For the item, see . Teamfight Tactics
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
This item has been removed on patch V9.23.
Unique: Spawns a Void Gate at target location for 120 seconds. Every 4 seconds the gate makes a that travels down the nearest lane and decays over time. Voidspawn explodes when attacking structures. ignore champions and void targets. The first and every fourth voidspawn gain 15% of your as damage (120 second cooldown). maximum health
Unique – Point Runner:
Builds up to
20% bonus movement speed
over 2 seconds while near turrets, fallen turrets and Void Gates.
+ + 1080
Defense>Magic Resist Defense>Health Regen Movement>Other Movement Zz'Rot Portal was a legendary item in . League of Legends
Gold Value of Passive
base stats were 91. gold efficient. 3% becomes 120. gold efficient when near turrets. 56%
Void Gates that the Point Runner passive (present also on and its upgrades) refers to are created by this item. With item cooldown reduction, it is possible to have two portals active at once, which is the maximum amount allowed.
Zz'Rot Portal was disabled in URF.
After being out of combat for 5 seconds
turrets prioritize Void Gates placed within attack range
Void Gate interacts with , , , and .
- 20% per 0. current health 25 seconds, starting 5 seconds after spawning
52 − 86 (based on level) (+ 15% of champion's maximum health)
Voidspawn will travel down the nearest lane, attacking enemy minions and enemy structures but ignoring enemy champions, enemy Voidspawn, enemy Void Gates, and enemy .
Enemy turrets prioritize
Voidspawn directly in front of a chain ( Pending for test)
Voidspawn's attacks do not apply on-hit effects and do not benefit from Void Gate's owner's armor penetration
Voidspawn's attacks do not apply spell effects
When on contact with enemy structures,
Voidspawns will become for a short period and then deal untargetable 20 − 360 (based on level) physical damage to them.
The first and every fourth summoned Voidspawn will deal an additional 15% of champion's maximum health bonus physical damage. The bonus damage is set when the Voidspawn spawns.
Void Gate's owner gains from minions killed by gold Voidspawns.
Voidspawns will gain bonus movement speed when near an enemy structure.
Voidspawns will start losing their health after 5 seconds, and will die after another 3 seconds.
Voidspawns can move 3736 units before dying. Voidspawns grant the respective last hit bonuses when killed by , Sion after learning , , or . (does not interact with ).
Its deployment was planned for the first preseason patch
V4.20, but it was delayed due to reprioritizing other art assets.  
was actually made for this item and was tweaked to build from it later on.  Upon release, the
Voidspawn were given huge damage whenever a player disconnected for longer than a minute (this causes their champion to gain 1000 armor and 1000 magic resistance) Zz'Rot Portal was disabled until it could be fixed. 
Voidspawn spawned from Void Gates are Voidborn. Upon the removal of
Zz'Rot Portal in patch V9.23, Gathering Swarm stacks for was renamed to Zz'Rot Swarm to honor the item.
This might indirectly imply that are a similar if not the same species as the Voidspawn that spawned from this item. The
Voidspawn was given a retexture and features as a monster in , a Invasion rotating game mode. In , the Teamfight Tactics Construct summoned from that game's of the item reuses its icon, model and animations of the Voidspawn.
V9.23 - Removed
Combine cost increased to from 1080 . 780 Total cost is still . 2700
New Effect: Tooltip now mentions damage dealt to turrets by empowered minions (in addition to existing gold earned stat).
Bug Fix: Minion spawns can no longer be blocked with portals.
Void Gate duration and cooldown reduced to 120 seconds from 150. Voidlings:
Structure damage increased to
20 − 360 (based on level) from 5 − 90 (based on level). Health growth reduced to 0 from 50.
Current health decay per 0.
25 seconds increased to 20% from 10%. Removed: Killing Voidings increases creep score by one.
Bug Fix: Fixed a bug where Zz'Rot Portal's Voidspawn were ignoring minions.
Bug Fix: Expanded the range indicator of Zz'Rot Portal to better match Voidspawn travel distance.
Armor reduced to 55 from 60.
Magic Resist reduced to 55 from 60.
Gold on death increased to
from 50 . 25
New Effect: Portals now die within 5 hits, but they regenerate after exiting combat for 5 seconds.
Removed: consume Spoils of War. Added minimap icons for allied and enemy Zz'Rot portals.
Total cost reduced to
from 2700 . 2750 Health regeneration reduced to 125% from 150%.
No longer pushed back/damaged by
Total cost reduced to
from 2750 . 2800
Point Runner maximum speed reduced to 20% from 30%.
Point Runner movement speed now decays over 2 seconds instead of dropping off instantly. Void Spawn health decay is now % of CURRENT instead of % of MAXIMUM.
New Effect: There is now a counter that tracks total gold earned. Empowered Void Spawn resistance scaling removed.
Empowered Void Spawn damage now scale with 15% of your maximum health.
Armor increased to 60 from 50.
Magic resist increased to 60 from 50.
Now works with fallen turrets and . stats changed
Base attack damage increased to 50 from 20
note: old value seems to be a mistake in patch notes, 5.2 was supposed to increase base AD to 30 Base ability power increased to 100 from 50
Time until health loss starts increased to 5.5 seconds from 4 seconds
Acquisition range against inhibitors increased to 350 from 300
Acquisition range against nexus increased to 450 from 300
Void Gates are now treated as structures
soldiers will not attack Void Gates Void Gates can now be collided against for the purpose of spells that interact with terrain
Targeted movement spells (like Katarina's Shunpo) no longer work with Void Gates
Attack modifiers that don't affect structures, like Corki's Hextech Shrapnel Shells passive, no longer affect Void Gates
When attacking Void Gates, you gain the ability power to structure bonus damage (if 40% of your AP equals to higher than your basic attack damage, you instead deal damage equal to 40% of your ability power) stats changed
Armor increased to 60 from 115
Magic resistance reduced to 20 from 40
Base health reduced to 40 from 50
Health per level reduced to 15 from 20
Base attack damage increased to 30 from 20
Attack damage per level reduced to 2 from 3
Ability power per level reduced to 10 from 20
Bonus AD and AP increased to (
100% of your armor + 100% of your magic resistance) from ( 50% of your armor + 50% of your magic resistance) Bonus AD and AP is applied to the first and every fourth Voidspawn (changed from every Voidspawn after the fourth)
+ + = 950 2800 Stats: +50 armor, +50 magic resistance, +100% base health regeneration
Unique Passive - Grants +30% bonus movement speed that build up over 2 seconds when near turrets or Void Gates. Point Runner:
Unique Active: Spawns a gate at the target location for 150 seconds (150 second cooldown, can't be placed near turrets). Every 4 seconds the gate spawns a volatile voidspawn that travels down the nearest lane. Voidspawn will behave as standard minions except they will ignore champions and explode on contact with a turret, dealing a burst of damage. After 4 seconds, a voidspawn's health will rapidly decay to 0. The fourth voidspawn and every voidspawn thereafter will deal bonus damage equal to 50% of your resistances. Void Gate
Health: X + (Y × level)
Attack Damage: X + (Y × level) increasing by
(+50% armor) (+50% magic resistance) after 3 voidlings have spawned Explosion Damage: X + (Y × level) increasing by (+50% armor) (+50% magic resistance) after 3 voidlings have spawned