raw stats gained from upgrading into are worth 1000 (10 attack damage, 10% attack speed, 100 health, and 5 ability haste).
Movement Speed VFX
Max Stacks VFX
Rage's movement speed boost only increases flat movement speed, and will not interact with other percentage increases. The bonus damage does not stack with
, , or since they all have a unique passive with the same name.
Only the more damaging effect is used.
Spellblade interacts with and life steal (including ) but not with drain . The bonus damage cannot spell vamp . critically strike The cooldown starts after the proc is consumed (after the triggering basic attack) and consecutive ability casts refresh the duration of the enhanced attack.
is best used on champions that have some combination of the following:
One or more low-
cooldown abilities to trigger Spellblade often ( , and ). Ability to make use of a wide variety of
champion statistics ( , and ). High base
attack damage, which Spellblade amplifies ( ). One or more abilities that grant flat movement speed (
). One or more abilities that apply
on-hit effects ( and ). Difficulty sticking to a target.
Old Item VFX
Old Item VFX
Trinity Force features the most champion statistics on one item.
Spellblade's highest possible damage is 317. This can be achieved by , who has 158. at level 18. 5 base attack damage The name and icon of
Trinity Force are inspired by The Legend of Zelda's . Triforce
Trinity Force can be found by typing 'tons of damage' in the store's search bar, which references David 'Phreak' Turley's catchphrase in Champion Spotlights as well as the meme around it.
The " Recommended Items" section of the store also displays " Tons of Damage" as the description for Trinity Force when shown as a recommended item for a champion. The swords in
Trinity Force's current icon resemble with the two swords of (which used to be part of its build path). The three blades of Trinity Force represent the Land, Name, and Nation of
Ionia Its updated icon resembles blades, which are fragments of an Ionian Crest. On June 12th, 2020, the Preseason 2021 Gameplay Plans revealed a  redrawn version of the item icon.
Recipe: + + + 733 = 3333 .
Stats: 35 attack damage, 35% attack speed, 200 health, 10 ability haste.
Unique Passive - Threefold Strike: Basic attacks grant 25 for 3 seconds. If the target is a champion also increases bonus movement speed for the same duration, stacking up to 5 times for a base attack damage by 6% 30% increase.
Unique Passive - Spellblade: After using an ability, deal 200% base AD on-hit (1. bonus physical damage 5 second cooldown).
Mythic Passive: Empowers your other Legendary items with 10% . bonus attack speed Limited to 1
Mythic item. item: .
Stats: 45 attack damage, 45% attack speed, 300 health, 15 ability haste. Old:
Recipe: + + + 333 = 3733 .
Stats: 25 attack damage, 40% attack speed, 250 health, 20% cooldown reduction, 5% movement speed, 250 mana.
Unique Passive - Rage: Basic attacks (on-hit) grant + for 2 seconds. Killing a unit grants ( flat movement speed / 20 ) 10 + instead. ( flat movement speed / 60 ) 30
Unique Passive - Spellblade: After using an ability, your next basic attack within 10 seconds deals 200% base AD (1. bonus physical damage on-hit 5 second cooldown). item: .
Stats: 35 attack damage, 50% attack speed, 350 health, 20% cooldown reduction, 8% movement speed, 350 mana.
Total cost reduced to
3733 from 4733 .
Combine cost reduced to 0 from 1000 . Can now only be obtained if forges the item (for himself or for another ally).
Added to recipe from . Only available while is on your team.
New recipe: + + + 333 = 3733 .
Old recipe: + + + 200 = 3800 . Bonus attack speed increased to 40% from 15%.
Cooldown reduction increased to 20% from 10%.
Removed: +20% critical strike chance.
Combine cost reduced to 200 from 300 .
Combine cost increased to
300 from 78 .
Total cost increased to 3800 from 3703 . Now grants 10% cooldown reduction.
Ability power removed.
Attack damage reduced to 25 from 30.
Attack speed reduced to 15% from 30%.
Critical strike chance increased to 20% from 10%.
Movement speed reduced to 5% from 8%.
Mana increased to 250 from 200.
Now correctly lists the Spellblade passive as having a 1. 5 second cooldown.
Item cost reduced to 3703 from 3728 .
Item cost increased to
3728 from 3628 . Unique Passive – Rage: movement speed bonus now halved for ranged champions.
Unique Passive - Icy removed. New
Unique Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. Spellblade damage increased to 200% base attack damage from 150%.
Total cost reduced to 3628 from 3843 .
Item cost reduced to 3843 from 3903 .
Item cost reduced to 3903 from 4200 .
Combine cost reduced to 3 from 300 .
Item cost increased to
4200 from 4070 . Critical strike chance reduced to 10% from 15%.
Slow reduced to 30% from 35% for melee attacks and reduced to 20% from 25% for ranged attacks.
Mana reduced to 200 from 250.
Movement speed reduced to 8% from 12%.
Slow for ranged attacks reduced to 25% from 35%.
Now displays its cooldown on the item itself rather than with a buff.
Damage increased to 30 from 20.
Attack speed increased to 30% from 25%.
Critical strike increased to 15% from 12%.
Health reduced to 250 from 300.
Mana reduced to 250 from 300.
Spellblade damage increased to to 150% from 130%.
"Reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
Fixed a bug with Trinity Force that was causing the proc on spell cast to do less damage than intended.
Slow reduced to 35% from 50%.
Spellcast effect reduced to 130% of base damage from 150%.
V0.9.25.21 Added Stats: Damage / Ability Power / Attack Speed / Crit / Move Speed / Health / Mana.
Chance on hit to slow the target.
Spell casts cause the next attack to deal bonus damage.