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{{C-top}} ==技能使用== *{{ci|Jayce}} has a great variety of abilities at his disposal. Judicious use of different combinations grants him excellent flexibility, able to adjust for most situations. *If you are in your {{ai|Transform: Mercury Hammer|Jayce|Mercury Hammer}} form and need to quickly relocate, you can use your transform into the {{ai|Transform: Mercury Cannon|Jayce|Mercury Cannon}}, giving you extra movement speed thanks to your passive and then immediately placing {{ai|Acceleration Gate|Jayce}} will give you a further significant speed boost. **Additionally, casting {{ai|Acceleration Gate|Jayce}}, passing through it and then firing {{ai|Shock Blast|Jayce}} back through it will likely deal considerable damage to your pursuer, forcing him back or allowing you to finish him off with {{ai|Hyper Charge|Jayce}} and {{ai|To the Skies!|Jayce}} combo. **Also, when firing {{ai|Shock Blast|Jayce}} through an {{ai|Acceleration Gate|Jayce}}, the range and damage on the {{ai|Shock Blast|Jayce}} is greatly increased allowing for high poking potential in the laning phase. ***Placing {{ci|Jayce}} within the {{ai|Acceleration Gate|Jayce}} and casting {{ai|Shock Blast|Jayce}} won't tip off the enemy of the exact line you'll be firing on, giving them less time to better react. As well, casting {{ai|Shock Blast|Jayce}} and then placing {{ai|Acceleration Gate|Jayce}} in its path can allow it to hit an enemy that wrongly assumes they can out-run the ability. *If you are being poked under your tower, quickly casting {{ai|To the Skies!|Jayce}} on a group of minions will clear them and damage your opponent. While they are slowed, you can use {{ai|Thundering Blow|Jayce}} to knock them back into tower range for a potential surprise kill. **If jungling and a tower is being pushed, you can combo {{ai|Shock Blast|Jayce}} and {{ai|Acceleration Gate|Jayce}} to quickly clear a group of minions and then {{ai|Thundering Blow|Jayce}} the enemy champion into the tower and finish with {{ai|To the Skies!|Jayce}} *Changing forms introduces an entirely new set of abilities that do not share the same cooldown timer with the other set of abilities. Changing forms twice will not cause an ability to go off cooldown any sooner. *{{ai|Hyper Charge|Jayce|Hyper Charge's}} Attack damage and attack speed boost can affect attacks dealt by {{ai|Transform: Mercury Hammer|Jayce|the hammer}}. Combine this with the magic damage from the switch and the leap from {{ai|To the Skies!|Jayce}} and finish with {{ai|Thundering Blow|Jayce}} to deal a quick and powerful combo. **The magic damage from the switch also affects structures. Combined with the huge attack speed boost from his {{ai|Hyper Charge|Jayce}}, this can also take down towers very quickly. *{{ai|Hyper Charge|Jayce}} can be used to destroy enemy [[Ward]]s before they dissapear after they are placed. *{{ai|Shock Blast|Jayce|Shock Blast's}} explosion can reveal the [[Fog of War]] and grant vision in brush for a small period. *{{ai|Thundering Blow|Jayce}} has the capability to knock enemies over thin walls. *{{ai|Lightning Field|Jayce}} can be very useful when trying to destroy minion waves and jungle camps. **{{ai|Lightning Field|Jayce|Lightning Field's}} passive allows easy mana recovery. *When in {{ai|Transform: Mercury Hammer|Jayce|Hammer Stance}}, {{ai|To the Skies!|Jayce}} makes an excellent gap closer, and grants the oppurtunity to unload deadly ability combinations. *{{ai|Hextech Capacitor|Jayce|Hextech Capacitor's}} ability to ignore unit collision and increased [[movement speed]] can allow great positioning for singling out particular enemies, especially when they are attempting an escape. **When an enemy is escaping, use {{ai|Transform: Mercury Hammer|Jayce}} to switch to {{ai|Transform: Mercury Hammer|Jayce|Hammer Stance}}. Then, with the extra movement speed and the ability to ignore unit collision, move through the enemy until you are located in front of them. Then use {{ai|Thundering Blow|Jayce}} to knock them back. If they are too far away to catch with the movespeed alone, {{ai|To the Skies!|Jayce}} can be used as a gap closer, slowing them and even further disrupting an attempted escape. *Most of Jayce's abilities do not interrupt movement or attack animations. **{{ai|Transform: Mercury Cannon|Jayce}}, {{ai|Transform: Mercury Hammer|Jayce}}, {{ai|Lightning Field|Jayce}}, placement of {{ai|Acceleration Gate|Jayce}}, and the activation of {{ai|Hyper Charge|Jayce}} do not interrupt movement. *It is to be kept in mind that {{cai|Transform: Mercury Cannon|Jayce|Mercury Cannon}} has a much faster attack animation than his {{ai|Transform: Mercury Hammer|Jayce|Mercury Hammer}}. This makes last hitting minions much easier to accomplish while ranged rather than as melee. *As {{ai|Acceleration Gate|Jayce}} will also speed up allies in addition to yourself, casting it immediately in your team's path can help greatly when making a unified retreat or chase attempt. *Even though {{ai|Thundering Blow|Jayce}} does not scale off a target's missing health, it can be used as an execute-style ability. Keep your eye on the opponent's health and cast {{ai|Thundering Blow|Jayce}} when they have reached the same % of their health as it will deal for a safe kill. *{{ai|Acceleration Gate|Jayce}} reveals fog of war at either end of the gate, use this to help set up jumps on minion camps in the jungle. *While in lane if against a melee champion, be sure to continually harass them while in your {{ai|Transform: Mercury Cannon|Jayce|Mercury Cannon}} form, this will deny their minion kills and help give you more lane control. Doing this will inadvertedly push up your lane so stay at a distance once you've pushed up to a tower in order to allow for an easy escape from a gank. *If you know your enemy laner is not present, switch to your {{ai|Transform: Mercury Hammer|Jayce|Mercury Hammer}} and restore mana. ==Build Usage== *{{ci|Jayce}} can successfully be built as an AD carry or tanky AD caster depending on his team's needs. The AD caster build largely focuses on his {{ai|Transform: Mercury Hammer|Jayce|Mercury Hammer}} and his carry build revolves around use of his {{ai|Transform: Mercury Cannon|Jayce|Mercury Cannon}}, though both builds make use of both stances. **Playing and building around {{ai|Transform: Mercury Hammer|Jayce|Mercury Hammer}} is generally easier of the two as the transition from ranged to melee is a easier and less-risky one for a champion that has built significant durability items, while a transition from melee to ranged is obviously beneficial for chasing down targets or kiting enemies - and without durability items, one is unlikely to live long enough to allow a good transition from melee to ranged. *{{ci|Jayce}} synergizes extremely well with [[movement speed]] items due to his many position-dependant abilities. Consider taking items and spells such as {{ii|Boots of Swiftness}}, {{ii|Zeal}} and {{si|Ghost}}. *{{ii|Trinity Force}} is an extremely useful item for {{ci|Jayce}} regardless of his build, as he benefits at least moderately from all the stats it provides. He can proc its passive effects regularly as he will be making repeated use of his spells and autoattacks in combat. **Building an early {{ii|Sheen}} transforms {{ci|Jayce}} into a deadly pusher; his {{ai|Lightning Field|Jayce}} and {{ai|Shock Blast|Jayce}} make farming minion waves exceptionally easy and the {{ii|Sheen}} procs from his {{ai|Transform: Mercury Hammer|Jayce}} and {{ai|Hyper Charge|Jayce}} will do heavy damage to [[turrets]]. *Stacking [[attack speed]] on {{ci|Jayce}} can be largely redundant as he already has a powerful attack speed steroid in the form of his {{ai|Hyper Charge|Jayce|Hyper Charge}}. Focusing instead on [[attack damage]] items can be more beneficial on him. *Because of the passive mana recovery on his {{ai|Lightning Field|Jayce}}, {{ci|Jayce}} is more restricted by his health than by his mana in the laning phase. Building some early [[Health regeneration|health regeneration]] or [[life steal]] with items such as a {{ii|Regrowth Pendant}} or {{ii|Vampiric Scepter}} can allow {{ci|Jayce}} to stay in a lane for a very long time, provided you can afford to push the lane by hitting creeps. *Offensively, most of {{ci|Jayce|Jayce's}} damage is on the physical side, making [[armor penetration]] items such as {{ii|The Brutalizer}} and {{ii|Last Whisper}} very effective on him. **{{ii|The Black Cleaver}} is a very strong item for Jayce when combined with his {{ai|Hyper Charge|Jayce|Hyper Charge}} and {{ai|Transform: Mercury Cannon|Jayce}} , as he can very quickly get all three reduction stacks on an opponent and cut a very significant portion of their armor away. *{{ii|Frozen Mallet}} combines well with {{ci|Jayce|Jayce's}} exceptional chasing abilities by slowing the opponent and making it extremely difficult to escape from him. It also grants a large amount of [[health]], letting him stay in a fight for much longer. *[[Cooldown reduction]] can be a useful stat to itemize for on {{ci|Jayce}} because of the utility his spells afford him. **The active effect of {{ii|Shurelya's Reverie|Shurelya's Reverie}} stacks well with the team-wide movement speed boost his {{ai|Acceleration Gate|Jayce}} gives, allowing {{ci|Jayce}} and his team to relocate extremely rapidly in an emergency. It also builds out of {{ii|Philosopher's Stone}}, an item which will largely solve any sustain problems in the early game, and {{ii|Kindlegem}}, granting much-needed cooldown reduction and [[health]]. **Once he has obtained at least 17% cooldown reduction, {{ci|Jayce}} is capable of permanently maintaining all eight stacks of {{ii|Guinsoo's Rageblade}} outside of combat, as his {{ai|Transform: Mercury Hammer|Jayce}} and {{ai|Transform: Mercury Cannon|Jayce}} are both free to cast. *Against a magic damage-heavy team, {{ci|Jayce}} can opt to use either a {{ii|Maw of Malmortius}} or {{ii|Wit's End}} as sources of AD-focused [[magic resistance]]. A {{ii|Maw of Malmortius}} arguably benefits him more because of {{ai|Hyper Charge|Jayce|Hyper Charge's}} attack speed steroid and superior attack damage scaling, but by the same token {{ai|Hyper Charge|Jayce|Hyper Charge}} can also let him very quickly build the passive stacks on {{ii|Wit's End}} and offers higher magic resistance. *{{Item_icon|Infinity Edge}} is an extremely powerful item on {{Character_icon|Jayce}} when using {{Ability_icon|Hyper Charge}} at max rank, as the enhanced attacks can [[critical strike|critically strike]]. With an {{Item_icon|Infinity Edge}} critical hits will deal 250% of his damage, and with a max ranked {{Ability_icon|Hyper Charge}}, the enhanced attacks stack with [[critical strike]]s multiplicatively. This can ultimately result in up to three [[critical hit]]s doing 325% damage. ==官方推荐出装== {| |{{ri|Classic|Doran's Blade|Mercury's Treads|Sheen|Wit's End|Trinity Force|Aegis of the Legion}} |{{ri|Dominion|Prospector's Blade|Mercury's Treads|Sheen|Wit's End|Trinity Force|Sunfire Cape}} |{{ri|Proving Grounds|Doran's Blade|Mercury's Treads|Sheen|Wit's End|Trinity Force|Aegis of the Legion}} |} ==对抗此英雄== *{{ci|Jayce}} is highly vulnerable to ranged harass in lane due to his short autoattack [[range]] of 500 in {{ai|Transform: Mercury Cannon|Jayce|cannon form}}, and most ranged attackers can reliably hit him without fear of return fire and {{ci|Jayce}} cannot benefit from the mana-gain-per-hit passive of {{ai|Lightning Field|Jayce}} without taking ranged harass should he run out of mana while in {{ai|Transform: Mercury Cannon|Jayce|cannon form}}. Consider good poking top laners such as {{ci|Kayle}} or {{ci|Kennen}} to take advantage of this. *Although his poke in the form of {{ai|Shock Blast|Jayce}} is highly damaging, the projectile from this ability is slow and relatively easy to dodge. He can enhance the attack using his {{ai|Acceleration Gate|Jayce}}, but this makes his attack telegraphed, and lets you possibly enact countermeasures to it. You can also simply remain behind minions to block the shots. However, an accelerated {{ai|Shock Blast|Jayce}} has an AoE effect that can damage you through a line of minions. *Despite his good mobility, {{ci|Jayce}} only has one hard gap closer in the form of {{ai|To the Skies!|Jayce}}. Strong slows like {{cai|Wither|Nasus}} can enormously reduce his effectiveness in combat. **{{ai|To the Skies!|Jayce}}, even though it is a targetted ability, does not actually track enemies who are moving. A [[blink]] or [[dash]] ability used while he is in flight can dodge his attack and avoid his slow. You should try to save these escapes for when he is about to use it. *Most of {{ci|Jayce|Jayce's}} damage is physical. Buying early armor can help in mitigating his damage. *Stacking health against {{ci|Jayce}} is less effective as his {{ai|Thundering Blow|Jayce}} deals a large amount of magic damage based on your maximum health. *When on the run from {{ci|Jayce}} and his team, you can attempt unusual juking maneuvers in order to mess up his attempts to use {{ai|Thundering Blow|Jayce}} to knock you back towards his team. *You may need different strategies to deal with {{ci|Jayce}} depending on how he is playing. **{{ci|Jayce|Jayce's}} ability to disrupt a team as a bruiser relies on the abilities of his {{ai|Transform: Mercury Hammer|Jayce}} and he must be in close range to do this. Knockback abilities like {{cai|Buster Shot|Tristana}} and {{cai|Headbutt|Alistar}} can quickly remove the threat he poses from a teamfight. **Carry {{ci|Jayce}} can put out considerable damage with his abilities in {{ai|Transform: Mercury Cannon|Jayce}} form, but the short range on his autoattacks means he must remain close to the front of a battle to make the most of his kit. This means he is highly vulnerable to attack from tanky champions such as {{ci|Irelia}} or assassins like {{ci|Akali}}. Even better, pulls such as {{cai|Rocket Grab|Blitzcrank}} and {{cai|Dredge Line|Nautilus}} when pulled off can yank him into range of your entire team and quickly burst him down before he can dish out significant damage. *{{ci|Jayce}} can use {{ai|To the Skies!}} to cross walls and provide a surprise attack. Both denying him vision of key bushes by destroying any [[ward]]s placed there and warding yourself to keep track of his movements will prevent him from abusing this. *Since {{ci|Jayce}} is not very sustainable, champions such as {{Character_icon|Cho'Gath}}, AD{{Character_icon|Nidalee}}, and {{Character_icon|Dr. Mundo}} would be able to out-sustain {{ci|Jayce}} if they keep sucessfully harassing him. Building items such as {{Item_icon|Chain Vest}}, {{Item_icon|Philosopher's Stone}} and starting with a {{Item_icon|Cloth Armor}} and 5 {{Item_icon|Health Potion}}can help out-sustain {{ci|Jayce}}. ==Champion Spotlight== [[File:Jayce Champion Spotlight|600px]] {{C-bot}} {{翻译状态|title=Jayce/Strategy|date=2012-11-30|oldid=1510036}} [[Category:Champion strategies]]
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